WA3 Update Thread

Discuss the games (no level solutions or off-topic, please).

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Midnight Synergy
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Post by Midnight Synergy » Sun Aug 12, 2012 12:55 pm

It was family health related, but it's better now. Thanks for the concerns.
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Post by Wonderman109 » Sun Aug 12, 2012 2:47 pm

I'm happy to hear it's better.

Still, take your time on PotZ. We can wait longer and a good game isn't made in a day, right? :)
Last edited by Wonderman109 on Wed Aug 15, 2012 4:24 pm, edited 1 time in total.
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Post by garirry » Sun Aug 12, 2012 2:49 pm

Wonderman109 wrote:Still, take your time on PotZ. We can wait and a good game isn't made in a day, right? :)
Yes you'r right! :)
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Post by Midnight Synergy » Wed Aug 15, 2012 4:06 pm

Well, I think I have officially put in the final gameplay element. WIth this "start and stop" development, I keep thinking of new things to put into the game in the interim, leading to some serious feature creep. For example, the last element was supposed to be a single new "creature", which then ended up being two different creatures, with the second version having three different subtypes. :) Needless to say, there are a ton of new toys to play with.

But I think this is it now.

I also went through the list of posts of request and bug-reports, and have added/fixed a number of things (although not all, of course). Today's preview pick is in relation to one of those items.
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Post by |Cookie| » Wed Aug 15, 2012 4:09 pm

Oh, too bad!
I can't read the green text!
Anyway, thanks! :D
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Master Wonder Mage
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Post by Master Wonder Mage » Wed Aug 15, 2012 4:10 pm

The weather conditions! More of them! All I can make out that's new is "Foggy" "Sandstorm" and "Abstract".
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Post by Derp » Wed Aug 15, 2012 4:19 pm

Master Wonder Mage wrote:The weather conditions! More of them! All I can make out that's new is "Foggy" "Sandstorm" and "Abstract".
I found thunderstorm. :D
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Post by yot yot5 » Wed Aug 15, 2012 4:20 pm

I got most of them:
  • Clear Sky
    Light Snow
    Heavy Snow
    Blizzard RL
    Blizzard LR
    Rain
    Weird
    Thunderstorm
    Alarm (Or Alien?)
    Light ?
    Light Fall
    ???
    ??? Fall
    Foggy
    Foggy-??? (foggy cavern, maybe?)
    Leaves
    Sand Storm
    Abstract
Soo... Will we be able to transfer our adventures to POTZ style? :|
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Post by Wonderman109 » Wed Aug 15, 2012 4:26 pm

Maybe...in any case I'm surprised MS found time and concern to go through with my suggestion 'concerning the weather.' :lol:
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Post by jdl » Wed Aug 15, 2012 4:31 pm

yot yot5 wrote:I got most of them:
  • Alarm (Or Alien?)
    Light ?
    ???
    ??? Fall
    Foggy-??? (foggy cavern, maybe?)
I think they might be Alarm, Light Rain, Rainb Rain, Rainb Fall, and FoggyGreen. :)
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Post by Fluffshery » Wed Aug 15, 2012 4:49 pm

I was looking through all the pictures and I've found a few things that haven't been commented on.

Picture #1
-There are fireball-like things shooting out of the walls at the top of the screen.
-The arrow block things have eyeish marks on the front of them.

Pictures #2, 3, and 4
-I didn't see much here.

Picture #5
-The "bright light" looks to me like it could just be part of the texture.

Picture #6
-There are coins on the mist stuff, so it seems like either a transporter can go over them, or you can walk on them.

Picture #7
-Nothing here. It's an Indigo charger and that's it.

Picture #8
-The silver circle where the Wee Stinker was headed was higher out than the others, which leads me to wonder if they were rising out of the ground and that one started coming up first.

Picture #9
-The file name at the top says "C:\Work\Wonderland Adventures POTZ\Data Not Crypted\Models\Stinker\body005e.jpg" That means not only can you meet stinkers with this texture, but you can play as one.

Picture #10
-It appears MS was testing various elements with the Water Chompers.

Picture #11
-The FireFlower is at a perfect 45 degree angle, so I think it's just a turning FireFlower.
-MS said ultra-obscure hint toward indigo, so I don't think it's a very reliable picture.

Picture #12
-The file at the top says "C:\Work\Wonderland Adventures POTZ Indigow 1\adventure.bb" This means the screen we saw was the adventure coding, not Indigo's coding although Indigo's coding was in it at least partially.
-I have deciphered the entire side column and I will put it at the bottom of my post.
-The last paragraph of coding doesn't have to do with indigo, I don't think.

Picture #13
-The green and brown things look like frogs to me, but I don't think they are.

Picture #14
-Nothing much here. The thin wall looks like the wierd gate thing from picture 2.

Picture #15
-Everything here was in the video.

Picture #16
-Again, pretty much everything here was already commented on.

Picture #17
-Rainbow things remind me of the classic trilogy's Rainbow Spirits, just fatter.
-The level is called star1.

Video #1
-It was a Destroy All Bricks level and I saw a POW! charger to the left of the Cuboid room.
-It confirmed rotating Cuboids.
-There were strange particles flying around the Cuboid.

Picture #18
-The big bulbous thing behind the save menu looks like a hot air balloon with rainbows on it to me.
-There is something behind the E in cancel.

Lastly, all of the phrases from the side column of Pucture #12.

-ControlWaterChomper
-ControlBowler
-ControlButterfly
-ControlZipper
-ControlSpring
-CreateSuctubeMesh
-RedoSuctubeMesh
-ControlSuctube
-CreateSuctubeXMesh
-ControlSuctubeX
-CreatePickUpItemMesh
-ControlPickUpItem
-CreateSpellball
-CreateSpellballMesh
-ControlSpellball
-CreateMeteorite
-controlmeteorite
-CreateIceBlock
-CreateIceBlockMesh
-ControlIceBlock
-CreateIceFloat
-CreateIceFloatMesh
-ControlIceFloat
-CreateGrowFlower
-ControlGrowFlower
-CreateFloingBubble
-ControlFloingBubble
-ControlRubberducky
-CreateVoidMesh
-ControlVoid
-ControlSunSphere1
-ControlSunSphere2
-CreateSunSphere2
-ControlTentacle
-ControlCrab
-ControlTroll
-ControlKaboom
-ControlBabyBoomer
-CreateFlipBridgeMesh
-RedoFlipBridgeTexture
-ControlFlipBridge
-ActivateFlipBridge
-TurnFlipBridge
-CheckFlipBridgeDestination
-ControlRetroZbott's
-ControlRetroCoily
-CreateRetroLaserGateMesh

That's all that you can see. I would like to note that I may have misread any line of the code, and that these should not be taken for and are not definitely what it says.

Hmm, that was a longer post than I realized.
EDIT: Oh, that's funny. While I was writing my post, MS posts again. Oh, well. I suppose I'll add the other side column in with the one I wrote just now. This'll take a while.
EDIT 2: Actually, most of the stuff in the column is like "FlipLevelX" and "UpdateWaterTitle". So, I'm only doing the bottom bit that mentions gameplay features.

-CreateButtonMesh
-CreateColorGateMesh
-CreateRetroLaserGateMesh
-CreateTransporterMesh
-CreateCloudMesh
-CreateTeleporterMesh
-CreatePickUpItemMesh
-CreateWaterFallMesh
-CreateKeyMesh
-CreateKeyCardMesh
-CreateCustomItemMesh
-CreatePushbotMesh

Anybody know what Mesh means?
Last edited by Fluffshery on Wed Aug 15, 2012 11:10 pm, edited 2 times in total.
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Post by Emerald141 » Wed Aug 15, 2012 4:52 pm

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Post by Yzfm » Wed Aug 15, 2012 5:11 pm

YAY!! A new update!!

So gameplay elements are finally done?? Excellent news!! The New weather conditions are great! :D I liked Sandstorm the most (although I didn't see it in game :P )

I hope You start hiring adventure designers soon...

Keep up the good work!! :D

EDIT:
Fluffsherry wrote:-CreatePushbotMesh
Pushbot?? I seem to sense something about pushing boxes.... :shock: :P
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Post by Fluffshery » Wed Aug 15, 2012 5:20 pm

Yzfm wrote:EDIT:
Fluffsherry wrote:-CreatePushbotMesh
Pushbot?? I seem to sense something about pushing boxes.... :shock: :P
Yeah, I don't think I read that right. It could be though.
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Post by jdl » Wed Aug 15, 2012 6:08 pm

Fluffshery wrote:-Create____Mesh- I couldn't read this one, so I'm just leaving a blank.
It looks to me like "CreateKeyMesh". It would only make sense for it to be above the Keycard Mesh. :wink:
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Post by tyteen4a03 » Wed Aug 15, 2012 6:20 pm

A Mesh is a structure of a 3D model. It defines all the polygons needed to create the model.
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Post by Fluffshery » Wed Aug 15, 2012 7:18 pm

tyteen4a03 wrote:A Mesh is a structure of a 3D model. It defines all the polygons needed to create the model.
Okay, that makes sense. So in the code, when it says CreateSuctubeMesh, that means show the model for a Suctube, right?
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Post by Qloof234 » Wed Aug 15, 2012 8:46 pm

Seems like we can learn a bit about a few more new toys based off the list at the side. I can make out... "CreateCloudMesh", "CreatePickUpItemMesh" (I think this is the Gloves/Lamp/FN Item? can't tell), "CreateKeyCardMesh" (Sounds like we've found out what that mystery item from earlier is), "CreateCustomItemMesh" (maybe this is the FN Item? or maybe one of these is just for the animation when you pick something up), and "CreatePushbotMesh" (exciting).

Very much looking forward to this! :D
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Post by MyNameIsKooky » Wed Aug 15, 2012 9:17 pm

So everything's finally done? That's awesome, considering that you kept coming up with more stuff to add. Now no one will ever run out of puzzle ideas again! RIGHT?
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Post by garirry » Wed Aug 15, 2012 11:19 pm

Oh... I just viewed MOFI's credits. So... there's peoples from the forum that made levels for MOFI... Can I also do some of the POTZ levels? :?
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Post by Sammy_P » Wed Aug 15, 2012 11:28 pm

garirry wrote:Oh... I just viewed MOFI's credits. So... there's peoples from the forum that made levels for MOFI... Can I also do some of the POTZ levels? :?
Depends if your level gets accepted, if he hires level designers.
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Post by garirry » Wed Aug 15, 2012 11:29 pm

Sammy_P wrote:
garirry wrote:Oh... I just viewed MOFI's credits. So... there's peoples from the forum that made levels for MOFI... Can I also do some of the POTZ levels? :?
Depends if your level gets accepted, if he hires level designers.
Ok, but how we could get the POTZ editor? It will probably release after or at the same time as the game itself.
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Post by Qloof234 » Wed Aug 15, 2012 11:40 pm

If he accepts you as a designer, he'd send you a copy of the PoTZ Editor/Player so you can make levels (based on what happened with MoFI, it'd be locked to your computer specifically, so no sharing it).

With MoFI, he accepted people as designers based on adventures they designed in the original Editor.
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Post by garirry » Wed Aug 15, 2012 11:41 pm

Qloof234 wrote:If he accepts you as a designer, he'd send you a copy of the PoTZ Editor/Player so you can make levels (based on what happened with MoFI, it'd be locked to your computer specifically, so no sharing it).

With MoFI, he accepted people as designers based on adventures they designed in the original Editor.
Ok, I'm waiting now MS to announce that challenge.
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Post by Wonderman109 » Thu Aug 16, 2012 12:00 am

There already are many PotZ entries made already...I have mine myself almost finished...you should start working now, garriry. :wink:

Zoom-in of the latest update pic. :)
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Post by garirry » Thu Aug 16, 2012 12:01 am

Wonderman109 wrote:There already are many PotZ entries made already...I have mine myself almost finished...you should start working now, garriry. :wink:

Zoom-in of the latest update pic. :)
Ok Thanks I'm starting soon :)
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Post by Monofly » Thu Aug 16, 2012 3:07 am

Is that Windows 7 at the 18th picture? :?:
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Post by Nobody » Thu Aug 16, 2012 3:08 am

I hope MS hires people AND THAT I'M A PERSON.
i should change my signature to be rude to people who hate pictures of valves
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Post by Yzfm » Thu Aug 16, 2012 12:40 pm

Nobody wrote:I'M A PERSON.
But, you are nobody *shot*
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Post by StinkerSquad01 » Thu Aug 16, 2012 6:16 pm

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ABOUT TIME
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