Magic Hints in MOFI

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quick11
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Magic Hints in MOFI

Post by quick11 »

I found some magic hints in the demo (and probably in the full version)! If you talk to Loopy, he requests for you to say his favorite color. Here's what he says that is a hint for magic in the game!

Red: "It's all about time" = Floing = Red magic! Go to the past.

Orange: "POW POW POW" = In the preview for the new version in the demo, it shows Stinky throwing fireballs near a Orange charger = Orange magic! ???

Yellow: "Pop" = Pop :roll: = Yellow magic. Move weight.

Green: "Everything grows" = Grow = Green magic. Make things grow.

Blue: Is Loopy's favorite color, so there is no clue. Brr = Blue Magic. Freezes.

Indigo: "Future Magic" = ??? = Indigo Magic. Has something to do with the future.

Purple: "First your here, then your there" = Blink = Purple magic. Teleport.

Wow!
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quick11
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Post by quick11 »

I wanted to put this in a seperate post. Thoughts about this:

I was surprised to see this. I'm wondering about the Indigo magic. What might it do? Loopy mentioned something about oceans in his text. Maybe you could cast magic on water and it would vanish, as if Wonderland was destroyed in the future. I don't know!

Orange and Indigo are the only magic I haven't used.

I think "Floing" should be usable by the player. The player could reuse pressed buttons and teleport creatures to their starting position or something.

I think orange is a fire-ball magic. After all, on the demo, when you exit the game, when the preview for the full game comes up, the fourth picture shows an orange charger and Stinky shooting what looks like fireballs.

These are my thoughts.
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Post by ILoveWonderland »

When Loopy says future magic, that just means that it doesn't appear in this game. I'm pretty sure that is what it means. :wink:
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Post by quick11 »

If it does mean that, it will probably be in the next game. It might have something to do with the future when it does appear!
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Post by richmond2010 »

MS did say something about a Wonderland Adventures 3... He said that Creepy Keep's past will be revealed. I forgot which post is it, but I remembered he said that. I think Indigo Magic will be revealed. Maybe MS can give us a hint what Indigo Magic could do?
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quick11
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Post by quick11 »

Maybe. Anyways, I wonder about the orange magic. It might not be a fireball magic. After all, Stinky is trapped in that screenshot.
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Post by CatHat5678 »

mayby indigo magic will make normal tiles into water???
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Post by richmond2010 »

Maybe "Orange Magic" can make monsters become good? I have no credit card, and I can't buy the full version, so I don't know.
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Post by Qloof234 »

richmond2010 wrote:Maybe "Orange Magic" can make monsters become good? I have no credit card, and I can't buy the full version, so I don't know.
"POW POW POW"
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Post by Salin »

:lol: :lol: :lol: :lol:
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Post by jdl »

The Creepy Keep's color is Indigo, so it would make since for it to appear in WA 3.
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Post by mqdar »

Richmond, could you not reveal things that not everybody, which includes me, knows?

Let me think... how about Teleporting Magic being one of the properties of Indigo magic? Basically, shooting an Indigo spell creates a blue teleporter made out of magic. You can shooot as many as you like before teleporting, but you don't want to waste your shots.
Once you create the teleporters, you can either step in one, and get teleported to the other one like a regular teleporter, or then shoot a spell at a critter, and it will teleport to the... which one? I wonder...
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Post by AJQZC »

Remember the VERY, VERY first (beta) version of Wonderland Adventures? There was a attraction glove power used to move barrels. It was later given up and did not appear in WA. I don't think a similar one appeared in MOFI.

Would that be the INDIGO magic? Using this could bring in more of the classic levels stuff: boxes, boulders and many more, due to the ability to make them move. That's what many of us would like, right? A condition could be that, you must be standing next to the object to make it move.

(Of course, this is just a suggestion to entertain, I'm not sure if MS will really consider this for the next game.)
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quick11
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Post by quick11 »

mqdar wrote:Richmond, could you not reveal things that not everybody, which includes me, knows?

Let me think... how about Teleporting Magic being one of the properties of Indigo magic? Basically, shooting an Indigo spell creates a blue teleporter made out of magic. You can shooot as many as you like before teleporting, but you don't want to waste your shots.
Once you create the teleporters, you can either step in one, and get teleported to the other one like a regular teleporter, or then shoot a spell at a critter, and it will teleport to the... which one? I wonder...
That's possible, but "Blink" can teleport the player, but shooting at critters may be possible. Of course, I only have the demo version, so as far as I know there could be an indigo magic.

Why aren't there red magic chargers? For "Floing"? It could do stuff like restoring used buttons for re-use, or make those collapsing bridges re-appear!
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Post by sonny »

My indigo magic idea was having to do with the ocean and i like to call it splash magic. it creates guysers and defuses kabooms and shorts out zbots :D


Think its a good idea? :)
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Post by Nobody »

quick11 wrote:
mqdar wrote:Richmond, could you not reveal things that not everybody, which includes me, knows?

Let me think... how about Teleporting Magic being one of the properties of Indigo magic? Basically, shooting an Indigo spell creates a blue teleporter made out of magic. You can shooot as many as you like before teleporting, but you don't want to waste your shots.
Once you create the teleporters, you can either step in one, and get teleported to the other one like a regular teleporter, or then shoot a spell at a critter, and it will teleport to the... which one? I wonder...
That's possible, but "Blink" can teleport the player, but shooting at critters may be possible. Of course, I only have the demo version, so as far as I know there could be an indigo magic.

Why aren't there red magic chargers? For "Floing"? It could do stuff like restoring used buttons for re-use, or make those collapsing bridges re-appear!
According to what I've read, there are.

Maybe :?:
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Post by bround »

i think indigo power is make you swimming
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Post by sonny »

There IS no indigo magic in the game. :roll:
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Post by sewel5 »

quick11 wrote:
mqdar wrote:Richmond, could you not reveal things that not everybody, which includes me, knows?

Let me think... how about Teleporting Magic being one of the properties of Indigo magic? Basically, shooting an Indigo spell creates a blue teleporter made out of magic. You can shooot as many as you like before teleporting, but you don't want to waste your shots.
Once you create the teleporters, you can either step in one, and get teleported to the other one like a regular teleporter, or then shoot a spell at a critter, and it will teleport to the... which one? I wonder...
That's possible, but "Blink" can teleport the player, but shooting at critters may be possible. Of course, I only have the demo version, so as far as I know there could be an indigo magic.

Why aren't there red magic chargers? For "Floing"? It could do stuff like restoring used buttons for re-use, or make those collapsing bridges re-appear!
Like Nobody said, there is. It's shown in the sneak preview here.
Floing has nothing to do with resetting time, it stops time in a bubble.
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Post by AJQZC »

Surely, the magic powers in Wonderland would go beyond those in magic gloves? :D
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you can get the dark blue magic!

Post by h2o7o13 »

You see in WA editor if you go to the glove charge then press (shift) then you should be pressing down the (up button) then press the (down button) till you hit the 8th glove charge.




I DONT KNOW WHAT THIS CRAZY DARK BLUE MAGIC DOES! :shock: :shock: :shock: :stinkyeek:

Code: Select all

 GLOVE CHARGE SHIFT UP BUTTON[size=12][/size]
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Post by Emerald141 »

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Post by gameboy991 »

I know what each magic power does (excluding indigo). I don't have the full version, but I found a download online. It has the full version of the game, but also has a time limit. However, you can still play it after the time has expired! :shock: :o :D But there is a catch. :roll: If you exceed the time limit, then exit the game, you can't play it again until you buy the game. If you're interested, here is the site: http://www.arcadetown.com/mysteriesoffi ... d/game.asp
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Post by Emerald141 »

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Post by gameboy991 »

Hey, it's just a way for people who don't have the full version to see for themselves how great the game is!

I didn't complete it myself, due to the fact that my sister closed the game before I could have a chance to finish! :evil: She said the music was bothering her. :roll: I told her she could have gone to the menu, turned off the sound, then go back to whatever the heck she was doing. :x

So a warning out there to you all, do whatever you must to avoid this! :shock:
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