Post Pictures and Progress of In-Progress Adventures Here

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 24, 2012 9:10 pm

The default textures can be found in the Data/Models folder. Open the .wdf files with Paint to edit them.
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TheThaumaturge
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Post by TheThaumaturge » Sat Mar 24, 2012 9:10 pm

Oh ok, thanks Kooky! :)

EDIT: My lord, at this pace I won't be done retexturing these trees in a month. :shock:
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TheThaumaturge
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Post by TheThaumaturge » Sun Mar 25, 2012 9:18 pm

I think I'll have to pass on this one, retexturing all of the leaves on the tree textures seems to take an awfully long time and it's also very hard to make it look good. In 2 hours I barely got 1/20th of the leaves retextured, and with an awful job. :lol:
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Emerald141
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Post by Emerald141 » Mon Mar 26, 2012 7:07 pm

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Sammy_Bro
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Post by Sammy_Bro » Mon Mar 26, 2012 7:30 pm

Emerald141 wrote:Here's a pic of my new turn-based battle system, now with EVEN MORE General Commands which can't even be seen from this vantage point.
ME WANT SO MUCH
:D
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yot yot5
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Post by yot yot5 » Mon Mar 26, 2012 7:57 pm

:shock:
I hope that the boss is just as fun as it is AMAZING!!!
Emerald141
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Post by Emerald141 » Mon Mar 26, 2012 8:06 pm

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yot yot5
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Post by yot yot5 » Mon Mar 26, 2012 8:58 pm

And the barrels north of the chomper are the life points?
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Post by Emerald141 » Mon Mar 26, 2012 9:26 pm

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Post by Emerald141 » Tue Mar 27, 2012 2:03 am

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Post by |Cookie| » Tue Mar 27, 2012 10:37 am

Emerald141 wrote:Here's a pic of my new turn-based battle system, now with EVEN MORE General Commands which can't even be seen from this vantage point.
Wow!
I hope this will be great!
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Emerald141
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Post by Emerald141 » Tue Mar 27, 2012 2:33 pm

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yot yot5
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Post by yot yot5 » Tue Mar 27, 2012 2:55 pm

I have an idea for an attack (MY IDEA I CAN USE IT IN MY ADVENTURES AS WELL ETC.)!

How about a barrel (with a magic-attack-like texture) gets springed towards the chomper, and teleporters appear to the front and behind of the chomper. The barrel will appear to fly THROUGH the chomper (and you can add a boom effect)!
Emerald141
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Post by Emerald141 » Tue Mar 27, 2012 7:06 pm

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yot yot5
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Post by yot yot5 » Tue Mar 27, 2012 7:53 pm

Nope.

In an area like that, the only thing I can think of is losing some gameplay elements.
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TheThaumaturge
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Post by TheThaumaturge » Wed Mar 28, 2012 12:19 am

That looks like you worked a lot on that battle system Emerald! Can't wait to try it out. :)
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yot yot5
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Post by yot yot5 » Wed Mar 28, 2012 11:09 am

My idea is to shoot the heart of the jade vine with a pow spell, which will in turn destroy all other barrels in the area. I might add a spy-eye to this section so that you can watch the vine being boomed.
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Post by Emerald141 » Wed Mar 28, 2012 1:04 pm

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LittleZbot
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Post by LittleZbot » Wed Mar 28, 2012 1:51 pm

ATTACK IDEAS:
Pow(duh)
Brr(using this will make the chomper unable to attack for 1 turn, but you can only use this so many times)
Grow(reduce damage you take for 1-2 turns)
Floing(go back in time so both you and the chomp regain so much HP)
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yot yot5
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Post by yot yot5 » Wed Mar 28, 2012 1:55 pm

Emerald141 wrote:
yot yot5 wrote:My idea is to shoot the heart of the jade vine with a pow spell, which will in turn destroy all other barrels in the area. I might add a spy-eye to this section so that you can watch the vine being boomed.
Sounds... epic, but kinda laggy too.
When hundreds of barrels are blowing up a 60X53 cavern and killing almost all the monsters in it, a little lag is the least of your worries.
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yot yot5
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Post by yot yot5 » Thu Mar 29, 2012 12:40 pm

My level is LAGGING so much (I probably shouldn't have included all those spikeyball sections, but I don't want to remove them now!). I've made the first area much smaller, and I've added a second area where you enter the root itself. Inside the root, you have to fight a load of jade-zombie-thwarts.
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yot yot5
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Post by yot yot5 » Fri Mar 30, 2012 1:48 pm

Here's a pic of the jade-zombie thwart.
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Post by |Cookie| » Fri Mar 30, 2012 1:55 pm

yot yot5 wrote:Here's a pic of the jade-zombie thwart.
Cool!
I really want to play this adventure!
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Post by Emerald141 » Fri Mar 30, 2012 9:33 pm

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Post by Emerald141 » Sat Mar 31, 2012 6:28 pm

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TheThaumaturge
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Post by TheThaumaturge » Sun Apr 01, 2012 8:36 pm

My, that must take so long to make.... O_o

Well, here's a peek of Transcended! I love to fiddle around with stuff to make scenery. :3
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Technos72
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Post by Technos72 » Sun Apr 01, 2012 9:47 pm

MY NEXT ADVENTURE IS SO AWESOME IT HAS 93897U52 ROOMS WITH 38395 CUSTOM MUSIC TRACKS AND USES INDIGO MAGIC AND WILL BE RELEASED APRIL 9999
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Post by ab-47 » Mon Apr 02, 2012 3:57 am

Technos72 wrote:MY NEXT ADVENTURE IS SO AWESOME IT HAS 93897U52 ROOMS WITH 38395 CUSTOM MUSIC TRACKS AND USES INDIGO MAGIC AND WILL BE RELEASED APRIL 9999
Wow, can't wait.
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Post by |Cookie| » Mon Apr 02, 2012 10:17 am

ab-47 wrote:
Technos72 wrote:MY NEXT ADVENTURE IS SO AWESOME IT HAS 93897U52 ROOMS WITH 38395 CUSTOM MUSIC TRACKS AND USES INDIGO MAGIC AND WILL BE RELEASED APRIL 9999
Wow, can't wait.
LOL! :lol:
Wait..
Is there APRIL 9999 anywaY!? :lol:
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|Cookie|
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Post by |Cookie| » Mon Apr 02, 2012 10:17 am

TheThaumaturge wrote:My, that must take so long to make.... O_o

Well, here's a peek of Transcended! I love to fiddle around with stuff to make scenery. :3
WOW!
I need to play it! :o :shock:
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