Post Pictures and Progress of In-Progress Adventures Here
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- Rainbow AllStar
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- MyNameIsKooky
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- Master Wonder Mage
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All I have left to do on Thwart Wars 7 is some storyline and the final boss. That will take longer than you think though due to the size of the boss, but I could easily see it coming out tomorrow. And a picture from testing.
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- Rainbow AllStar
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- TheThaumaturge
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That's a very nice chomper you have there. Would be a shame if anything happened to it sssss- *shot*
That boss looks interesting, MWM. I think I should play your adventures.
That sounds interesting Emerald. You have a lot more prophecies to clear up though.
I also figured out what to do next. After some time of pondering I got a nice idea. Setting out on a voyage to an island that probably doesn't even exist, anyone? *shot*
What I do have confirmed is that you're going to do some underwater exploring.
That boss looks interesting, MWM. I think I should play your adventures.
That sounds interesting Emerald. You have a lot more prophecies to clear up though.

I also figured out what to do next. After some time of pondering I got a nice idea. Setting out on a voyage to an island that probably doesn't even exist, anyone? *shot*
What I do have confirmed is that you're going to do some underwater exploring.

- MyNameIsKooky
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- Master Wonder Mage
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That's actually more of a mini boss. Most of my adventures I divide into 3 sections, in this case:
EDIT: And if you do play my adventures, you might not want to bother with the first two. They have very little storyline, and are very hard, especially the first one.
And some storyline in between. That is the end of the second part. I actually thought of a few more things to add before the boss, but I'm getting close. I could still see it out today.Spoilers I guess wrote:Into the void
The Void Star factory
The Lair of the Purple Thwart
EDIT: And if you do play my adventures, you might not want to bother with the first two. They have very little storyline, and are very hard, especially the first one.
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Phooey. I don't have any female characters planned either.Emerald141 wrote:That I do. Fortunately, I know what all of them mean except the big one. You know, "something dark is awakening, something older than time itself"? I still haven't figured out what it is.TheThaumaturge wrote:That sounds interesting Emerald. You have a lot more prophecies to clear up though.![]()
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I'm introducing a new character soon because I noticed the resounding lack of female characters in my series... the new character is going to be modeled after my sister Violet.
i should change my signature to be rude to people who hate pictures of valves
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- Master Wonder Mage
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Tennis duck.Master Wonder Mage wrote:*is wondering if that is for Kooky's main series, or the tennis duck series*
I'm also working on what could be my most epic adventure yet (yeah, I figured out how to add ANY existing parameter to a wop, including ScaleAdjust and that kind of stuff):
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- Master Wonder Mage
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I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).TheThaumaturge wrote:Those bridges look awesome!Did you use the scaledajust to make them look like that?
I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model).

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MyNameIsKooky wrote:I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).TheThaumaturge wrote:Those bridges look awesome!Did you use the scaledajust to make them look like that?
I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model).

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It looks funnier with the model. The chomper bounces!TheThaumaturge wrote:MyNameIsKooky wrote:I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).TheThaumaturge wrote:Those bridges look awesome!Did you use the scaledajust to make them look like that?
I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model).You could also use Command 51, but I guess it depends.

I hex edited the basic tile presets so that their Xtrude is lower than -5.0 by default. If you want, I could post the presets.TheThaumaturge wrote:Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
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I doubt it. FireFlowers have the HP function hard-coded into the player's executable itself.Master Wonder Mage wrote:And would it be possible to make a thwart with hitpoints?
Yes, those are possible to make.Master Wonder Mage wrote:And maybe some explosive bookshelves, chairs, tables, beds, etc.

I might as well create a wop request thread.
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MyNameIsKooky wrote: It looks funnier with the model. The chomper bounces!
ME WANT. :O That drunk chomper's gonna be all like "Imma *burp* eat yo face!"TheThaumaturge wrote:Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
I hex edited the basic tile presets so that their Xtrude is lower than -5.0 by default. If you want, I could post the presets.

EDIT: I FAIL at quoting! Sorry about that.

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