My Latest Project - WA:MOPI - Comming Soon!
I have no idea why it's doing this - I guess the game just can't find the textures even though they're in the right spot.jdl wrote:Here they are named EXACTLY like I have mine. I didn't rename it or anything. Is this a bug in the Editor?Qloof234 wrote:Volcano Canyon STILL doesn't show up properly.
Other than that, I don't see anything wrong.
- jdl
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I fixed it, but not really. There is a bug where a FireFlower is next to a wall and when it faces the wall and shoots, the shot goes through the wall.
What I fixed:
Whenever I went to redo all the monsters in the game, that FireFlower was set to non-active. I forgot to set it back that way. Therefor, you seen it shoot through the wall. It still does it, but only if you are dumb and decide to go back.
It now activates when it's suposed to.
Also fixed:
I also fixed the "Water Tile" thing Dlcs18 said.
What I fixed:
Whenever I went to redo all the monsters in the game, that FireFlower was set to non-active. I forgot to set it back that way. Therefor, you seen it shoot through the wall. It still does it, but only if you are dumb and decide to go back.


Also fixed:
I also fixed the "Water Tile" thing Dlcs18 said.

I'm at the four circle part now. And I've done both of the levels I made.
However, I found that if you get the green key from my level with the transporters you can use the key to open the green gate in the other area without getting the other green key. and then if you finish the level without getting that other green key behind the barrels then you end up getting stuck in the game and have to restart the whole thing.
I'm not angry that I have to start again though. All in the name of beta-testing and fixing.
(Besides it's my own fault I saved after that anyway
)
EDIT: You can also use the orange key that you get at one of the end of my areas to open the orange door at Qloof's top left area and win the whole thing like that.
However, I found that if you get the green key from my level with the transporters you can use the key to open the green gate in the other area without getting the other green key. and then if you finish the level without getting that other green key behind the barrels then you end up getting stuck in the game and have to restart the whole thing.

I'm not angry that I have to start again though. All in the name of beta-testing and fixing.


EDIT: You can also use the orange key that you get at one of the end of my areas to open the orange door at Qloof's top left area and win the whole thing like that.
dlcs18
- jdl
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Fixed. I made the gate have a texture and have a subcolor of 1. I also made the key have a subcolor of 1 so it will work with the gate.dlcs18 wrote:I'm at the four circle part now. And I've done both of the levels I made.
However, I found that if you get the green key from my level with the transporters you can use the key to open the green gate in the other area without getting the other green key. and then if you finish the level without getting that other green key behind the barrels then you end up getting stuck in the game and have to restart the whole thing.
I'm not angry that I have to start again though. All in the name of beta-testing and fixing.(Besides it's my own fault I saved after that anyway
)
I feel sorry that you have to start all over again.

I've been trying to download for the last 5 minutes but MediaFire keeps showing this error:jdl wrote:Adventure: http://www.mediafire.com/download.php?iiyryo2jyol
MediaFire says wrote:The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.

- jdl
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Cbloopy, try this: http://download275.mediafire.com/mtehxv ... WAMOPI.wa2
It's still on there... Maybe MediaFire is busy or something...
It's still on there... Maybe MediaFire is busy or something...

Ok, that works, thanks!jdl wrote:Cbloopy, try this: http://download275.mediafire.com/mtehxv ... WAMOPI.wa2
It's still on there... Maybe MediaFire is busy or something...

8.wlv (the level right after you pass the area with PowFu) is currently using a "lava" level texture. I have a feeling that's a typo and you mean to use "cave2" (or maybe this is where "volcanocanyon" is used? except it looks a little weird to my eyes......)
10.wlv (one of the temple levels) is still looking for a custom gate texture in CUSTOM\gates.bmp, rather than MOFITex\TempleGates.bmp.
15.wlv (another one of the temple levels) currently has no music.
Maybe it's just me but I had trouble finding the jtemple custom level texture in the forums (I ended up copying them myself from MOFI), so I've attached the files here in case anybody needs them.
10.wlv (one of the temple levels) is still looking for a custom gate texture in CUSTOM\gates.bmp, rather than MOFITex\TempleGates.bmp.
15.wlv (another one of the temple levels) currently has no music.
Maybe it's just me but I had trouble finding the jtemple custom level texture in the forums (I ended up copying them myself from MOFI), so I've attached the files here in case anybody needs them.
You do not have the required permissions to view the files attached to this post.
- richmond2010
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Try standing in different places and see how the chompers approach you. There is one particular spot that, if you stand there, the chompers will come towards you in mostly one single direction, so you just need to aim your POWs in that one direction to get them all.richmond2010 wrote:Jdl, the 6 Orange Chompers part of the level (Pow Training 301) is really... well, almost impossible. Any way to solve that?
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- jdl
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It's suposed to be like that.cbloopy wrote:8.wlv (the level right after you pass the area with PowFu) is currently using a "lava" level texture. I have a feeling that's a typo and you mean to use "cave2" (or maybe this is where "volcanocanyon" is used? except it looks a little weird to my eyes......)

Fixed.cbloopy wrote:10.wlv (one of the temple levels) is still looking for a custom gate texture in CUSTOM\gates.bmp, rather than MOFITex\TempleGates.bmp.

Double fixed.cbloopy wrote:15.wlv (another one of the temple levels) currently has no music.


- jdl
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This might sound a little weird but, I'd like to know how Patrick likes this!
So, what do you think Pat? Good, Average, Bad, or Poor? (Remember, this is just the Demo version. All the tiles that aren't right will be fixed later in the final version.
)
And Now For Another Preview Image!!!
Wow... What is this cave? Those Cuboids are ment to have the WoodenBox Texture. Why doesn't it show up in the Editor???



And Now For Another Preview Image!!!
Wow... What is this cave? Those Cuboids are ment to have the WoodenBox Texture. Why doesn't it show up in the Editor???

To clarify, I'm saying that right now, you've set both "leveltex" and "watertex" to "lava" in that level, even though it sounds like leveltex should've been set to "volcanocanyon".jdl wrote:It's suposed to be like that.cbloopy wrote:8.wlv (the level right after you pass the area with PowFu) is currently using a "lava" level texture. I have a feeling that's a typo and you mean to use "cave2" (or maybe this is where "volcanocanyon" is used? except it looks a little weird to my eyes......)![]()
I'm still wondering if that part looks better with "cave2" instead. You have a screenshot of that place earlier in the thread (before the demo came out), wasn't it still using "cave2" when you did the screenshot?