I've brought it down to ground level and rotated it so it's standing up. You need to have the pink line pointing up and the yellow one to the right to give you the correct orientation for Wonderland.
I think it may be a bit too small now, it only looks about 1 and a half tiles high. I haven't tried it in the game and I haven't tried the texture on it either, but at least it's in the right place now so you can carry on with it.
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popo wrote:I've brought it down to ground level and rotated it so it's standing up. You need to have the pink line pointing up and the yellow one to the right to give you the correct orientation for Wonderland.
I think it may be a bit too small now, it only looks about 1 and a half tiles high. I haven't tried it in the game and I haven't tried the texture on it either, but at least it's in the right place now so you can carry on with it.
thx popo :ever since i made the well, I've been trying to make a beach ball; but it dosen't appear.
It's not hard to fix. You're having a problem because you made a texture map (that's one pic with all the different textures on it) but mapped it to the whole model.
If you use a texture map, you have to select each bit of the model separately and map it to the right bit of the texture map. All that means is moving the highlighted box in the texture coordinator window until it covers just the part you want.
I never found that easy to do in Milkshape, so instead you could get rid of the texture map and use several different textures instead. You would still have to select the separate parts and map them to the textures but you wouldn't have to fiddle about with them in the texture coordinator.
If you're still having trouble with it you could just colour the model with the on board colours. You can still set a different colour for each part.
It's not hard to fix. You're having a problem because you made a texture map (that's one pic with all the different textures on it) but mapped it to the whole model.
If you use a texture map, you have to select each bit of the model separately and map it to the right bit of the texture map. All that means is moving the highlighted box in the texture coordinator window until it covers just the part you want.
I never found that easy to do in Milkshape, so instead you could get rid of the texture map and use several different textures instead. You would still have to select the separate parts and map them to the textures but you wouldn't have to fiddle about with them in the texture coordinator.
If you're still having trouble with it you could just colour the model with the on board colours. You can still set a different colour for each part.
It's not hard to fix. You're having a problem because you made a texture map (that's one pic with all the different textures on it) but mapped it to the whole model.
If you use a texture map, you have to select each bit of the model separately and map it to the right bit of the texture map. All that means is moving the highlighted box in the texture coordinator window until it covers just the part you want.
I never found that easy to do in Milkshape, so instead you could get rid of the texture map and use several different textures instead. You would still have to select the separate parts and map them to the textures but you wouldn't have to fiddle about with them in the texture coordinator.
If you're still having trouble with it you could just colour the model with the on board colours. You can still set a different colour for each part.
Sounds more complicated than it is.
I GOT IT!
loof 101
it didnt work, i cant tell if its a well any more. ill fix it
It's not hard to fix. You're having a problem because you made a texture map (that's one pic with all the different textures on it) but mapped it to the whole model.
If you use a texture map, you have to select each bit of the model separately and map it to the right bit of the texture map. All that means is moving the highlighted box in the texture coordinator window until it covers just the part you want.
I never found that easy to do in Milkshape, so instead you could get rid of the texture map and use several different textures instead. You would still have to select the separate parts and map them to the textures but you wouldn't have to fiddle about with them in the texture coordinator.
If you're still having trouble with it you could just colour the model with the on board colours. You can still set a different colour for each part.
Sounds more complicated than it is.
I'm stupid.
I figured out the texture with help from the milkshape lesson and from the search index.
lookie lookie! Also an error with one of my levels so look at it please.
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I've never experienced a problem like that Loofie, so I don't know how to help you. I can't tell if it's a problem with the model or the game.
Your well is looking better though. If you want the different parts to be different colours you can select each bit in the groups tab and colour them separately.
I don't like Milkshape much, I got frustrated with certain bits of it, and it used to crash a lot on my machine. That's why I changed to AC3D, it's a bit more expensive but worth it. Maybe you could get it for Christmas.
popo wrote:I've never experienced a problem like that Loofie, so I don't know how to help you. I can't tell if it's a problem with the model or the game.
Your well is looking better though. If you want the different parts to be different colours you can select each bit in the groups tab and colour them separately.
I don't like Milkshape much, I got frustrated with certain bits of it, and it used to crash a lot on my machine. That's why I changed to AC3D, it's a bit more expensive but worth it. Maybe you could get it for Christmas.
Have you saved it as something other than 3ds? You might have clicked the wrong thing when you were exporting it. That's one reason why the game won't be able to load it. Or is it a very big model with a lot of kbs, that could be another reason. Or you might not have had the mesh and texture boxes checked when you exported it, I think that is the most likely reason.
popo wrote:Have you saved it as something other than 3ds? You might have clicked the wrong thing when you were exporting it. That's one reason why the game won't be able to load it. Or is it a very big model with a lot of kbs, that could be another reason. Or you might not have had the mesh and texture boxes checked when you exported it, I think that is the most likely reason.