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Emerald141
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Post by Emerald141 » Sun Jul 03, 2011 11:50 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jul 04, 2011 12:16 am

Speaking of houses, I'm planning to make a "Mr. Zurkon's House" level in the future. I'm hoping to make it all insane and messy. :lol:
Emerald141
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Post by Emerald141 » Mon Jul 04, 2011 12:19 am

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jul 04, 2011 12:22 am

Well, it's 3 series away (and should finally put an end to the Twisted Tophats).

Now I want to get back home so I can actually make levels. GRAAAAAAH.
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Post by Emerald141 » Mon Jul 04, 2011 2:45 am

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Master Wonder Mage
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Post by Master Wonder Mage » Thu Jul 07, 2011 7:53 pm

All I have left to do on Thwart Wars 7 is some storyline and the final boss. That will take longer than you think though due to the size of the boss, but I could easily see it coming out tomorrow. And a picture from testing.
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Emerald141
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Post by Emerald141 » Fri Jul 08, 2011 4:38 pm

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TheThaumaturge
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Post by TheThaumaturge » Fri Jul 08, 2011 4:51 pm

That's a very nice chomper you have there. Would be a shame if anything happened to it sssss- *shot*

That boss looks interesting, MWM. I think I should play your adventures.

That sounds interesting Emerald. You have a lot more prophecies to clear up though. :lol:

I also figured out what to do next. After some time of pondering I got a nice idea. Setting out on a voyage to an island that probably doesn't even exist, anyone? *shot*

What I do have confirmed is that you're going to do some underwater exploring. :twisted:
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 08, 2011 6:41 pm

I'm not going to have to figure anything out for a while because I've planned roughly 50 adventures ahead. :lol:
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Master Wonder Mage
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Post by Master Wonder Mage » Fri Jul 08, 2011 8:08 pm

That's actually more of a mini boss. Most of my adventures I divide into 3 sections, in this case:
Spoilers I guess wrote:Into the void
The Void Star factory
The Lair of the Purple Thwart
And some storyline in between. That is the end of the second part. I actually thought of a few more things to add before the boss, but I'm getting close. I could still see it out today.

EDIT: And if you do play my adventures, you might not want to bother with the first two. They have very little storyline, and are very hard, especially the first one.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 09, 2011 8:52 pm

Someone's been busy... :?
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Emerald141
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Post by Emerald141 » Sat Jul 09, 2011 8:54 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 09, 2011 8:56 pm

Emerald141 wrote:Aha. Explosions.
This post is giving me deja vu.
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Post by Emerald141 » Sun Jul 10, 2011 1:41 am

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Nobody
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Post by Nobody » Sun Jul 10, 2011 1:47 am

Emerald141 wrote:
TheThaumaturge wrote:That sounds interesting Emerald. You have a lot more prophecies to clear up though. :lol:
That I do. Fortunately, I know what all of them mean except the big one. You know, "something dark is awakening, something older than time itself"? I still haven't figured out what it is. :lol:

I'm introducing a new character soon because I noticed the resounding lack of female characters in my series... the new character is going to be modeled after my sister Violet. :lol:
Phooey. I don't have any female characters planned either.
i should change my signature to be rude to people who hate pictures of valves
Emerald141
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Post by Emerald141 » Sun Jul 10, 2011 1:50 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 10, 2011 1:59 am

Emerald141 wrote:It is sorta hard to make a Stinker look female, isn't it?
It is. Qookie doesn't look female, but she is.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 10, 2011 10:16 pm

This water is so deep that the editor can't render the bottom of it! But in the player, you CAN see the bottom! It looks really cool!
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Master Wonder Mage
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Post by Master Wonder Mage » Sun Jul 10, 2011 10:18 pm

*is wondering if that is for Kooky's main series, or the tennis duck series*
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 10, 2011 11:58 pm

Master Wonder Mage wrote:*is wondering if that is for Kooky's main series, or the tennis duck series*
Tennis duck.

I'm also working on what could be my most epic adventure yet (yeah, I figured out how to add ANY existing parameter to a wop, including ScaleAdjust and that kind of stuff):
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Master Wonder Mage
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Post by Master Wonder Mage » Mon Jul 11, 2011 12:07 am

For the bridges, all I can say is :shock:
For the fact that you are working on the duck series, I can say, :D
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TheThaumaturge
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Post by TheThaumaturge » Mon Jul 11, 2011 12:09 am

Those bridges look awesome! :D Did you use the scaledajust to make them look like that?
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jul 11, 2011 12:15 am

TheThaumaturge wrote:Those bridges look awesome! :D Did you use the scaledajust to make them look like that?
I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).

I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model). :lol:
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TheThaumaturge
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Post by TheThaumaturge » Mon Jul 11, 2011 12:19 am

MyNameIsKooky wrote:
TheThaumaturge wrote:Those bridges look awesome! :D Did you use the scaledajust to make them look like that?
I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).

I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model). :lol:
:lol: You could also use Command 51, but I guess it depends. Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jul 11, 2011 12:33 am

TheThaumaturge wrote:
MyNameIsKooky wrote:
TheThaumaturge wrote:Those bridges look awesome! :D Did you use the scaledajust to make them look like that?
I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).

I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model). :lol:
:lol: You could also use Command 51, but I guess it depends.
It looks funnier with the model. The chomper bounces! :lol:
TheThaumaturge wrote:Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
I hex edited the basic tile presets so that their Xtrude is lower than -5.0 by default. If you want, I could post the presets.
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Master Wonder Mage
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Post by Master Wonder Mage » Mon Jul 11, 2011 12:37 am

I do want. And would it be possible to make a thwart with hitpoints? If so, awesome. And maybe some explosive bookshelves, chairs, tables, beds, etc.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jul 11, 2011 12:38 am

Master Wonder Mage wrote:And would it be possible to make a thwart with hitpoints?
I doubt it. FireFlowers have the HP function hard-coded into the player's executable itself.
Master Wonder Mage wrote:And maybe some explosive bookshelves, chairs, tables, beds, etc.
Yes, those are possible to make. :)

I might as well create a wop request thread.
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TheThaumaturge
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Post by TheThaumaturge » Mon Jul 11, 2011 12:51 am

MyNameIsKooky wrote: It looks funnier with the model. The chomper bounces! :lol:
TheThaumaturge wrote:Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
I hex edited the basic tile presets so that their Xtrude is lower than -5.0 by default. If you want, I could post the presets.
ME WANT. :O That drunk chomper's gonna be all like "Imma *burp* eat yo face!" :lol:

EDIT: I FAIL at quoting! Sorry about that. :lol:
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jul 11, 2011 2:23 am

This adventure is really starting to get out of hand.
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TheThaumaturge
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Post by TheThaumaturge » Mon Jul 11, 2011 2:27 am

Is that bridge thing near the red buttons a bridge sideways? :shock:
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