
Uses my 'wharf' texture which I've used probably too many times before.
Edit: I made a big mistake. There's supposed to be a wall behind Stinky when the level opens, not a break-tile!
Please re-download the proper version. Thanks and sorry.
Sometimes I will put a coin in an insane spot then make puzzles to get to it.Anne wrote:Every now and then, I think I'm ready to make a level, then balk. Although I've played around in the editor, I'm not sure how to begin thinking in developing a level. Any hints?