jdl wrote:We will keep having to make more WOP files because I renamed the new IceFlower.WOP to try to get it looking like a Red Crab textured MissileFlower and it didn't work. The coding for the directory is in the WOP itself.
That's right, the filename of the texture is in the WOP, so you'll need a new WOP for each new texture. Ideally if the editor supports this like it supports custom level textures, there should be a "texture" option for every object, that you can tweak to enter a filename. But the editor doesn't have this right now so you'll need to put the filename in the WOP.
But that's not as bad as it sounds. I plan to write a program that lets you do just that, take an existing WOP file and create a new WOP file off of it, using a texture file of your choosing. This way you guys don't have to come back to me for every new texture you want to try.

Moreover, the WOP is only needed for editing the level. People who only wants to play the level don't need the WOP files, just the texture files, because the level file will contain a copy of what's in the WOP file, for each object you put in the level.
I'm watching the Oscars right now, I can get you a MissileFlower WOP with the red crab texture a little later tonight.