New WOP's: Scouge, Zbot, UFO, and Tentacle
New WOP's: Scouge, Zbot, UFO, and Tentacle
My first Post! I've been looking a lot into HEX editing and related topics, and couldn't find any WOP's for the Scouge, Zbot, or UFO from the retro levels in MOFI, or a MOFI Tentacle either. So, here are some WOP's for those objects!
I don't have a converter like Cbloopy's to make life easier, so you will have to convert the level files (.wlv) manually in a HEX editor if you want to use them. Also, I found the UFO and ZBot to be a little glichy, but I think I have it figured out. How to convert the files, and keep UFO's and ZBots from MAVing the level are explained in the .pdf file included in the ZIP folder.
Once you download and extract the WOP's, place them in the WA Editor v096\Data\Editor\ObjectPresets\MOFI (Conversion) folder, or some other folder within OjectsPresets. The Scouge, ZBot, and UFO will appear as a scritter, and the Tentacle will appear as a white fence post in the editor, but once you convert the .wlv file and play it in MOFI, they will appear normal.
I don't have a converter like Cbloopy's to make life easier, so you will have to convert the level files (.wlv) manually in a HEX editor if you want to use them. Also, I found the UFO and ZBot to be a little glichy, but I think I have it figured out. How to convert the files, and keep UFO's and ZBots from MAVing the level are explained in the .pdf file included in the ZIP folder.
Once you download and extract the WOP's, place them in the WA Editor v096\Data\Editor\ObjectPresets\MOFI (Conversion) folder, or some other folder within OjectsPresets. The Scouge, ZBot, and UFO will appear as a scritter, and the Tentacle will appear as a white fence post in the editor, but once you convert the .wlv file and play it in MOFI, they will appear normal.
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- MyNameIsKooky
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- DEEMAN223344
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- DEEMAN223344
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- MyNameIsKooky
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- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
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- DEEMAN223344
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- DEEMAN223344
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- Guppy Star
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You. You are the awesomest user besides MS.
Your /first/ post had WOPs everyone was waiting for.
I love you.
Your /first/ post had WOPs everyone was waiting for.
I love you.
she/her | Sayori#2285
Glad everyone is excited about them and I hope the instructions on manually converting them are easy enough to follow.
I might attempt writing a converter program, but it's been about 10 years since I last wrote a useful program, so I need to do a bit of review before I can program anything. If it works, I'll probably also include the cbloopy WOP's as well, just so you don't have to run two separate programs to convert the .wlv files.
Merry X-Mas everyone!
I might attempt writing a converter program, but it's been about 10 years since I last wrote a useful program, so I need to do a bit of review before I can program anything. If it works, I'll probably also include the cbloopy WOP's as well, just so you don't have to run two separate programs to convert the .wlv files.
Merry X-Mas everyone!
You can make ANY object MAV a game if you set the wrong data byte the wrong way. I'm sure MidnightSynergy's MOFI editor sets everything up right without any problems, but we don't have access to that. So, I got a MAV when the ZBot was walled in, if that's not the case for you, then that's fine and dandy, you won't have to do the extra conversion step. But don't call me a liarDEEMAN223344 wrote:Note: The Zbots will NOT MAV the game. Ignore the lie.
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