I ended up killin' the doggie and sending the spirit to another plane (without a ticket even) when I was done with em I was making those blue spheres way harder than I had to until I found my path.
Great stuff! Thanks!
You really amaze me with the way you get those spirits movin'
Blessed are those who can give without remembering and take without forgetting.
A grand adventure for sure Liz, Loved every bit of it thru and thru.
The poor pup had a go or two and me as well but I soon let it go to doggie heaven.
Thanks for this beauty, I wait in anticipation for the next.
Lovely level Mizzy Lizzie - not easy to find the way! I had heaps of trouble with knowing what to do with the cube and dawg - velly clever Missus No probs with the blues but another age to work out the boulders - I just didn't think there were enough!
Loved the look of this one - felt like I was on the Moors in some far away land!
Coolio - many thanks
Lillie The Beanhead! "Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
This sure was one of your hardest levels, Liz
Lillie was so kind to send me a PM. Otherwise you could have started making a level about the ghost of Lord Lutz in the very near future...
I had no idea how to start at all
Boxes and spheres were quite easy but then I was always a boulder short until I changed my approach there.
Thanks Lutz and Lillie for helping out with the beginning
Hi Monica, and anyone else who needs a hint with the boulders:
1. Start with the right hand boulder. Push it up round the ice curve, then down into the water.
2. Push left hand boulder right, so it knocks into the other one. Now push it down, right, and down into the water. Now walk round the ice curve. Push boulder up. Then up again into the cave - it bounces on the ice and comes down again, so get outta the way. Now push it right again and down into the water.
3. When you get to the raft, ride it up and push that last boulder right into the water to complete the landing stage for Peegue's raft.
Last edited by Liz Mayhew on Tue Jun 03, 2008 3:29 pm, edited 1 time in total.
Just couldn't resist doing one more level...been working away at this one off and on for days and finally got it all together. All of the extra scenery had me running in circles a bit (trying to utilize every single thing), and then Peegue missed his ride somehow and got left on the island alone and hungry. Finally got him home safe and sound, and NOW I can do my studying...don't let me back in here again today ya hear??
Thanks, Lutz, for the PM. You know, I did it that way at the very beginning, then assumed I was going about it wrong then couldn't figure out another way. Talk about not trusting your instincts!
I was doing the boulders right also, I just didn't see that hole in the wall with the ice in it. I set Peeque free but I thought I must have forgotten something cause he couldn't cross the water hole to go get those coins.......big DUH for me.
That was a good story about Lady Howard, quite sad and tragic. Another fun level liz, thank you for the help and thank you Lutz for the help.
A very nice and funny level again Liz. When I finished it I just realized it was still haunting there so I went back and helped all those spirits to their right destination, even the hound, so the whole family rests in peace now. The red herrings are still swimming.
When you jump on that TP step on/off breaktile. Then go back and enter TP from the right side, getting that coin. Go back again and jump over top tramp left and right. Push plasma cube through TP and jump back right. Push woodbox in water and other woodbox through TP in water where breaktile was. Make sure chomper stands on red button.