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New Level -- Simple 011
Posted: Fri Jun 29, 2007 11:24 am
by Muzozavr
This one isn't exactly tiny, but so "in style" that I couldn't resist!
Remember: simple doesn't always mean easy.
Enjoy!
Posted: Fri Jun 29, 2007 5:08 pm
by rescuefire
Ya aint kiddin'
No clue here
Posted: Fri Jun 29, 2007 5:33 pm
by Muzozavr
I've used this trick once before, but this one has better misdirection.
Will send you a PM.
Posted: Sat Jun 30, 2007 3:54 pm
by Amnon
Indeed what a misdirection!
Muz, I like this level, but I don't think it belongs in the "simple xxx" series.
Posted: Sun Jul 01, 2007 3:09 am
by bob roest
Obviously a glitch but I don't remember it.
Posted: Sun Jul 01, 2007 4:10 pm
by bob roest
Okay thanks to some help from Muz I got to the exit!
But I'll be honest Muzo, mis-direction is one thing, taking one of the key elements of the game-play out of the quotation just leads to confusion on my part.
Anyway thanks for the help.

Posted: Sun Jul 01, 2007 4:31 pm
by Liz Mayhew
OK - this
would be simple if I could get
all of the boxes out.
As it is, two vital boxes are left behind and so I'm trapped after reaching the final coin. Maybe there's some sokoban type secret about the boxes.
Confused again

Posted: Sun Jul 01, 2007 4:55 pm
by Muzozavr
As for a hint, you are NEVER going to get more than three boxes out.
The level is doable with only three boxes.

Posted: Tue Jul 03, 2007 3:04 pm
by rescuefire
When there are weird glitches like this it isn't really a puzzle. There would be no way to figure out how this would actually work without knowing the glitches.
Sorry Muzzie but this one did nothing for me.
Posted: Tue Jul 03, 2007 3:21 pm
by Muzozavr
OK, here's the solution:
1. Put two boxes on two conveyors, the third box on the conveyor button.
2. Push the third box two tiles up (on the transporter)
3. When it's about to break, push it up again.
4. If you time it right, Stinky will be magically transported through the exit gate -- with coins still behind!
Actually you can do it with only one box on the conveyor, but I've only found it out AFTER the level was made.
Posted: Tue Jul 03, 2007 7:10 pm
by wonderlandlover
Hello! I've enjoyed most of your levels, but I have to agree that if you take away the basic premise of the game, no one is going to be able to solve this! I want to get coins! I can't sleep at night if I have to leave coins behind!!

So, please, for the sake of my sanity, let us get the coins!
Thank you!!

Posted: Tue Jul 03, 2007 7:13 pm
by Gen
rescuefire wrote:When there are weird glitches like this it isn't really a puzzle. There would be no way to figure out how this would actually work without knowing the glitches.
Sorry Muzzie but this one did nothing for me.
I have to agree with Rescue! And why put coins in there when they are the main aim of the game? I read in another post, that the person was tired of glitches and hexing. Add me to that list.
Sorry Muzozavr

Posted: Tue Jul 03, 2007 7:24 pm
by Muzozavr
Sorry Gen.
I'm not sure if I can no longer use glitches but no more passing through exit gates with no coins collected.
Posted: Wed Jul 04, 2007 1:27 am
by Amnon
Well Gen, I am the guilty one who learned this glitch from Muzozavr and used it in my last level (
http://www.pcpuzzle.com/forum/viewtopic.php?t=13418). The quoted complaint was from there.
I also like clear rules, but this time I could not resist it. What I did as compromise was to alert about this glitch in floor-messages within the level itself - but only for those who prefer to know.
What do you think about this compromise and possibly making it the standard when using glitches?
Posted: Wed Jul 04, 2007 1:31 am
by rescuefire
How about just posting if it is a glitch or a true puzzle? Then some of us won't bother downloading it or even trying and it'll save a ton of time for us.
Posted: Wed Jul 04, 2007 1:38 am
by Amnon
I agree that when posting, it is a good practice to mention that a glitch is being used. I also think that we should have a directory of glitches (perhaps even a sub-forum) and write when posting our levels something like "uses glitches #30 and #36"...
What I do not agree with is, that a level must be EITHER a glitch OR a true puzzle: I consider my last level to be both.
Posted: Wed Jul 04, 2007 3:30 am
by Gen
Amnon wrote:I agree that when posting, it is a good practice to mention that a glitch is being used. I also think that we should have a directory of glitches (perhaps even a sub-forum) and write when posting our levels something like "uses glitches #30 and #36"...
Amnon, I think this is an excellent idea! I would hope that this directory would also include how to solve the glitch. This would at least give those of us who don't know them, a chance to learn to cope with them. Thanks for the idea!
Posted: Wed Jul 04, 2007 6:18 am
by Liz Mayhew
I think Muzo already made a huge list of glitches, but I'm not sure if this list was ever put on the Forum.
Posted: Wed Jul 04, 2007 6:40 am
by Muzozavr
It WAS put on forum.
Posted: Thu Jul 05, 2007 3:43 pm
by Amnon
Any idea where that glitch list is?
Posted: Thu Jul 05, 2007 3:45 pm
by Lillie
Posted: Thu Jul 05, 2007 3:52 pm
by Muzozavr
That's not the one Liz meant. The one Liz meant is here:
http://pcpuzzle.com/forum/viewtopic.php ... glitchlist
Re: New Level -- Simple 011
Posted: Thu May 11, 2023 1:18 pm
by Jutomi
Another great level, Muz! I realize now that
you need not two sides for this level, but it was good fun!
I admit, I had no clue where to begin; this was the only level where I had to take a small hint from this thread on. After that, I could solve some of those other terrifying later levels of yours...
And here's
my video solution~ Many thanks
