That was fun. I had some minor issues with the blue spheres but decided just to worry about covering one button and move on. I figured the rest would fall into place and it did.
Well...thanks for the walkthrough for the beginning, Mark. That was the part I had actually figured out. The rest --- not so much. May I have the next few steps?
Thanks, Mark. What a really clever level. I did everything the usual way, then began to think, "Wait, this is a Mark level". After that, I was able to finish.
Hi Mark
The blues didn't give me the blues, but something green almost did...
But finally I found an appropriate way to use it. Thanks for this great puzzler.
Here is the complete walk-through for "Cure for the Common Cold":
Push box 1 R. Roll R sphere D.
Push box 1 L, 3 R, 1 U, 1 L.
Roll L Sphere U.
Roll R sphere R.
Push box 1 D and take bonus coin.
Roll top sphere L and wait for it to stop.
Roll R sphere D & R.
Push box all the way U & L on yellow button.
Enter room with exit and push box on tramp D taking clock.
Tramp box up on green button with coin.
Push the other box 3 R and U on white button.
Jump U on green button taking coin.
When Kaboom's on the L side of lamp post,
jump L - L taking coin on timer.
Circle clockwise, cross ice D and tramp R.
Jump U. Then Jump L - U - R onto travelator.
Push the sphere and barrel into the water forming a bridge.
Push box 3 D to ice & L.
Move box 4 D, 6 U, and L on yellow button.
Roll R sphere D into TP and wait for TP in snowman to land between boxes.
Take coin and roll sphere L.
Enter pink gate U taking coin.
Roll sphere R & U. on red button.
Tramp wood box L and follow.
After box crashes on floating coin, quickly take coin and step back.
Push box L into water and follow.
Push box R, take both bonus coins and push box D into water.
Tramp box L over tree.
Use the break-tiles to push two more boxes into the water.
Take the travelator to exit.