More screenshots... like I told you, there are tons of places in this game


The Hexadecimal music ID for the beach sounds is FF FF FF FF.Blazeknight wrote:2. How to make the beach sounds?
The feature was probably removed.Blazeknight wrote:3. Why aren't maps working in POTZ?
The coding for stinkers was updated for POTZ, and as of now, there's no POTZ Stinker wop available. For now, you'll probably just have to wait for the WA3 Editor.Blazeknight wrote:4. Can I get a Grynkler.wop?
Yep!Blazeknight wrote:So, the 12th byte from the left of the title should have a FF and the next 3 to the right should also have FF? (12,11,10,9th bytes)MyNameIsKooky wrote:The Hexadecimal music ID for the beach sounds is FF FF FF FF.Blazeknight wrote:2. How to make the beach sounds?
The beach sounds are randomly generated and do not have their own music file.StinkerSquad01 wrote:I'm pretty sure it's in the POTZ music I posted.Blazeknight wrote:Can you please give me that?StinkerSquad01 wrote:Beach sounds are technically a music track, so that should clear things up.









Wait,what 02,are you adding that parameter at the end or starting of the parameter values?02 is for ID parameter,so ID came after the TextureName,right.Blazeknight wrote:It worked... thank you but there's one more thing... after you write texture name, you need to add a 02 in the end of the string
Actually its like this:Krishiv738 wrote:Wait,what 02,are you adding that parameter at the end or starting of the parameter values?02 is for ID parameter,so ID came after the TextureName,right.Blazeknight wrote:It worked... thank you but there's one more thing... after you write texture name, you need to add a 02 in the end of the string
Because POTZ doesn't support shard teleportation,POTZ is made up of MoFI wg.exe.And MoFI wg.exe is not made of wa's Wg.exeBlazeknight wrote:I've got a problem.. shard teleportation MAV's if I use it eventhough I've placed arrows in the teleport co-ordinates of the other levels