WA3 Update Thread
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I'm happy to hear it's better.
Still, take your time on PotZ. We can wait longer and a good game isn't made in a day, right?
Still, take your time on PotZ. We can wait longer and a good game isn't made in a day, right?

Last edited by Wonderman109 on Wed Aug 15, 2012 4:24 pm, edited 1 time in total.
Not really around much these years.
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Well, I think I have officially put in the final gameplay element. WIth this "start and stop" development, I keep thinking of new things to put into the game in the interim, leading to some serious feature creep. For example, the last element was supposed to be a single new "creature", which then ended up being two different creatures, with the second version having three different subtypes.
Needless to say, there are a ton of new toys to play with.
But I think this is it now.
I also went through the list of posts of request and bug-reports, and have added/fixed a number of things (although not all, of course). Today's preview pick is in relation to one of those items.

But I think this is it now.
I also went through the list of posts of request and bug-reports, and have added/fixed a number of things (although not all, of course). Today's preview pick is in relation to one of those items.
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I was looking through all the pictures and I've found a few things that haven't been commented on.
Picture #1
-There are fireball-like things shooting out of the walls at the top of the screen.
-The arrow block things have eyeish marks on the front of them.
Pictures #2, 3, and 4
-I didn't see much here.
Picture #5
-The "bright light" looks to me like it could just be part of the texture.
Picture #6
-There are coins on the mist stuff, so it seems like either a transporter can go over them, or you can walk on them.
Picture #7
-Nothing here. It's an Indigo charger and that's it.
Picture #8
-The silver circle where the Wee Stinker was headed was higher out than the others, which leads me to wonder if they were rising out of the ground and that one started coming up first.
Picture #9
-The file name at the top says "C:\Work\Wonderland Adventures POTZ\Data Not Crypted\Models\Stinker\body005e.jpg" That means not only can you meet stinkers with this texture, but you can play as one.
Picture #10
-It appears MS was testing various elements with the Water Chompers.
Picture #11
-The FireFlower is at a perfect 45 degree angle, so I think it's just a turning FireFlower.
-MS said ultra-obscure hint toward indigo, so I don't think it's a very reliable picture.
Picture #12
-The file at the top says "C:\Work\Wonderland Adventures POTZ Indigow 1\adventure.bb" This means the screen we saw was the adventure coding, not Indigo's coding although Indigo's coding was in it at least partially.
-I have deciphered the entire side column and I will put it at the bottom of my post.
-The last paragraph of coding doesn't have to do with indigo, I don't think.
Picture #13
-The green and brown things look like frogs to me, but I don't think they are.
Picture #14
-Nothing much here. The thin wall looks like the wierd gate thing from picture 2.
Picture #15
-Everything here was in the video.
Picture #16
-Again, pretty much everything here was already commented on.
Picture #17
-Rainbow things remind me of the classic trilogy's Rainbow Spirits, just fatter.
-The level is called star1.
Video #1
-It was a Destroy All Bricks level and I saw a POW! charger to the left of the Cuboid room.
-It confirmed rotating Cuboids.
-There were strange particles flying around the Cuboid.
Picture #18
-The big bulbous thing behind the save menu looks like a hot air balloon with rainbows on it to me.
-There is something behind the E in cancel.
Lastly, all of the phrases from the side column of Pucture #12.
-ControlWaterChomper
-ControlBowler
-ControlButterfly
-ControlZipper
-ControlSpring
-CreateSuctubeMesh
-RedoSuctubeMesh
-ControlSuctube
-CreateSuctubeXMesh
-ControlSuctubeX
-CreatePickUpItemMesh
-ControlPickUpItem
-CreateSpellball
-CreateSpellballMesh
-ControlSpellball
-CreateMeteorite
-controlmeteorite
-CreateIceBlock
-CreateIceBlockMesh
-ControlIceBlock
-CreateIceFloat
-CreateIceFloatMesh
-ControlIceFloat
-CreateGrowFlower
-ControlGrowFlower
-CreateFloingBubble
-ControlFloingBubble
-ControlRubberducky
-CreateVoidMesh
-ControlVoid
-ControlSunSphere1
-ControlSunSphere2
-CreateSunSphere2
-ControlTentacle
-ControlCrab
-ControlTroll
-ControlKaboom
-ControlBabyBoomer
-CreateFlipBridgeMesh
-RedoFlipBridgeTexture
-ControlFlipBridge
-ActivateFlipBridge
-TurnFlipBridge
-CheckFlipBridgeDestination
-ControlRetroZbott's
-ControlRetroCoily
-CreateRetroLaserGateMesh
That's all that you can see. I would like to note that I may have misread any line of the code, and that these should not be taken for and are not definitely what it says.
Hmm, that was a longer post than I realized.
EDIT: Oh, that's funny. While I was writing my post, MS posts again. Oh, well. I suppose I'll add the other side column in with the one I wrote just now. This'll take a while.
EDIT 2: Actually, most of the stuff in the column is like "FlipLevelX" and "UpdateWaterTitle". So, I'm only doing the bottom bit that mentions gameplay features.
-CreateButtonMesh
-CreateColorGateMesh
-CreateRetroLaserGateMesh
-CreateTransporterMesh
-CreateCloudMesh
-CreateTeleporterMesh
-CreatePickUpItemMesh
-CreateWaterFallMesh
-CreateKeyMesh
-CreateKeyCardMesh
-CreateCustomItemMesh
-CreatePushbotMesh
Anybody know what Mesh means?
Picture #1
-There are fireball-like things shooting out of the walls at the top of the screen.
-The arrow block things have eyeish marks on the front of them.
Pictures #2, 3, and 4
-I didn't see much here.
Picture #5
-The "bright light" looks to me like it could just be part of the texture.
Picture #6
-There are coins on the mist stuff, so it seems like either a transporter can go over them, or you can walk on them.
Picture #7
-Nothing here. It's an Indigo charger and that's it.
Picture #8
-The silver circle where the Wee Stinker was headed was higher out than the others, which leads me to wonder if they were rising out of the ground and that one started coming up first.
Picture #9
-The file name at the top says "C:\Work\Wonderland Adventures POTZ\Data Not Crypted\Models\Stinker\body005e.jpg" That means not only can you meet stinkers with this texture, but you can play as one.
Picture #10
-It appears MS was testing various elements with the Water Chompers.
Picture #11
-The FireFlower is at a perfect 45 degree angle, so I think it's just a turning FireFlower.
-MS said ultra-obscure hint toward indigo, so I don't think it's a very reliable picture.
Picture #12
-The file at the top says "C:\Work\Wonderland Adventures POTZ Indigow 1\adventure.bb" This means the screen we saw was the adventure coding, not Indigo's coding although Indigo's coding was in it at least partially.
-I have deciphered the entire side column and I will put it at the bottom of my post.
-The last paragraph of coding doesn't have to do with indigo, I don't think.
Picture #13
-The green and brown things look like frogs to me, but I don't think they are.
Picture #14
-Nothing much here. The thin wall looks like the wierd gate thing from picture 2.
Picture #15
-Everything here was in the video.
Picture #16
-Again, pretty much everything here was already commented on.
Picture #17
-Rainbow things remind me of the classic trilogy's Rainbow Spirits, just fatter.
-The level is called star1.
Video #1
-It was a Destroy All Bricks level and I saw a POW! charger to the left of the Cuboid room.
-It confirmed rotating Cuboids.
-There were strange particles flying around the Cuboid.
Picture #18
-The big bulbous thing behind the save menu looks like a hot air balloon with rainbows on it to me.
-There is something behind the E in cancel.
Lastly, all of the phrases from the side column of Pucture #12.
-ControlWaterChomper
-ControlBowler
-ControlButterfly
-ControlZipper
-ControlSpring
-CreateSuctubeMesh
-RedoSuctubeMesh
-ControlSuctube
-CreateSuctubeXMesh
-ControlSuctubeX
-CreatePickUpItemMesh
-ControlPickUpItem
-CreateSpellball
-CreateSpellballMesh
-ControlSpellball
-CreateMeteorite
-controlmeteorite
-CreateIceBlock
-CreateIceBlockMesh
-ControlIceBlock
-CreateIceFloat
-CreateIceFloatMesh
-ControlIceFloat
-CreateGrowFlower
-ControlGrowFlower
-CreateFloingBubble
-ControlFloingBubble
-ControlRubberducky
-CreateVoidMesh
-ControlVoid
-ControlSunSphere1
-ControlSunSphere2
-CreateSunSphere2
-ControlTentacle
-ControlCrab
-ControlTroll
-ControlKaboom
-ControlBabyBoomer
-CreateFlipBridgeMesh
-RedoFlipBridgeTexture
-ControlFlipBridge
-ActivateFlipBridge
-TurnFlipBridge
-CheckFlipBridgeDestination
-ControlRetroZbott's
-ControlRetroCoily
-CreateRetroLaserGateMesh
That's all that you can see. I would like to note that I may have misread any line of the code, and that these should not be taken for and are not definitely what it says.
Hmm, that was a longer post than I realized.
EDIT: Oh, that's funny. While I was writing my post, MS posts again. Oh, well. I suppose I'll add the other side column in with the one I wrote just now. This'll take a while.
EDIT 2: Actually, most of the stuff in the column is like "FlipLevelX" and "UpdateWaterTitle". So, I'm only doing the bottom bit that mentions gameplay features.
-CreateButtonMesh
-CreateColorGateMesh
-CreateRetroLaserGateMesh
-CreateTransporterMesh
-CreateCloudMesh
-CreateTeleporterMesh
-CreatePickUpItemMesh
-CreateWaterFallMesh
-CreateKeyMesh
-CreateKeyCardMesh
-CreateCustomItemMesh
-CreatePushbotMesh
Anybody know what Mesh means?
Last edited by Fluffshery on Wed Aug 15, 2012 11:10 pm, edited 2 times in total.
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
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YAY!! A new update!!
So gameplay elements are finally done?? Excellent news!! The New weather conditions are great!
I liked Sandstorm the most (although I didn't see it in game
)
I hope You start hiring adventure designers soon...
Keep up the good work!!
EDIT:

So gameplay elements are finally done?? Excellent news!! The New weather conditions are great!


I hope You start hiring adventure designers soon...
Keep up the good work!!

EDIT:
Pushbot?? I seem to sense something about pushing boxes....Fluffsherry wrote:-CreatePushbotMesh


Last edited by Yzfm on Thu Jun 26, 2014 8:44 am, edited 1 time in total.
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Yeah, I don't think I read that right. It could be though.Yzfm wrote:EDIT:Pushbot?? I seem to sense something about pushing boxes....Fluffsherry wrote:-CreatePushbotMesh![]()
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
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Okay, that makes sense. So in the code, when it says CreateSuctubeMesh, that means show the model for a Suctube, right?tyteen4a03 wrote:A Mesh is a structure of a 3D model. It defines all the polygons needed to create the model.
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
Seems like we can learn a bit about a few more new toys based off the list at the side. I can make out... "CreateCloudMesh", "CreatePickUpItemMesh" (I think this is the Gloves/Lamp/FN Item? can't tell), "CreateKeyCardMesh" (Sounds like we've found out what that mystery item from earlier is), "CreateCustomItemMesh" (maybe this is the FN Item? or maybe one of these is just for the animation when you pick something up), and "CreatePushbotMesh" (exciting).
Very much looking forward to this!
Very much looking forward to this!

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Ok, but how we could get the POTZ editor? It will probably release after or at the same time as the game itself.Sammy_P wrote:Depends if your level gets accepted, if he hires level designers.garirry wrote:Oh... I just viewed MOFI's credits. So... there's peoples from the forum that made levels for MOFI... Can I also do some of the POTZ levels?
If he accepts you as a designer, he'd send you a copy of the PoTZ Editor/Player so you can make levels (based on what happened with MoFI, it'd be locked to your computer specifically, so no sharing it).
With MoFI, he accepted people as designers based on adventures they designed in the original Editor.
With MoFI, he accepted people as designers based on adventures they designed in the original Editor.
Ok, I'm waiting now MS to announce that challenge.Qloof234 wrote:If he accepts you as a designer, he'd send you a copy of the PoTZ Editor/Player so you can make levels (based on what happened with MoFI, it'd be locked to your computer specifically, so no sharing it).
With MoFI, he accepted people as designers based on adventures they designed in the original Editor.
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But, you are nobody *shot*Nobody wrote:I'M A PERSON.
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