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New Level (Adv) Shadow Box *
Posted: Sat Dec 10, 2011 5:06 pm
by Mark
Based on feedback from Marinus
I'm putting on this warning label
Requirement: "JapanBlue" by Liz Mayhew.
Happy Thwarting!
MARK245
Posted: Sat Dec 10, 2011 5:11 pm
by |Cookie|
look like this good level !

Posted: Sat Dec 10, 2011 6:31 pm
by Marinus
Great level, and also special, even for a Mark level.
It took me a few days to figure this out, but I enjoyed it. Thanks!

Posted: Sun Dec 11, 2011 12:53 pm
by Amnon
Excellent level - done it in just one day.
Thank again, Mark!
Posted: Sun Dec 11, 2011 6:48 pm
by Mark
Anyone needing help getting started, here are a couple clues:
Take time before you teleport.
Count the spaces before you leap.
Shadow Box
Posted: Tue Dec 13, 2011 9:08 pm
by doodlebug
I can't get very far with this one so I am waiting on a walk through. Hope it comes soon. Thanks
Annie
Posted: Tue Dec 13, 2011 9:24 pm
by Amnon
I can't get very far with this one
Here is a clue to reduce your possibilities:
Replace the cannon with a pinkie cube.
Here is another:
Don't throw any boxes off to the water from the first island.
Re: Shadow Box
Posted: Tue Dec 13, 2011 10:55 pm
by Mark
doodlebug wrote:I can't get very far with this one so I am waiting on a walk through.
Hi Annie,
I'll be posting the walk-through shortly. The object of the first island is to cover the white button and navigate all four tramps. Later, you will only need to destroy one shadow, and not by the obvious means.

Shadow Box
Posted: Wed Dec 14, 2011 12:36 am
by doodlebug
Thanks for the walk through. Without that I would of never figured out this one. Fun level. Thanks
Annie
Posted: Thu Dec 15, 2011 9:38 am
by yot yot5
Veeeeery hard, but I'm working on it...

Posted: Thu Dec 15, 2011 2:44 pm
by Mark
Here's the Official Marinus Strategy Guide that banishes any shadow of doubt you may have.
1.
- Step D.
- As fast as possible: Get clock and stand 2 right of TP.
- Push box L through TP. Push lower box 2L, and other box U.
- Step R through TP to blue button.
- Jump URRR on travelator, and travel LD.
2.
- Push box D through TP.
- Travel UDL UDL URD, and push cannon D in water.
- Travel UDR DLU and push prism L.
- Travel RU, and get coins in white and blue gates.
- Travel DUL DLD R, and push prism U.
3.
- Travel LUR DRD LU, and push prism U, in water.
- Travel RUL DL, and push box 2U over tramp.
- Travel R, push box R, and 3L on travelator.
- Go 2R, D through TP, and push box D on aqua.
- Travel RU and get coin in aqua gate.
4.
- Travel DLU, and push box U in water.
- Travel R, push box 2R, and 3L on travelator.
- Go RUR through TP, and push box R in water.
- Get coin right of shadow, and walk back
- Jump UU, get last coin, and exit
Posted: Thu Dec 15, 2011 6:40 pm
by yot yot5
I did it!
I only needed help for destroying the shadow by the exit... the rest I solved myself!!!
Pretty good for one of Mark's levels...
ShadowBox
Posted: Fri Jan 06, 2012 8:45 pm
by VirtLands
Fun and open puzzle; & complicated as usual, 
I eventually started reading Mark's Marinus' solution,
There's something confusing about steps 2a,2b.
I'll try it again, without the notes.
Did I hear right that you're supposed to push the canon in the water,
and then do something with the prism?
It's great to see the forum continuuing in 2012.

Posted: Fri Jan 06, 2012 9:28 pm
by Marinus
Hi Andy
That is correct.
They actually only need to stop the travelator, at the right place