New WOP's: Scouge, Zbot, UFO, and Tentacle

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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jafo1015
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New WOP's: Scouge, Zbot, UFO, and Tentacle

Post by jafo1015 » Fri Dec 24, 2010 5:26 pm

My first Post! I've been looking a lot into HEX editing and related topics, and couldn't find any WOP's for the Scouge, Zbot, or UFO from the retro levels in MOFI, or a MOFI Tentacle either. So, here are some WOP's for those objects!

I don't have a converter like Cbloopy's to make life easier, so you will have to convert the level files (.wlv) manually in a HEX editor if you want to use them. Also, I found the UFO and ZBot to be a little glichy, but I think I have it figured out. How to convert the files, and keep UFO's and ZBots from MAVing the level are explained in the .pdf file included in the ZIP folder.

Once you download and extract the WOP's, place them in the WA Editor v096\Data\Editor\ObjectPresets\MOFI (Conversion) folder, or some other folder within OjectsPresets. The Scouge, ZBot, and UFO will appear as a scritter, and the Tentacle will appear as a white fence post in the editor, but once you convert the .wlv file and play it in MOFI, they will appear normal.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Dec 24, 2010 6:56 pm

:shock:

You've got to be the best thing that happened to this forum since cbloopy! I've been waiting for these wops for so long! :D

I haven't attempted manual conversion yet, but from the pdf it doesn't look too hard. If I get it working, I'll post a picture.
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Nobody
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Post by Nobody » Fri Dec 24, 2010 7:00 pm

My reaction to the topic as I discovered more about it:

:?: ...

:) ...

:shock: ...

:mrgreen: ...
i should change my signature to be rude to people who hate pictures of valves
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DEEMAN223344
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Post by DEEMAN223344 » Fri Dec 24, 2010 7:02 pm

No more Guppy Star complaining about the tentacles.
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Technos72
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Post by Technos72 » Fri Dec 24, 2010 7:12 pm

EPIC WIN

I shall add these to my future hub projects! :D
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DEEMAN223344
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Post by DEEMAN223344 » Fri Dec 24, 2010 7:19 pm

A) As for the MAVs, I don't believe a word of it. If that was true, the Retroworld would MAV once each levels started and thus be uncompleteable.
B) This is deleted. Don't read "B)"
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Dec 24, 2010 7:26 pm

DEEMAN223344 wrote:A) As for the MAVs, I don't believe a word of it. If that was true, the Retroworld would MAV once each levels started and thus be uncompleteable.
Of course the Retroworld wouldn't MAV. MS had the wops at his disposal and he didn't need to convert them at all.
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^_^
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Post by ^_^ » Fri Dec 24, 2010 7:26 pm

Technos72 wrote:
I shall add these to my future hub projects! :D
But beware: WA3 editor and WA3 itself are close.

Nice job and welcome, anyway.
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Dec 24, 2010 7:26 pm

^_^ wrote:But beware: WA3 editor and WA3 itself are close.
Maybe a year at the least...
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^_^
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Post by ^_^ » Fri Dec 24, 2010 7:30 pm

But the year is ending in 6/5 days.
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
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Technos72
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Post by Technos72 » Fri Dec 24, 2010 7:31 pm

^_^ wrote:
Technos72 wrote:
I shall add these to my future hub projects! :D
But beware: WA3 editor and WA3 itself are close.

Nice job and welcome, anyway.
Well IF it's not coming fast enough
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Dec 24, 2010 7:32 pm

^_^ wrote:But the year is ending in 6/5 days.
I said a year, not the year.
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DEEMAN223344
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Post by DEEMAN223344 » Fri Dec 24, 2010 7:41 pm

Note: The Zbots will NOT MAV the game. Ignore the lie.
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Post by ^_^ » Fri Dec 24, 2010 7:48 pm

DEEMAN223344 wrote:Note: The Zbots will NOT MAV the game. Ignore the lie.
The wae?? :D :shock: :?
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DEEMAN223344
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Post by DEEMAN223344 » Fri Dec 24, 2010 8:01 pm

No, He said that if the Zbots/UFOs are trapped with water or Walls, MOFI would MAV. That isn't true.
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Post by Guppy Star » Sat Dec 25, 2010 5:23 am

DEEMAN223344 wrote:No more Guppy Star complaining about the tentacles.
I don't know why I am laughing at this, because you told something good? I am not complaining anymore. Thank you the one who made this
HAPPY TO HELP!!!

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~xpr'd~
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Post by ~xpr'd~ » Sat Dec 25, 2010 6:31 am

You. You are the awesomest user besides MS.

Your /first/ post had WOPs everyone was waiting for.

I love you.
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Qloof234
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Post by Qloof234 » Sat Dec 25, 2010 12:46 pm

I'm just going to drop this here and leave it at that:

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jafo1015
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Post by jafo1015 » Sat Dec 25, 2010 5:54 pm

Glad everyone is excited about them and I hope the instructions on manually converting them are easy enough to follow.

I might attempt writing a converter program, but it's been about 10 years since I last wrote a useful program, so I need to do a bit of review before I can program anything. If it works, I'll probably also include the cbloopy WOP's as well, just so you don't have to run two separate programs to convert the .wlv files.

Merry X-Mas everyone!
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jafo1015
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Post by jafo1015 » Sat Dec 25, 2010 6:03 pm

DEEMAN223344 wrote:Note: The Zbots will NOT MAV the game. Ignore the lie.
You can make ANY object MAV a game if you set the wrong data byte the wrong way. I'm sure MidnightSynergy's MOFI editor sets everything up right without any problems, but we don't have access to that. So, I got a MAV when the ZBot was walled in, if that's not the case for you, then that's fine and dandy, you won't have to do the extra conversion step. But don't call me a liar :roll:
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Post by Emerald141 » Sun Dec 26, 2010 1:07 am

Last edited by Emerald141 on Fri Sep 02, 2022 2:11 am, edited 1 time in total.
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StinkerSquad01
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Post by StinkerSquad01 » Mon Dec 27, 2010 8:22 pm

You must be like, cbloopy's long lost cousin or something, based on what I see, it seems satisfying, i must get these!
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