Me?Muzozavr wrote:Those look interesting, can you release your hex-experiments?
Hex codes list (CAREFUL AT THESE!)
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Okay. Right now I'm still working on a spike one.
I have hexed only one level, which is called "DARHEX2.LV6". The challenges of the hexing were trying to find out
where everything was, and staring at the numbers, trying to find the
right one, because it's hard to find numbers in that crowd.
Once I found where everything was, I become really exited about it. My favorite part was writing in the
spikes that were slower than normal ones.
I have hexed only one level, which is called "DARHEX2.LV6". The challenges of the hexing were trying to find out
where everything was, and staring at the numbers, trying to find the
right one, because it's hard to find numbers in that crowd.
Once I found where everything was, I become really exited about it. My favorite part was writing in the
spikes that were slower than normal ones.
- Attachments
-
- DARHEX2.LV6
- You can't complete this level, because it's only a test.
- (1.73 KiB) Downloaded 225 times
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
I didn't understand HEX before I made the level that I posted above.
I'm now stuck with HEX because the RTW editor can't open it. I want to put a rainbow coin on a floor. How's that supposed to work?
I'm now stuck with HEX because the RTW editor can't open it. I want to put a rainbow coin on a floor. How's that supposed to work?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
You could try making a blank level filled with walls. Then open it in Notepad++.loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz!
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
- Attachments
-
- Hexing in Notepad++.JPG (199.32 KiB) Viewed 6529 times
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Thanks Darshan, but that's not what I mean. In Notepad++, all i see is a black box with NUL in it.mqdar wrote:You could try making a blank level filled with walls. Then open it in Notepad++.loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz!
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
Sonic In Super Smash Bros. Brawl? NO WAI
Oh thanks.
Can't try it now cos I'm on another computer which doesn't have Notepad++ nor RTW installed.
When I tried to open it yesterday all I saw is LOTS and LOTS of rounded rectangles with NULs on them, one rounded rectangle with SOH on it, "Stinky & Loof Level File" and a bunch of weird and unreadable nonsense.
Can't try it now cos I'm on another computer which doesn't have Notepad++ nor RTW installed.
When I tried to open it yesterday all I saw is LOTS and LOTS of rounded rectangles with NULs on them, one rounded rectangle with SOH on it, "Stinky & Loof Level File" and a bunch of weird and unreadable nonsense.

Don't laugh at me like that!
I have 3 folders of RTW, all folders have same versions. "Return To Wonderland" is the folder I use for regular things (e.g. making levels).
"Return To Wonderland 3.00" is what I thought that was v3.00 but was v3.01. "Return To Wonderland Ergh" is what I installed to try to fix the problem with the "unsmoothity" (i.e. the game didn't run smooth).
I want to hex edit a level in "Return To Wonderland Ergh". If I do something wrong, will I lose all three of them or only "Return To Wonderland Ergh"?
I have 3 folders of RTW, all folders have same versions. "Return To Wonderland" is the folder I use for regular things (e.g. making levels).
"Return To Wonderland 3.00" is what I thought that was v3.00 but was v3.01. "Return To Wonderland Ergh" is what I installed to try to fix the problem with the "unsmoothity" (i.e. the game didn't run smooth).
I want to hex edit a level in "Return To Wonderland Ergh". If I do something wrong, will I lose all three of them or only "Return To Wonderland Ergh"?
At the near top right of the screen, click the "H" button. It will turn on hex mode.loof101 wrote:Thanks Darshan, but that's not what I mean. In Notepad++, all i see is a black box with NUL in it.mqdar wrote:You could try making a blank level filled with walls. Then open it in Notepad++.loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz!
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
In the screenshot, click on the button enclosed in the orange circle.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
I tried, it turns invisible conveyers into walls.dlcs18 wrote:Just use XVI32 or WinHex or whatever.
EDIT: Not walls actually, floors!
Last edited by loof101 on Wed Apr 11, 2007 3:06 pm, edited 1 time in total.
Sonic In Super Smash Bros. Brawl? NO WAI
Oops. I forgot to post the screenshot.mqdar wrote:At the near top right of the screen, click the "H" button. It will turn on hex mode.loof101 wrote:Thanks Darshan, but that's not what I mean. In Notepad++, all i see is a black box with NUL in it.mqdar wrote:You could try making a blank level filled with walls. Then open it in Notepad++.loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz!
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
In the screenshot, click on the button enclosed in the orange circle.
- Attachments
-
- Hexing in Notepad++.JPG (199.33 KiB) Viewed 6455 times
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Ah! Thanks 
EDIT: It's just not there!!!!!!

EDIT: It's just not there!!!!!!

Last edited by loof101 on Tue Apr 10, 2007 2:19 am, edited 1 time in total.
Sonic In Super Smash Bros. Brawl? NO WAI
For a while now, I have worked out how to put in objects. So ignore my questioning post, on "how to place in objects".
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
WOW! I just found the weirdest mutant EVER!
It's an instant death tile. Its code is a5:01.
It appears to be a hole in the floor but it can kill Stinky and sticks boulders to it. Well, here's the test level:
EDIT: Now I found Shadow Stinky warp gates! MS isn't telling us about SOMETHING!
It's an instant death tile. Its code is a5:01.
It appears to be a hole in the floor but it can kill Stinky and sticks boulders to it. Well, here's the test level:
EDIT: Now I found Shadow Stinky warp gates! MS isn't telling us about SOMETHING!

- Attachments
-
- Death.LV6
- (1.72 KiB) Downloaded 269 times
Don't eat your computer... or it might eat you! 
o_0
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This is Guy. Copy Guy into your signature to help him on his way to world domination.

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This is Guy. Copy Guy into your signature to help him on his way to world domination.
About shadow stinky warp gates and why MS didn't tell about it:
My theory is that they didn't even plan shadow stinker warp gates.
But when coding the game they just set a default warp gate to work with all enemies depending on some parameter.
That allows us to go beyond limits and get the shadow stinker warp gates.
By the way, John, you're really cool with hexing and discovered many things, but shadow stinker warp gates were discovered by Mark before you. See Amadeus level "The Marionettes".
My theory is that they didn't even plan shadow stinker warp gates.
But when coding the game they just set a default warp gate to work with all enemies depending on some parameter.
That allows us to go beyond limits and get the shadow stinker warp gates.
By the way, John, you're really cool with hexing and discovered many things, but shadow stinker warp gates were discovered by Mark before you. See Amadeus level "The Marionettes".
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.