Even with hex editor it's just lots of ff's.cbloopy wrote:Most of the file contents won't make sense in Notepad because most of it isn't text. Numbers like color and activationspeed and all that are stored in binary which would look like gibberish in a text editor. You'd need a hex editor and a calculator to make sense of that.Clifford wrote:By the way, whats up with these y's?
I think one bunch of those y's correspond to setting ID to -1. Maybe.
The Ultimate WA Editor Hex-Editing Topic! Take A Look!
Re: WA MOFI Editor
Ok, so you can change the location of texture file, but can you change location of model file? (I hope YES !)
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- JohnEmmanuel143
- Rainbow Seeker
- Posts: 283
- Joined: Sat Aug 02, 2008 10:27 am
I would like to present....
This Trophy to Cbloopy:

This is the 1st Best Hacking Gold trophy!
Congratulations!Cbloopy,
Sincerely,
John

This is the 1st Best Hacking Gold trophy!
Congratulations!Cbloopy,
Sincerely,
John
- JohnEmmanuel143
- Rainbow Seeker
- Posts: 283
- Joined: Sat Aug 02, 2008 10:27 am
jdl wrote:Congrats Cbloopy...
He was HEXING, GET IT?! if he was HACKING, he would probably be in BIG trouble. There was a difference between hacking and hexing last I checked.
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Re: I would like to present....
JohnEmmanuel143 wrote:This Trophy to Cbloopy:
This is the 1st Best Hacking Gold trophy!
Congratulations!Cbloopy,
Sincerely,
John
see above
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Hexing and hacking are both the same general thing: Memory changing to get a game or program to act differently. Hexing, however, is much different because it's direct byte and address hacking. Hacking, under the umbrella term, is the same except in a coding language.duncan wrote:jdl wrote:Congrats Cbloopy...
He was HEXING, GET IT?! if he was HACKING, he would probably be in BIG trouble. There was a difference between hacking and hexing last I checked.
I must admit, actually, I'm somewhat surprised that Patrick hasn't come in and asked us to stop this - but then again, this is so much fun, and that's what Wonderland is about

What cbloopy is doing ISN'T actually coding - He's using one of the existing Editor commands that's used for the level itself, and applying it to objects. There isn't actually a direct "Model-Switching" command in the Editor, you have to delve into the game's official data instead.Pawelec wrote:Ok, so you can change the location of texture file, but can you change location of model file? (I hope YES !)
- JohnEmmanuel143
- Rainbow Seeker
- Posts: 283
- Joined: Sat Aug 02, 2008 10:27 am
Hey guys!
Maybe Y's means its actions.......Or maybe rotation in YawAdjust or the game itself!
Because Clifford did an expirement and turned out,Spikeballs don't move!Maybe that means clifford removed or DAMAGED it's rotation or 3dness...
Problem Solved??????NOT YET!
Because Clifford did an expirement and turned out,Spikeballs don't move!Maybe that means clifford removed or DAMAGED it's rotation or 3dness...
Problem Solved??????NOT YET!

Yeah, I think that it is actually impossible right now cuz we'll need to have stuff like:dlcs18 wrote:No, I think that might be a bit too beyond what the WA Editor is really capable of.jdl wrote:I think our next goal, that would be extremely awesome to do, is making Hubs and Adventures in Hubs.![]()
![]()
Simple directory editing right?
Then again I could be wrong...![]()
A star to go into the adventure
and you would have the end star and you would have to make it so it goes back to the hub... and all that stuff
dlcs18
- JohnEmmanuel143
- Rainbow Seeker
- Posts: 283
- Joined: Sat Aug 02, 2008 10:27 am
Sorry!
Sorry to Double post...Again!But maybe CBLOOPY can Make those Adventures signs
(The Stars on the floor)That transport you to an adventure!Btw,I did my Ancient Homes into a Hub!
But the floor starts at 1x-1y.......So It always end up a dead end!I think Patrick did put the adventure sign in the editor!
I looked at cvuupot1 and saw an activated and deactivated sign!Secret objects,ME LIKEY!!!!

(The Stars on the floor)That transport you to an adventure!Btw,I did my Ancient Homes into a Hub!
But the floor starts at 1x-1y.......So It always end up a dead end!I think Patrick did put the adventure sign in the editor!
I looked at cvuupot1 and saw an activated and deactivated sign!Secret objects,ME LIKEY!!!!


