The Ultimate WA Editor Hex-Editing Topic! Take A Look!

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Clifford
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Post by Clifford »

cbloopy wrote:Certainly not if you keep misspelling my username here, it's cbloopy. :wink:
Opps, sorry cbloopy.

Fixed my posts!
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JohnEmmanuel143
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cbloopy,

Post by JohnEmmanuel143 »

Can you make a fire flower shoot at you and you will sink???
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Post by dlcs18 »

What, a flower that uses the new "QUICKSAND" magic power? XD
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Clifford
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Post by Clifford »

JohnEmmanuel143 wrote:Can you make a fire flower shoot at you and you will sink???
Lol!
dlcs18 wrote:What, a flower that uses the new "QUICKSAND" magic power? XD
Huh? Quicksand Power Magic?
Last edited by Clifford on Sun Mar 10, 2013 2:09 am, edited 1 time in total.
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JohnEmmanuel143
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No!

Post by JohnEmmanuel143 »

No, I mean this action:
You do not have the required permissions to view the files attached to this post.
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Post by dlcs18 »

Clifford wrote:Huh? Quicksand Power Magic?
Yes. The new magic. You can shoot it at a chomper and then 3 years later someone will dig that tile up and the chomper will bite them.

No, just kidding. :lol: I was just making up a power to go with what John said a few posts above.
EDIT: Oh, so it's that underwater type thing. *facepalm*
Last edited by dlcs18 on Fri Mar 13, 2009 11:04 am, edited 1 time in total.
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...

Post by JohnEmmanuel143 »

A preview is above!
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Post by dlcs18 »

So it would be like, a flower shooting at you and then the tile you are on has the logic turned into water? That might work although it would need some good programming to be put in.
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!!!

Post by JohnEmmanuel143 »

Yeah!I was planning to put it at WA:ATAL!(In the part of the Mederiteranean sea.)
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Post by Clifford »

Hmm, does that mean you would sink on land or what?

And if it touches you would the tile infront change or you're tile?

What colour magic is it?
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??

Post by JohnEmmanuel143 »

Beats Me... :?
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Post by richmond2010 »

You can't make magic unless you have 'd programming. :wink:
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!!!

Post by JohnEmmanuel143 »

Maybe cbloopy can!;)
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Post by Clifford »

I wrote:Cbloopy, Here IS a challenge!!!

Do YOU think, you can reprogram the editor and player (mainly player) to have MOFI features? Also maybe custom magic, custom models and custom music.
Well take alook a this!


Hmmm, now, where's a blitz3d decompiler to make it a little easier for cbloopy?
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Post by Qloof234 »

Come on, guys.

Haven't we made it clear enough that if we want a MoFI Editor, we have to wait?

We can't just add completely new features into the Editor like that.

It's only barely possible, literally a decimal of a chance, and to get it to work as perfectly as MoFI, someone would really have to devote their life to this.

Besides - Why spend hours upon hours copying code in from MoFI to get the features in, seeing as Patrick has already said he'll release the MoFI Editor if he feels like it? Then what? There wouldn't have been any point to it at all.

Even if we do have the coding, who the heck would devote so many hours into something like that? Seriously, take a minute and think.

There are many, many features in MoFI. We came from a basic, Adventure Editor with minor customization to being able to create hubs, use custom textures on anything, use POW magic - which, in theory, makes sense -, have multiple spell FireFlowers, and some model switching, and yet some people are still demanding for even more out of cbloopy?

Consider it, guys. I don't think Patrick looks too kindly on hackers (as someone took WSW, edited it, and claimed it as his own). To be honest, it makes more sense to consider ourselves very lucky to have this - cbloopy has said it himself, he's had to hack into the Editor to get some of this stuff. Isn't all this custom stuff enough for hundreds of idea? I know it is for me.

Also, this too - What we're doing now is altering code in the Editor to reveal some of its functions that otherwise can't be used, e.g. FireFlower spells and Hubs.

What you guys are asking cbloopy to do is far beyond that magnitude, believe it or not - You're asking him to take a section of code from a commercial game, and somehow get it into the Editor's coding perfectly.

He's said himself, it takes a long time to do what he has done - But copying and pasting code? Come on guys.


If I were Patrick, I would be more than unhappy with this constant demand of MoFI features ported in the Editor.

Also:
Clifford wrote:Cbloopy, Here IS a challenge!!!

Do YOU think, you can reprogram the editor and player (mainly player) to have MOFI features? Also maybe custom magic, custom models and custom music.
That's not really a challenge... Seeing as how long it would take.

Mainly player? Well, then how the heck does it help if ONLY the player uses this stuff? What's the point then, if I may ask? If it's only in the player we can't use it in the Editor.
custom magic, custom models
custom magic, custom models
custom magic, custom models


Come on, Clifford. Do you actually think Custom Magic is even remotely possible?

Think about it. That's basically going and coding it yourself. Expecting cbloopy to find a way to do that is going WAY TOO FAR.

We have POW. We have the basic three. We have a red homing missile. That's five out of the intended three - Isn't that enough?

Custom Models - Aw, come on. Patrick already said that there isn't a way at all to get the WA Editor to support this. Only thing is model switching (files), but we can't create models as .wop files.

Custom Music - Scroll back a few pages, it's already possible, if not tricky.

Also, Bitz3D decompiler? Seeing as one wasn't released by the company itself, I'm pretty sure that might be illegal...

*************

I'm not trying to be rude at all here, don't get me wrong - But I can't take it anymore. It's impossible to get features from MoFI into the WA Editor.
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Post by mqdar »

Qloof234 wrote:I'm not trying to be rude at all here, don't get me wrong - But I can't take it anymore. It's impossible to get features from MoFI into the WA Editor.
Why do you always worry out being rude? :wink:
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Post by Qloof234 »

Now that I think about why...


Probably because I don't want to offend people. I'm not really sure, to be honest. :lol:
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Post by richmond2010 »

But in some cases you will HAVE to be rude in order to stop themfrom doing things.
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Post by Clifford »

Hmmmmm...

Yes, Seconds, Minutes, Hours, Days, Weeks, Months, Years, Leap Years, Lifetimes.

Hmmmmm...
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Post by Clifford »

Qloof234 wrote:
Pawelec wrote::cry: Give me it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :cry:
:cry: PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :cry:
First off, it's exclusive to only the testers (such as me) and the level designers at this point in time.

Second off, even if a tester / designer did give it to you, it wouldn't work - the editor being used for development is 'locked' to the computer it's installed on, i.e. it works on my home PC because that's where I installed it, but if I copied it over to my laptop it wouldn't work.

That and I don't have a laptop.

:lol:

Plus the editor WILL be available when the game comes out. All I can say for now? Just be patient, it'll be here faster than you know it :wink:

Also, what mqdar said - if the game's in development, why would you release a level editor for it? It's understandable for fangames, you want people's opinions on it. But official games? No, you wait until it's done because a leaked beta could compromise your company's credability (SEGA, I'm looking at you).
Tester, Desigener? What does that mean???

We all design or make levels and test/play others. This doesn't make sence...
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Post by Clifford »

I hate to TP but...
jdl wrote:Qloof - I didn't. I just used CMD 8. :wink:

OMG IT WORKED LOL!!! LOOK OMG!
I STILL don't understand how to get a hub star.
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Post by sewel5 »

Clifford wrote:
Qloof234 wrote:
Pawelec wrote::cry: Give me it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :cry:
:cry: PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :cry:
First off, it's exclusive to only the testers (such as me) and the level designers at this point in time.

Second off, even if a tester / designer did give it to you, it wouldn't work - the editor being used for development is 'locked' to the computer it's installed on, i.e. it works on my home PC because that's where I installed it, but if I copied it over to my laptop it wouldn't work.

That and I don't have a laptop.

:lol:

Plus the editor WILL be available when the game comes out. All I can say for now? Just be patient, it'll be here faster than you know it :wink:

Also, what mqdar said - if the game's in development, why would you release a level editor for it? It's understandable for fangames, you want people's opinions on it. But official games? No, you wait until it's done because a leaked beta could compromise your company's credability (SEGA, I'm looking at you).
Tester, Desigener? What does that mean???

We all design or make levels and test/play others. This doesn't make sence...
Qloof meant testers and designers for MOFI. Anyway, Pawalec asked for the MOFI editor.
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Post by jdl »

@ Clifford - To get a Hub Star, just put a Star in the Hub, and when you go into the Hub the Star will be a Hub Star! :D
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Post by Pawelec »

1. Does anybody know, where are files of magics' behavior?
2. I have typical problem: I don't know, where to put Hub and Adventures folders and how to name them?
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Post by bround »

GIVE A VOCOLRE! idk wat is it... In fire...
GIVE MORE FEATURES FROM MOFI
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Post by Sammy_P »

FOR THE LAST TIME, NO.
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Post by bround »

Sammy_P wrote:FOR THE LAST TIME, NO.
WE'RE NOT HAVE PROGGRAMING HOW TO DO IT....VOTE YES!
who vote yes?
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dlcs18
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Post by dlcs18 »

???
EDIT: Huh, I never posted this... I guess the ???'s are indicating that I don't know how the post got there. :lol:
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Post by Qloof234 »

@ Pawelec: I've said it before, I'll say it one more time.

It's IMPOSSIBLE for us to get in stuff from MoFI or Custom Magic. Not it shouldn't be done, it CAN'T BE DONE.



@ bround; Read the above.
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Post by mqdar »

Pawelec wrote:1. Does anybody know, where are files of magics' behavior?
2. I have typical problem: I don't know, where to put Hub and Adventures folders and how to name them?
1. In the wg.exe.
2. It's the same as how it's done in WA. Create folder "Adventures" in WA Editor v95\Data, and in that folder, create "Adventure#" folders and a "Hub" folder.
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