PM sent!dlcs18 wrote:Maybe one of you could PM Patrick to take it away?
(I can't cause I'm working on TRC)

Wow, this happened so randomly.

DP but...(about the editing master.dat)
Are you referring to the 3 commands that run on the hub after winning an adventure?jdl wrote:2. The end Adventure CMD thing doesn't work.
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Cannot find texture: Data\Models\Stinker\Accsessory101@.jpg
Seems like you have a typo, especially when I see the "@" there. Don't you mean Data\Models\Stinker\bddfttpsz101b.wdf?Clifford wrote:By the way, have you taken notice of my other post about:
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Cannot find texture: Data\Models\Stinker\Accsessory101@.jpg
No I don't mean that. I actually do mean it with the @. That is what it showed.cbloopy wrote:Seems like you have a typo, especially when I see the "@" there. Don't you mean Data\Models\Stinker\bddfttpsz101b.wdf?Clifford wrote:By the way, have you taken notice of my other post about:
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Cannot find texture: Data\Models\Stinker\Accsessory101@.jpg
Yes, your right. I forgot to insert the bridges.cbloopy wrote:I was unable to examine with the editor the hub level files you sent me. You need to send me the copies of the files before they were put in the player profile's current\hub folder, because once placed there and you start playing, the files there (both .wlv and .dia actually will be affected) will be modified by the game to keep track of your progress on the hub, and the modifications will make the files not compatible with the editor.
I was able to examine them in a hex editor though, and it looks like you did not have the bridge objects in 1.wlv as you did in 0.wlv, which would explain your problem.
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This also brings up a good point: because the custom adventures player doesn't know to copy hub level files for you when you start a new game, if you want to start replaying an adventure-with-hub from the beginning, you'll probably need to recopy the original hub level files again, to revert the state of the hub levels back to the beginning. Actually, an easier way would be to do a save game right at the beginning. (Fortunately the player still save and load the hub level files from a save game, so that should work well.)
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
WonderlandQloof234 wrote:Also. What is wrong with this picture? (Hint: Think outside the box)
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Yes and no. First of all, you must not set the button's repeatable to no, or the player won't be able to redo the mini-adventure if he aborts back to the hub page. So you'll still need to deactivate or destroy the button after the player wins, just like if you use the star. This can be done with one of the three win-action commands in master.dat. But of course this means the star just disappears rather than turning blue.mqdar wrote:Of course, you could just use command 8 with a special tile (like what Dlcs does) to fix this problem with adventure stars.