wonderland development

Discuss the games (no level solutions or off-topic, please).
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Caton
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wonderland development

Post by Caton »

Last edited by Caton on Thu Jul 14, 2016 1:00 am, edited 2 times in total.
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Timecrokba
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Post by Timecrokba »

Its privated. If you want us to be able to view it change it to Unlisted or Public.

Edit: Fixed
Last edited by Timecrokba on Thu Jul 14, 2016 1:49 am, edited 1 time in total.
Caton
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Post by Caton »

oops meant to set to unlisted
video is fixed
https://www.youtube.com/watch?v=joyPp0EGz3U
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cloudrac3r
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Post by cloudrac3r »

What is this supposed to be? A coily bouncing back and forth? So what?
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Post by Caton »

you made gameboy wld game so what?
it took a long time get it work to get the coily to work so far it reads all floor tiles from lv5 format.

it will read objects like coily so far.
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Post by cloudrac3r »

Ok...
But I still have no idea what you are showing us. As far as I can see, it looks like RTW with some Alt+X magic. What have you actually done? Is this another game?
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Post by Caton »

it's a online wonderland I'm working on. wouldn't be cool to have a wonderland online game where puzzles can be solved to together also you can chat on the game.
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Post by Caton »

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LittleZbot
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Post by LittleZbot »

If you had told us that from the start, we would have been impressed. At least, I was. :) Good luck!
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Post by jdl »

Just remember that you can't use the assets (textures, models, music, fonts) from the original games in the final product of your game.
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Post by Caton »

anybody interested in this project?
I not going to I was using them to test object functions.
unless I give it to patrick I can use the assets.
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LittleZbot
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Post by LittleZbot »

I, myself, am quite interested and would like to see how it goes. :)
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Post by Caton »

If I gave the final version to Patrick maybe we could have a wonderland community online game.

anyone would like to be a beta test just contact me.
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cloudrac3r
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Post by cloudrac3r »

Ok then. Online Wonderland sounds great! It'd be nice if I knew that at the start.
Since you're actually making it, may I request a feature? If it has an editor, it would be nice for people to be able to collaborate with creating puzzles, since I've seen a lot of collabs.
And also, what programming language are you using (eg Java, Visual Basic, C++, Unity), what IDE (eg text editor, Visual Studio, NetBeans, Eclipse)? Are these tools free (to use)? Will your code be open source so other people can contribute?
One more thing - this appears to be the original Wonderland trilogy because Coilys and LV5 files. Is that so? Or is it WA somehow?
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Post by Caton »

does anybody know the wa water texture height and width?
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Post by garirry »

I'm pretty sure it's 64 x 64
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Post by cloudrac3r »

Isn't there a readable texture file you can look at in the WA or WA3E game files?
And does that mean that this is WA?
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Post by Caton »

I just can't tell.

I'm trying to program the game to animate the water movements

and yes this is wa.

but the water tile texture doesn't seem to work, with 64x64
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Post by garirry »

Wait, I'm am idiot. I saw the 512*512 texture page yesterday which I somehow calculated as 64*64 per tile. It's probably 128*128.
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Post by Caton »

I wonder why the water uses frames?
i know why for the different types of water like green or lava.
I can't seem to run the frames right in blitz3d it's not smooth like in wa
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Post by jdl »

If I'm understanding correctly, it's probably that each water texture is 128 x 512, but a water tile in-game only shows 128 x 128 (scaled down to 64 x 64 most likely) at a time, and the rest of the 512 that isn't shown is moving into view.
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Post by Caton »

I could use cooldudepoke's help with the level editing programming.
after get the idea of the game I will want to switch from blitz3d dx7 to c++ dx9 for newer gfx features and faster preferment and other new stuff blitz3d didn't have.
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