I think I'll have to pass on this one, retexturing all of the leaves on the tree textures seems to take an awfully long time and it's also very hard to make it look good. In 2 hours I barely got 1/20th of the leaves retextured, and with an awful job.
Emerald141 wrote:Here's a pic of my new turn-based battle system, now with EVEN MORE General Commands which can't even be seen from this vantage point.
Emerald141 wrote:Here's a pic of my new turn-based battle system, now with EVEN MORE General Commands which can't even be seen from this vantage point.
I have an idea for an attack (MY IDEA I CAN USE IT IN MY ADVENTURES AS WELL ETC.)!
How about a barrel (with a magic-attack-like texture) gets springed towards the chomper, and teleporters appear to the front and behind of the chomper. The barrel will appear to fly THROUGH the chomper (and you can add a boom effect)!
My idea is to shoot the heart of the jade vine with a pow spell, which will in turn destroy all other barrels in the area. I might add a spy-eye to this section so that you can watch the vine being boomed.
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ATTACK IDEAS:
Pow(duh)
Brr(using this will make the chomper unable to attack for 1 turn, but you can only use this so many times)
Grow(reduce damage you take for 1-2 turns)
Floing(go back in time so both you and the chomp regain so much HP)
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
yot yot5 wrote:My idea is to shoot the heart of the jade vine with a pow spell, which will in turn destroy all other barrels in the area. I might add a spy-eye to this section so that you can watch the vine being boomed.
Sounds... epic, but kinda laggy too.
When hundreds of barrels are blowing up a 60X53 cavern and killing almost all the monsters in it, a little lag is the least of your worries.
My level is LAGGING so much (I probably shouldn't have included all those spikeyball sections, but I don't want to remove them now!). I've made the first area much smaller, and I've added a second area where you enter the root itself. Inside the root, you have to fight a load of jade-zombie-thwarts.
Technos72 wrote:MY NEXT ADVENTURE IS SO AWESOME IT HAS 93897U52 ROOMS WITH 38395 CUSTOM MUSIC TRACKS AND USES INDIGO MAGIC AND WILL BE RELEASED APRIL 9999
Wow, can't wait.
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
Technos72 wrote:MY NEXT ADVENTURE IS SO AWESOME IT HAS 93897U52 ROOMS WITH 38395 CUSTOM MUSIC TRACKS AND USES INDIGO MAGIC AND WILL BE RELEASED APRIL 9999