Wow was I ever confuzzled on this one Lilz. I thought I knew what needed to be done, but one particular little glitch just would not work so I thought you had performed some elaborate magical hex scheme
and therefore spent hours racking my brain trying to find an alternate route. Finally got fed up, shut it down and this morning tried again and it worked like it should have. Very strange! Nice level once I got it cooperate!
A bit of trying this and trying that - finally found a way to get started.
Had the hardest time in the eastern hallway
Also needed a few tries to start the timer switch...
Tricky-dicky, clever and fun.
Thanks
I'll say, I must have been shot one hundred and fifty times. LOL!
This one really took some sorting, I had the hardest time just figuring out the start, Once I got that down i had to work on my timing with the timer part and the sphere.
Great thinker Lillie! Thanks for a great challenge.
I think I'm stuck. Like Robyn, I've found the exit jump. But I can't puzzle out how to get everything else before I make my way there. I keep getting stuck on that side of the room with too much not yet done. I think I have to jump to a plce from a direction, but I can't see it. Or, maybe I'm all out wrong on it. GRrrrrr I feel some roll flopping coming your way.
EDIT: Nevermind. Post for help, figure it out alone. it always seems to happen. <sigh> Tricky!
I had to tiptoe away from this one last night because I couldn't get anywhere and then I tried again today and figured it out pretty quickly. Very interesting level!!!
Here is how I do the start - although I think there are many different ways as always!
Step down and push left reflector into bottom left corner and push right reflector left of light blue button (avoiding cannon of course ) Now tramp right over top TP and push wood box down into water. Tramp right over cannon and push cannon left over tramp and quickly step up over ice and back to push wood box down and follow. Follow box up over ice and take coin to allow cannon to blast one wood box on right. Now walk down right hallway and tramp left to push third reflector into right hallway. Now tramp DD and step on/off breaktile on far right and tramp left over ice and push left wood box down one and the right wood box right and carefully tramp UU to avoid cannon fire. Now push reflector down one tile and tramp DD and push left wood box into water and other wood box up into water. Push reflector up against the coin and move barrel up against the reflector to blast both. Take coin on red! Take top coin in boomer room and he will self-destruct on the barrel!
That should get you going!
Aparently Mark didn't use one of the reflectors???
Keeks - that breaktile at the start above the top pink TP was put in to spare the hassel of the sphere/pink timer problem so it was much easier!
Lillie The Beanhead! "Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
Great one Lillie. Took a min to figure out the tramping at the end. Then I kept waiting for one of your little friends to go 'boo'. Thanks for the spoiler even though I only needed part of it. Enjoyed this.