The level looks fantastic, The "Alias" texture is one of my favourites.
The spheres had me going for a bit, Clever all the way and the jump you really need to keep track of that count, Or its bye bye birdie!
Ace level mate! Don't stop now only 13 to go until 100
Great challenge Loirae! Took many tries to get it all sorted out after being bouldered a few times! The coin on the conveyor had me stumped for a while! A lot more going on in this one than meets the eye! Thanks for the brain strain!
angelinaus wrote:can i have just a little spoiler please ?
I can get one home but not the other.
Sure, angel (and anyone else). These are hints, not spoilers. I'll do a spoiler later if it's still needed. Highlight:
The two wooden boxes must be destoyed by a blue sphere.
You can take the coin off the green button, but don't try to cover it.
There is a hidden boulder in a wall. Leave it where it is or you won't be able to exit.
Let Loof dance back and forth at the ice so Stinky can bounce off of him. Do not use any other object to help Stinky jump.
After Stinky exits, the conveyor will stop allowing Loof to jump off. He should stand on the Blue TP and see what happens.
To the Left of the green gate hidden behind the tree is a white TP to match the one at the beginning of the ice slick, but before entering it, make sure Loof's replacement has shown up to wiggle at the end (a boulder).
Hope this helps. I'll work on the full spoiler tomorrow.
There is a hidden boulder in a wall. Leave it where it is or you won't be able to exit.
To the Left of the green gate hidden behind the tree is a white TP
Actually I got rid of that boulder early on, it made no difference.
I did not find that white TP either, but it did not prevent me from completing this level.
Congratz to you two. I kept feeling the edges of a loop hole in there somewhere, but I couldn't put my finger on what it was. Editor's blindness, I think. Glad you found it. PM me, pleae if you would, with how you did it cause while I know it's there, I still can't get that pesky loop hole to take shape in my head.
Yeah, I got aPM with the nice and neat solution. The original plan did not include sinking any boulders because the white TP was not in it until as an afterthought. Was a loopy head I am.
Just got to this one and obviously played it as intended but got stuck with the coin on the conveyor and came looking for a hint. Now I see there's a completely different way to do it
I'll have to go back and try the alternate route, thanks for the fun Loirae!
edit: Tried it without destroying the boxes or using the white TP and eureka! Now I can't decide which way I like best
Great fun with this one, Loirae. I loved to see Loofy pushing Stinky back on the ice so many times
I haven't destroyed the boxes but I had to use the white TP
I really enjoyed this one Loops No matter which way I did it - it was tons of fun to work through! I wish you would make more levels - you are very good at it!
Most enjoyable tramping fun - merci!
Lillie The Beanhead! "Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
Switch to Loof
Box onto blue button
Other box up and tramps over the wall to the other button
go into the blue sphere room and take the coin off the green button.
Push the bottom sphere left against the exit gate
After the top sphere stops rolling, push either UP.
At this point my great big loop hole pops up. Originally, the plan was to roll the other blue right and up blue right and right again to tramp it over to smash the boxes. But no. The easier way seems to be after pushing them up (one at the top, one still in the bottom room, but even with the green button and coin), push either left. That sinks one in the water.
Then, the last sphere is against the coin and can also be pushed up and left into the water.
Once the water is filled (either way you do it), collect all the remaining coins on the floor. Then loof hops on the conveyor and wiggles back and forth.
Switch back to stinky. He jumps up and up and up until he hits the last square next to loof. When he slides back down, jump right to the exit.
He will trigger a timer that allows loof to step up onto the blue TP. A few seconds later the green gate opens and loof can walk up and the left to a white TP hidden behind the tree. This will start him jumping.
He jumps the same that stinky did: all the way up to the boulder, and the right to the exit.
This was great! I didn't destroy the boxes, either, that must have been what the generator was for. I really liked the solution to get the folks to the exit! Thanks!