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New Level -- Redefining Reflection III
Posted: Fri Dec 30, 2011 12:14 pm
by Muzozavr
This started small and simple and ended up a beast.
Mind you, there are two puzzles in this whole level that do not involve reflection or setting up for a reflection... but they're really easy, almost the whole level is all about reflection... and unlike the other two "Redefining Reflection" levels, this one is a full-sized puzzle.
Try and see if you can redefine the art of reflecting...
twice in this level.
EDIT: For the first 17 downloaders -- I apologize for the major oversight that made the second reflector puzzle mostly useless. Please download version "B" which has an extra 3-step bridge tile. The old version is purely for historical purposes.
It might be still possible to use the glitch move in a different spot -- but in that spot the timing would be so inhumane that anyone who actually manages to do so in version "B" deserves the win.
Posted: Sat Dec 31, 2011 1:58 pm
by Muzozavr
Hello? Anyone here?

Posted: Sat Dec 31, 2011 2:33 pm
by yot yot5
I'm here, and I'm stuck.
I will keep working on it! I did reflection 1&2, so I know I can do this one.
Posted: Sat Dec 31, 2011 3:52 pm
by Amnon
Very nice level, thanks!
Posted: Sat Dec 31, 2011 5:54 pm
by Amnon
Did you notice that there is a 2-way bridge which Stinky doesn't need to cross even once?
Posted: Sat Dec 31, 2011 5:56 pm
by Muzozavr
Amnon wrote:Did you notice that there is a 2-way bridge which Stinky doesn't need to cross even once?
No, PM me what you did. My solution needs it.
Posted: Sun Jan 01, 2012 10:48 am
by Muzozavr
OK, so Amnon's solution is using a small glitch move with a reflector that renders the second reflector puzzle totally useless.

Thankfully, version B should be easy to make. (The glitch, if you're curious, is to push a reflector right after the fireball hits it, and if you time it correctly, the pushed reflector will "catch" the shot again and reflect it once more.)
In the meantime, please try to solve it without this little glitch move.
EDIT: Version B is up. Amnon and everybody else who solved this and felt the second reflector puzzle was too easy -- please try the level again, you can't use the glitch move anymore, there is no space to do so. Version B has an additional 3-step bridge tile.
Posted: Mon Jan 02, 2012 10:12 am
by Amnon
Yes, I made it in the revised version - I didn't think it was possible, but it is!!
Thanks, Muzo, and thanks for the encouragement to keep going.
Posted: Mon Jan 02, 2012 9:11 pm
by Mark
I spent most of the day on this, but I finally got my gold star on the revised B version.
You've incorporated some innovative and strategic moves here.

Though I did have one break tile left over on the 3-step bridge.
This is one of your best thinkers!

No glitches in sight.

Posted: Mon Jan 02, 2012 9:42 pm
by Muzozavr
I thought you have to cross over the last time to turn the final box around, but now I see how to do it your way. Indeed, the final step on the 3-step bridge is unnecessary. I wish I found that on my own during testing the original -- it would make such a nice little puzzle, but alas...
Congratulations for improving on the intended way!

Posted: Mon Jan 02, 2012 9:57 pm
by Marinus
I have spent a while on this level, but I'm not coming to a solution. Question:
Is the left-shooting cannon a the bottom, supposed to destroy the three woodboxes at the left, using the 2 prisms, and 2 reflectors which are close to each other?
Posted: Mon Jan 02, 2012 10:10 pm
by Amnon
The answer is YES, Marinus.
Posted: Mon Jan 02, 2012 11:08 pm
by Muzozavr
Amnon wrote:The answer is YES, Marinus.
Quoted
For
Truth. It's the puzzle that the design process started with, BTW.
Think about the teleporters. They're there for a reason.

Posted: Tue Jan 03, 2012 2:32 pm
by Marinus
Thanks. Also thanks to Mark, for the PM. It took me a little while more to figure out how to do it, and also to get the right timing.
The second reflector puzzle was also challenging, and needed several restarts to complete.
This was fun. Thanks!

Posted: Tue Jan 03, 2012 5:28 pm
by yot yot5
Can I have a hint in getting the reflector to the yellow TP room?
Posted: Tue Jan 03, 2012 6:02 pm
by Marinus
yot yot5 wrote:Can I have a hint in getting the reflector to the yellow TP room?
At a certain moment you have to choose: Get a coin, or use a breaktile. Make sure to make the right choice
Posted: Tue Jan 03, 2012 7:08 pm
by yot yot5
I can get the reflector to the room, but I don't know how...
to get it to the south-east corner. Only there can it destroy the box below the keg.
Posted: Tue Jan 03, 2012 7:24 pm
by Marinus
Hi, I think this is actually the main-trick of the second reflector puzzle, so
Warning: Do not read unless you're absolutely sure!
Both reflectors should be pushed through that TP, in one very fast movement:
Push the top-right reflector left into the TP, go over the conveyor and then push the top-left one right into that TP (to the south-east corner)
Posted: Wed Jan 04, 2012 8:01 am
by Muzozavr
Yes, it is the main trick there. I couldn't come up with something quite as complicated as the first one, so I just made it really hard to get the objects in the right places. There's also a lot of... stuff, really, which makes it harder to find out what the right places even are.
Posted: Wed Jan 04, 2012 1:31 pm
by yot yot5
I did it!!!
I was trying to use the two reflectors on the right hand side to get the fireball to the box. That seemed sooooo... weird.
But it was all a trick, and you just used simple reflectors and teleporters.