Paradise Quest - The Wonder Shards - Uploading...
- Blazeknight
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- Blazeknight
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- StinkerSquad01
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- Blazeknight
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- MyNameIsKooky
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The Hexadecimal music ID for the beach sounds is FF FF FF FF.Blazeknight wrote:2. How to make the beach sounds?
The feature was probably removed.Blazeknight wrote:3. Why aren't maps working in POTZ?
The coding for stinkers was updated for POTZ, and as of now, there's no POTZ Stinker wop available. For now, you'll probably just have to wait for the WA3 Editor.Blazeknight wrote:4. Can I get a Grynkler.wop?
I thought I'd made a post about maps somewhere outside of the HR thread, but apparently not...
Anyways, PoTZ never actually loads the map graphics into memory (they aren't even included with PoTZ by default). When you use the map item, the game loads the graphics that are in memory - Since PoTZ never even loads them, the game crashes.
Anyways, PoTZ never actually loads the map graphics into memory (they aren't even included with PoTZ by default). When you use the map item, the game loads the graphics that are in memory - Since PoTZ never even loads them, the game crashes.
- Blazeknight
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- StinkerSquad01
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- MyNameIsKooky
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Yep!Blazeknight wrote:So, the 12th byte from the left of the title should have a FF and the next 3 to the right should also have FF? (12,11,10,9th bytes)MyNameIsKooky wrote:The Hexadecimal music ID for the beach sounds is FF FF FF FF.Blazeknight wrote:2. How to make the beach sounds?
The beach sounds are randomly generated and do not have their own music file.StinkerSquad01 wrote:I'm pretty sure it's in the POTZ music I posted.Blazeknight wrote:Can you please give me that?StinkerSquad01 wrote:Beach sounds are technically a music track, so that should clear things up.
- StinkerSquad01
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- Blazeknight
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- StinkerSquad01
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- Blazeknight
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- Blazeknight
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- MyNameIsKooky
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- Blazeknight
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- Blazeknight
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- Wonderland King
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- Krishiv738
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- Blazeknight
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- Krishiv738
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Okay here's my tiny mini help.
1.download a hex editor.(use XVI32,it's free)
2.open wop file in hex editor
3.scroll down and you should see ....Data0....Data2 and so on
4.In hex-side,at the bottom(after lines are over)type 0b-00-00-00 (0b is the number of alphabets(including exclamation mark) in the parameter
5.In text-side,you will see 4 dots,Write !TextureName there
1.download a hex editor.(use XVI32,it's free)
2.open wop file in hex editor
3.scroll down and you should see ....Data0....Data2 and so on
4.In hex-side,at the bottom(after lines are over)type 0b-00-00-00 (0b is the number of alphabets(including exclamation mark) in the parameter
5.In text-side,you will see 4 dots,Write !TextureName there
I am getting outta here, nothing is new, everything is boring.
- Blazeknight
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It worked... thank you but there's one more thing... after you write texture name, you need to add a 02 in the end of the string
By the way... I've completed 99.99% of the creation process. What's left to do is the last adventure in Rainbow's End where you combine the powers of all the shards together to powerup the rainbow crystal which restores harmony in nature.
Here are the last screenshots of the area AMETHYST ABYSS and CREEPY CASTLE where you get the last shard i.e. TOXIC SHARD...
Amethyst Abyss - Fully thwart ambushed
CREEPY CASTLE - The Penultimate Frontier
THE TOUGHEST ADVENTURE - Really challenging one!
It took me 5 hours to make this one called "Hallway of magic" where all 7 magics are available and you must co-ordinate the use of magics together to win. Trust me, it's really a hard puzzle and playing it is not easy
The creation becomes over by then... Only one more segment left to test... I'll complete it completely by Jan 5th and release it on Jan 13th as scheduled
Please reply and wish me luck, my friends!
By the way... I've completed 99.99% of the creation process. What's left to do is the last adventure in Rainbow's End where you combine the powers of all the shards together to powerup the rainbow crystal which restores harmony in nature.
Here are the last screenshots of the area AMETHYST ABYSS and CREEPY CASTLE where you get the last shard i.e. TOXIC SHARD...
Amethyst Abyss - Fully thwart ambushed
CREEPY CASTLE - The Penultimate Frontier
THE TOUGHEST ADVENTURE - Really challenging one!
It took me 5 hours to make this one called "Hallway of magic" where all 7 magics are available and you must co-ordinate the use of magics together to win. Trust me, it's really a hard puzzle and playing it is not easy
The creation becomes over by then... Only one more segment left to test... I'll complete it completely by Jan 5th and release it on Jan 13th as scheduled
Please reply and wish me luck, my friends!
Last edited by Blazeknight on Wed Jan 01, 2014 2:07 pm, edited 2 times in total.
- Krishiv738
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Wait,what 02,are you adding that parameter at the end or starting of the parameter values?02 is for ID parameter,so ID came after the TextureName,right.Blazeknight wrote:It worked... thank you but there's one more thing... after you write texture name, you need to add a 02 in the end of the string
I am getting outta here, nothing is new, everything is boring.
- Blazeknight
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Actually its like this:Krishiv738 wrote:Wait,what 02,are you adding that parameter at the end or starting of the parameter values?02 is for ID parameter,so ID came after the TextureName,right.Blazeknight wrote:It worked... thank you but there's one more thing... after you write texture name, you need to add a 02 in the end of the string
1. Open the wop in hex editor
2. Add 0B 00 00 00 to the end
3. Write !TextureName as text after step 2
4. Now add a 02 as hex after step 3
5. It works in the editor.exe
6. It works in the player too
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- Blazeknight
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- Krishiv738
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Because POTZ doesn't support shard teleportation,POTZ is made up of MoFI wg.exe.And MoFI wg.exe is not made of wa's Wg.exeBlazeknight wrote:I've got a problem.. shard teleportation MAV's if I use it eventhough I've placed arrows in the teleport co-ordinates of the other levels
I am getting outta here, nothing is new, everything is boring.