Hex codes list (CAREFUL AT THESE!)

Discuss the games (no level solutions or off-topic, please).

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mqdar
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Post by mqdar » Fri Mar 23, 2007 11:28 pm

Muzozavr wrote:Those look interesting, can you release your hex-experiments?
Me?
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Post by Muzozavr » Fri Mar 23, 2007 11:42 pm

Why not?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by mqdar » Fri Mar 23, 2007 11:52 pm

Okay. Right now I'm still working on a spike one.
I have hexed only one level, which is called "DARHEX2.LV6". The challenges of the hexing were trying to find out
where everything was, and staring at the numbers, trying to find the
right one, because it's hard to find numbers in that crowd.

Once I found where everything was, I become really exited about it. My favorite part was writing in the
spikes that were slower than normal ones.
Attachments
DARHEX2.LV6
You can't complete this level, because it's only a test.
(1.73 KiB) Downloaded 225 times
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Post by Muzozavr » Fri Mar 23, 2007 11:58 pm

That was an awesome spike rundown! :D
What about HEXED.LV6 :?: :lol:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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mqdar
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Post by mqdar » Sat Mar 24, 2007 12:14 am

I didn't understand HEX before I made the level that I posted above.

I'm now stuck with HEX because the RTW editor can't open it. I want to put a rainbow coin on a floor. How's that supposed to work?
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dlcs18
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Post by dlcs18 » Sat Mar 24, 2007 12:21 am

Toon Dog wrote:If you change the first '00,00,00' to '0C,0C,0C' the level won't be visible is RTW!
He He! :twisted:
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Post by loof101 » Sat Apr 07, 2007 8:25 pm

Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz! :)
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Post by Blast!10 » Sun Apr 08, 2007 6:08 am

Muzozavr wrote:That was cool!
Now if we combine it with blank floortiles we'll have black world. :twisted:
HMMMN, then use If Then's texture "black" :twisted: THAT WILL BE HILARIOUS!!! :lol: :shock: :shock: :shock: :lol:
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Post by dlcs18 » Sun Apr 08, 2007 6:19 am

Blast!10 wrote:
Muzozavr wrote:That was cool!
Now if we combine it with blank floortiles we'll have black world. :twisted:
HMMMN, then use If Then's texture "black" :twisted: THAT WILL BE HILARIOUS!!! :lol: :shock: :shock: :shock: :lol:
Use your black texture, you're the same person! :lol:
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Post by Muzozavr » Sun Apr 08, 2007 7:42 am

A little late suggestion, see my level "Black World". :lol:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by mqdar » Sun Apr 08, 2007 7:36 pm

loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz! :)
You could try making a blank level filled with walls. Then open it in Notepad++.
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
Attachments
Hexing in Notepad++.JPG
Hexing in Notepad++.JPG (199.32 KiB) Viewed 6514 times
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Toon Dog
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Post by Toon Dog » Sun Apr 08, 2007 9:58 pm

Ohhhh! Can someone try that one thats like
Possible Mutation: 38:08 ? allows entire floor to move?
:shock: :shock: :shock:
Coooooooooooooooooooool
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Post by dlcs18 » Sun Apr 08, 2007 9:59 pm

Didn't work. Just some blank walkable tile, but that's a cool mutation too :!:
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loof101
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Post by loof101 » Sun Apr 08, 2007 11:55 pm

mqdar wrote:
loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz! :)
You could try making a blank level filled with walls. Then open it in Notepad++.
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
Thanks Darshan, but that's not what I mean. In Notepad++, all i see is a black box with NUL in it.
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John925
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Post by John925 » Mon Apr 09, 2007 3:27 am

Look :)
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Untitled.png
Look :)
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Post by Blast!10 » Mon Apr 09, 2007 6:23 am

Oh thanks.
Can't try it now cos I'm on another computer which doesn't have Notepad++ nor RTW installed.
When I tried to open it yesterday all I saw is LOTS and LOTS of rounded rectangles with NULs on them, one rounded rectangle with SOH on it, "Stinky & Loof Level File" and a bunch of weird and unreadable nonsense. :lol:
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Post by Muzozavr » Mon Apr 09, 2007 6:27 am

You tried to open it in Notepad++ without turning on hex-editor mode?! :shock: :lol:
P.S. The 38:08 ended up in a MAV for me. :?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Blast!10 » Mon Apr 09, 2007 6:50 am

Don't laugh at me like that!
I have 3 folders of RTW, all folders have same versions. "Return To Wonderland" is the folder I use for regular things (e.g. making levels).
"Return To Wonderland 3.00" is what I thought that was v3.00 but was v3.01. "Return To Wonderland Ergh" is what I installed to try to fix the problem with the "unsmoothity" (i.e. the game didn't run smooth).
I want to hex edit a level in "Return To Wonderland Ergh". If I do something wrong, will I lose all three of them or only "Return To Wonderland Ergh"?
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mqdar
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Post by mqdar » Mon Apr 09, 2007 7:00 am

loof101 wrote:
mqdar wrote:
loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz! :)
You could try making a blank level filled with walls. Then open it in Notepad++.
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
Thanks Darshan, but that's not what I mean. In Notepad++, all i see is a black box with NUL in it.
At the near top right of the screen, click the "H" button. It will turn on hex mode.
In the screenshot, click on the button enclosed in the orange circle.
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Post by Muzozavr » Mon Apr 09, 2007 8:06 am

Blast10! as you cannot hexedit two different levels at the same time, only the one in the "Ergh" folder may be lost.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by loof101 » Mon Apr 09, 2007 4:14 pm

I can't get Notepad++ to work still :x

There's no setting to turn it into Hexadecimal figures. :( :x

Man, that's annoying :x
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dlcs18
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Post by dlcs18 » Mon Apr 09, 2007 5:54 pm

Just use XVI32 or WinHex or whatever.
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loof101
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Post by loof101 » Mon Apr 09, 2007 7:05 pm

dlcs18 wrote:Just use XVI32 or WinHex or whatever.
I tried, it turns invisible conveyers into walls.
EDIT: Not walls actually, floors!
Last edited by loof101 on Wed Apr 11, 2007 3:06 pm, edited 1 time in total.
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Muzozavr
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Post by Muzozavr » Mon Apr 09, 2007 8:27 pm

Are you sure you are doing it all correctly? :shock: It works for me. 8)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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dlcs18
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Post by dlcs18 » Mon Apr 09, 2007 8:31 pm

Muzozavr wrote:Are you sure you are doing it all correctly? :shock: It works for me. 8)
Don't take all the credit! It works for me too! :P
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mqdar
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Post by mqdar » Mon Apr 09, 2007 8:41 pm

mqdar wrote:
loof101 wrote:
mqdar wrote:
loof101 wrote:Can someone help me? Notepad ++ makes no sense, and XVI32 won't work. I tried invisible conveyers, they just become normal floortiles.
Help plz! :)
You could try making a blank level filled with walls. Then open it in Notepad++.
In the screenshot below, I drew a red line to mark where the "c8 00" (wall) codes start. Each code is seperated.
If you want the code "04:02" (invisible UP conveyor), then place an 04 where the c8 is.
Then right after the 04, place in 02.
Thanks Darshan, but that's not what I mean. In Notepad++, all i see is a black box with NUL in it.
At the near top right of the screen, click the "H" button. It will turn on hex mode.
In the screenshot, click on the button enclosed in the orange circle.
Oops. I forgot to post the screenshot.
Attachments
Hexing in Notepad++.JPG
Hexing in Notepad++.JPG (199.33 KiB) Viewed 6440 times
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loof101
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Post by loof101 » Mon Apr 09, 2007 11:40 pm

Ah! Thanks :!:
EDIT: It's just not there!!!!!! :x
Last edited by loof101 on Tue Apr 10, 2007 2:19 am, edited 1 time in total.
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mqdar
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Post by mqdar » Tue Apr 10, 2007 1:49 am

For a while now, I have worked out how to put in objects. So ignore my questioning post, on "how to place in objects".
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Post by John925 » Sun Apr 22, 2007 9:48 pm

WOW! I just found the weirdest mutant EVER!

It's an instant death tile. Its code is a5:01.

It appears to be a hole in the floor but it can kill Stinky and sticks boulders to it. Well, here's the test level:

EDIT: Now I found Shadow Stinky warp gates! MS isn't telling us about SOMETHING! :shock:
Attachments
Death.LV6
(1.72 KiB) Downloaded 268 times
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Post by Muzozavr » Mon Apr 23, 2007 6:37 am

About shadow stinky warp gates and why MS didn't tell about it:
My theory is that they didn't even plan shadow stinker warp gates.
But when coding the game they just set a default warp gate to work with all enemies depending on some parameter.
That allows us to go beyond limits and get the shadow stinker warp gates.
By the way, John, you're really cool with hexing and discovered many things, but shadow stinker warp gates were discovered by Mark before you. See Amadeus level "The Marionettes".
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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