Fun Ideas

Discuss the games (no level solutions or off-topic, please).

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jdl
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Post by jdl » Sun Nov 02, 2008 10:24 pm

I just thought of this. Pane-o-glass! It can be pushed anywhere from the side. It lays on the edge of a tile. If you walk directly into it without the next tile being water or lava, it doesn't do anything and acts like a wall. If water or lava is on the other side, it simply leans over and allows you to cross. It could have 3, 2, or 1 steps like break tiles do. Then it breaks. Cannonfire from all directions destroys it. Barrel explosion destroys it, and Kabooms! destroy it. It acts like a reflector from all directions with UFO fire. I button can turn it, along with timer buttons!
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Post by Nobody » Sun Nov 02, 2008 10:33 pm

For WA:
There should be NPC's that can push objects, including gates, and even you! they would not be able to push tiles, teeleporters, transporters, or bridges.
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Post by jdl » Sun Nov 02, 2008 10:57 pm

For WA:

Instead of NPC's, PC's!

*But that would make making WA Custom Levels harder.*

And if you did that, there could be a player check in the dialog, such as, Morklin won't talk to Stinky, but Loof once switched to. For example, Morklin does a player check with ID and, if correct, will continue with your conversation, but if ID is incorrect, he can say, "Hey, I'm looking for Loof. Can you bring him here for me?" You say, "Ok." Or whatever you want to say. Koopa The Quick does that with Mario on Super Mario 64 DS.
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quick11
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Post by quick11 » Mon Nov 03, 2008 5:03 am

There are a lot of things that I think should be in a WA game. "Character Switch" would be a good idea. You'd have to go to a certain point to switch. In a editor, you'd just use "General Command" with command whatever and Data1 is the player ID. The new player will come out below the change square.

Another thing that would be good would be a "Item Drop" function. When you use items, they do something and vanish. But you should be able to "drop" an item on a square. You could drop a "trap" item that would catch a Chomper or something.

Those are just a few ideas. :wink:
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Post by Nobody » Mon Nov 03, 2008 2:45 pm

quick11 wrote:There are a lot of things that I think should be in a WA game. "Character Switch" would be a good idea. You'd have to go to a certain point to switch. In a editor, you'd just use "General Command" with command whatever and Data1 is the player ID. The new player will come out below the change square.

Another thing that would be good would be a "Item Drop" function. When you use items, they do something and vanish. But you should be able to "drop" an item on a square. You could drop a "trap" item that would catch a Chomper or something.

Those are just a few ideas. :wink:
Nice ideas!

"Item Drop"
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Post by boywhoflies » Sun Dec 07, 2008 8:20 pm

GreedyforRainbowCoins wrote:Here are my ideas:
1. A you have two online players and the player that kills the other player or gets to the exit first wins.
2. Single color coins. Like Rainbow Coins, but only open certain colored gates.
3. The gates for the single color coins.
4. Why stop at two story levels? We could have three story levels, four story levels, five story levels...
5. Conveyor belts for monsters.
6. Extra lives.
7. Teleporters that teleport monsters.
8. Different rooms in one level.
9. An indestructible pill. When one of the players collect it, he becomes indestructible.
10. Chompers that only follow you if you are close enough.
11. Invisible Chompers. Can only be detected by the sound of their nyacking. Very dangerous.
5 is my idea as ispike 2.Sorry.
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Post by maxnick » Mon Dec 22, 2008 12:07 am

What about 2 - player wonderland you could play with other players over the internet. In a level one player whould be Stinky one whould be Loof ect. :!:
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Post by Qloof234 » Mon Dec 22, 2008 12:54 am

maxnick wrote:What about 2 - player wonderland you could play with other players over the internet. In a level one player whould be Stinky one whould be Loof ect. :!:
Online Wonderland Adventures :D
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Post by Muzozavr » Mon Dec 22, 2008 9:29 am

Qloof234 wrote:
maxnick wrote:What about 2 - player wonderland you could play with other players over the internet. In a level one player whould be Stinky one whould be Loof ect. :!:
Online Wonderland Adventures :D
Deathwatch with barrels! Trap the other player near a fireflower, or close a gate when he's on the TOP of it! Pop and Brr for added fun! :lol:

Just for fun, maybe there should be a levelpack for one of the games that pulls IWBTG-like traps on you? :twisted: :lol:
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Post by AJQZC » Wed Jan 14, 2009 2:16 pm

What about...

1. Changeable tile types (Controllable with buttons/commands to be water/ice/floor/wall)

2. Kaboom!s that follow you! (Very dangerous, as contact with any other stinkers will mean losing the game. Destroys items in sight, like gems/spy-eyes/gold stars)

3. Ghosts that follow you

4. Ghostly-Spikeyballs (that can pass through anything, and can only be controlled with specific commands, very dangerous)

5. Wings / Rubber tiles / Flying creatures (A special ability to fly across anything, but must land on rubber tiles and avoid the flying creatures at all costs)

6. Microscopic Binoculars (Ability to see through fake walls, water etc. More powerful version of Spy-eye)

7. Inmobility tiles (the tiles that will make you inmobile for __ seconds and, of course, vulnerable to attacking creatures)

8. Flood Switches (when turned on, low lying areas with Xtrude level below 0.4 will all be turned into water tiles).

9. Swim Suit! (Ability to cross water tiles independently. Lasts forever.)

10. Poison Gloves (look & act like normal Gloves, but must not be picked up: they contain poisonous chemicals. Will cause instant death after finishing another 10 stars, needs to find a Doctor to remove it)

11. Black Chompers (when placed together, they will kill each other)

12. Pink Chompers (when placed together, they will form one single Pink Chomper)

13. Powered-Laser Shooter.

14. Wee Stinkers that follow other Stinkers / NPCs

15. The usage of two separate Wonderland Adventure gloves and ability to charge different powers? (e.g. we can have a Pop and a Blink at the same time)

16. Player-controlled NPCs to be able to move at any height (for example, can walk down steps without seeming to "float" in the air or moving through walls)

17. Thwarts that shoot at Wee Stinkers.

18. Thwarts that shoot inmobility balls.

19. Fake gold stars. (Useless stars that look golden but do not possess any magical properties)

20. Magic recharger that changes properties constantly.

21. Invincible Coilys.

22. Submarines (Allow you to hide in 3x3 water tiles for some period of time and shoots torpedoes at turtles / crabs in the water)

23. Crabs that shoot at anything that shoots at you.

24. Destructors. They are very tall and destroys everything in its way, except tiles. They step on 3x3 tiles each time and steps over 3x3 tiles.

25. NPCs that shoot at you if you stand in a certain direction from them.

26. Ghouls (like ghosts) that pass through anything (except walls), but can press buttons. Fatal to touch.

27. Sensation Detector (items that shoot fireballs in all 8 directions simultaneously when something comes into direct contact with it)

28. Brittle Walls that crack after being fired at 3 times.

29. Bins to dispose unwanted material.

30. Special prisms (do not explode when hit with a fireball, but will direct the fireball in 1-7 other directions). Rather similar to #27.

Any comments?
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AJQZC
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Post by AJQZC » Thu Jan 15, 2009 2:08 pm

More...

31. Gates that explode if a Kaboom! or something else explodes beside it

32. Stinkers that (really) wear clothes

33. Stinkers that explode if you really insult them

34. Bow and arrow. Kills chompers and many other creatures from far.

35. LOTS MORE VISUAL EFFECTS! How Stinkers talk, how volcanoes erupt, how floods drown you should be more dynamic.

36. Shy Crabs. (Dangerous if they hide into the water. You mustn't stand on them for too long, or you'd drown)

37. Conveyor Belts in WAs (Of course!)

38. Coilys that can jump over obstacles and monsters, but not NPCs

39. Coilys that can jump over obstacles, monsters and NPCs.

40. Spinning Chompers (they spin when they follow you)

41. Fireball-shooting Thwarts in Disguise as Stinkers. :twisted:

42. Turnable mirrors (that can change direction)

43. Bombs.

44. Invisibility Cloak.

45. "Giant Mother Chomper" (produces new pink chompers once all chompers are gone)

46. Stinker Pickpockets.

47. Chomper that shoots at you while following you at irregular intervals.
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Nobody
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Post by Nobody » Tue Mar 31, 2009 2:32 pm

BooPows!!!

They will soot POW that goes through stuff with certain IDs!!!
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Post by cbloopy » Tue Mar 31, 2009 7:51 pm

supersized magic

You get this by picking up an item or something. Maybe it only last for a short while. It enhances your magic so that when the spellball hits something, it not only affects that one tile, but surrounding tiles as well. Examples:

Pop: when supersized, after it hits the destination it splits off into 8 and pops the 8 adjacent tiles also. In other words it can affect an entire 3x3 area.

Brr/Pow: similar to supersized Pop, so it can freeze/bomb an entire 3x3 area.
new MOFI magic, highlight to read wrote:Grow: creates a giant 3x3 growflower, but only drains power at the rate of a single regular growflower.

Flo: similar, creates a giant 3x3 Flo bubble.
I guess it doesn't make sense for Blink to be supersized, so Blink probably will stay as regular Blink.
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Post by Nobody » Tue Mar 31, 2009 7:55 pm

Well, 9 of you would cause problems, but a big you would be an interesting puzzle concept.
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Post by Qloof234 » Tue Mar 31, 2009 10:33 pm

cbloopy wrote:supersized magic

You get this by picking up an item or something. Maybe it only last for a short while. It enhances your magic so that when the spellball hits something, it not only affects that one tile, but surrounding tiles as well. Examples:

Pop: when supersized, after it hits the destination it splits off into 8 and pops the 8 adjacent tiles also. In other words it can affect an entire 3x3 area.

Brr/Pow: similar to supersized Pop, so it can freeze/bomb an entire 3x3 area.
new MOFI magic, highlight to read wrote:Grow: creates a giant 3x3 growflower, but only drains power at the rate of a single regular growflower.

Flo: similar, creates a giant 3x3 Flo bubble.
I guess it doesn't make sense for Blink to be supersized, so Blink probably will stay as regular Blink.
And then POW could cover a 3X3 area with exlosions, right?
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Post by AJQZC » Wed Apr 01, 2009 1:14 pm

Slowing down / Speeding up magic--allows creatures to change speed. :lol:
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Post by billy bob » Wed Apr 01, 2009 5:02 pm

Movable bridges and bridge creators :D
(I think sewel 5 might have mentioned something like this on page 7)
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Post by Blast!10 » Wed Apr 01, 2009 7:29 pm

AJQZC wrote:Slowing down / Speeding up magic--allows creatures to change speed. :lol:
In other words it's basically a magic version of the Icoster and Anti-Icoster ideas I suggested a few pages ago :P
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Post by billy bob » Fri Apr 03, 2009 11:25 am

Has anyone suggested movable cannon creators :?: ? :?: ? :?: :D
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Post by sewel5 » Sat Apr 04, 2009 2:33 am

For WA:

Blue Crabs!
On land they act like red crabs, except that when you trap them, they will attack you like a chomper! In water they act like turtles, but they move like spikeyballs.
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Post by Nobody » Sat Apr 04, 2009 2:49 pm

What?
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Post by cbloopy » Tue Apr 07, 2009 12:53 am

Probably already suggested somewhere in this really long thread, but from some random discussions today came the idea of making some sort of single-player or even multi-player online game around Wonderland Adventures.

I don't have a lot of details, but here are some visions:

1) There is some sort of overworld. It's kinda like the hub in the WA games, but more detailed and fine grained. And it's online live.

2) Players who are online shows up as Stinkers you can interact with in the overworld and possibly even inside adventures. Imagine clicking on a Stinker and instead of working through canned dialogue, you start a chat with another player who's online!

3) I'm not sure what sorts of activities could happen in the overworld besides chatting. Maybe some sort of trading involving gold coins and custom items that can be created by the players?

4) The overworld also serves as a vehicle for going into specific adventures (which would be the equivalent of a WA game with hubs, although many would be user-created). I guess it would be sort of the equivalent of "quests" in various MMORPG games. As a simple example, maybe the adventure designer can place an NPC on the overworld that serves as the entry point to their adventure. The adventure would make use of some of the existing locations on the overworld, plus any additions specific to the adventure. Entering an adventure could be conditioned upon having certain items etc (this allows an adventure designer to, for example, enforce having the player plays through several adventures in a "series" in the correct order or something).

Ok so there are a lot of vague ideas that needs fleshing out, but given the rise of multiplayer online games today, this could be a direction to consider for future WA games.
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Post by mqdar » Tue Apr 07, 2009 1:02 am

cbloopy wrote:Probably already suggested somewhere in this really long thread, but from some random discussions today came the idea of making some sort of single-player or even multi-player online game around Wonderland Adventures.

I don't have a lot of details, but here are some visions:

1) There is some sort of overworld. It's kinda like the hub in the WA games, but more detailed and fine grained. And it's online live.

2) Players who are online shows up as Stinkers you can interact with in the overworld and possibly even inside adventures. Imagine clicking on a Stinker and instead of working through canned dialogue, you start a chat with another player who's online!

3) I'm not sure what sorts of activities could happen in the overworld besides chatting. Maybe some sort of trading involving gold coins and custom items that can be created by the players?

4) The overworld also serves as a vehicle for going into specific adventures (which would be the equivalent of a WA game with hubs, although many would be user-created). I guess it would be sort of the equivalent of "quests" in various MMORPG games. As a simple example, maybe the adventure designer can place an NPC on the overworld that serves as the entry point to their adventure. The adventure would make use of some of the existing locations on the overworld, plus any additions specific to the adventure. Entering an adventure could be conditioned upon having certain items etc (this allows an adventure designer to, for example, enforce having the player plays through several adventures in a "series" in the correct order or something).

Ok so there are a lot of vague ideas that needs fleshing out, but given the rise of multiplayer online games today, this could be a direction to consider for future WA games.
YES, YES, YES, YES!!!

Yeah, a lot of what you're saying (especially concerning the adventures) is very vague, but I've wondered about all of it too. Also, you could have 'real' NPCs that do have preset dialog. And also, possibly, you might be able to have adventures which require two or more players before they can start. :wink: Wow...
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Post by jdl » Tue Apr 07, 2009 9:35 pm

cbloopy wrote:Probably already suggested somewhere in this really long thread, but from some random discussions today came the idea of making some sort of single-player or even multi-player online game around Wonderland Adventures.

I don't have a lot of details, but here are some visions:

1) There is some sort of overworld. It's kinda like the hub in the WA games, but more detailed and fine grained. And it's online live.

2) Players who are online shows up as Stinkers you can interact with in the overworld and possibly even inside adventures. Imagine clicking on a Stinker and instead of working through canned dialogue, you start a chat with another player who's online!

3) I'm not sure what sorts of activities could happen in the overworld besides chatting. Maybe some sort of trading involving gold coins and custom items that can be created by the players?

4) The overworld also serves as a vehicle for going into specific adventures (which would be the equivalent of a WA game with hubs, although many would be user-created). I guess it would be sort of the equivalent of "quests" in various MMORPG games. As a simple example, maybe the adventure designer can place an NPC on the overworld that serves as the entry point to their adventure. The adventure would make use of some of the existing locations on the overworld, plus any additions specific to the adventure. Entering an adventure could be conditioned upon having certain items etc (this allows an adventure designer to, for example, enforce having the player plays through several adventures in a "series" in the correct order or something).

Ok so there are a lot of vague ideas that needs fleshing out, but given the rise of multiplayer online games today, this could be a direction to consider for future WA games.
That is a VERY good idea! 8)

How about this?

Big Stinky head - Where you are on the overworld.
Loof head - Level. (Loof, level, get it?)
Arrow - Do I have to say anything more? :lol:

I just had to do this... :lol:
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AJQZC
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Post by AJQZC » Thu Apr 09, 2009 7:00 am

Super Mario world? :shock:
A sequel to WSW?
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Post by Qloof234 » Thu Apr 09, 2009 8:18 pm

Super Wonderland World :lol:
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Post by VirtLands » Thu Apr 09, 2009 8:36 pm

jdl wrote:... Pane-o-glass! It can be pushed anywhere from the side. It lays on the edge of a tile....
... Cannonfire from all directions destroys it. Barrel explosion destroys it, and Kabooms! destroy it.
It acts like a reflector from all directions with UFO fire. I button can turn it, along with timer buttons!
This Pane-o-glass is a clever idea, ... I assume that it would be
semi-transparent, opaque, or something like 95% see-through,
or perhaps it could even be a mirror (that reflects all images).

Why would UFO fire reflect of off the pane-o-glass and yet all other
forms of fire do destroy it?

If a certain button turns it, then I guess that means that it changes from
one edge of a tile to one of the three other edges.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _
One great idea for textures in RTW would be an actual mirror texture.
This texture would be applied to sides of walls, ... it would reflect all
images that happen to be near, and it would also reflect cannon-fire.
This would make the game more complex and add to the puzzle
element. 8)
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Post by AJQZC » Fri Apr 10, 2009 2:06 am

Glass boxes that only allow certain type of shooting balls to pass through (from the list of fireball / iceball / popball / blinkball / floball / growball)
Or one-way glass that only allow shooting balls that pass from one direction?

:lol: :lol:
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Post by cbloopy » Fri Apr 10, 2009 10:56 am

Those are really good ideas actually, AJQZC. Extending on that, maybe also something that can change the color of the magic as the spellball passes through the glass? These object could even be controlled by various buttons! (eg. to activate/deactivate their effects, or be affected by color-changing buttons to determine how they change the spellball's magic, or be affected by rotator buttons to determine how they alter the spellball's heading) Sounds like something MS can really think about for the next WA game.
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Post by AJQZC » Fri Apr 10, 2009 11:04 am

Perhaps even INDIGO MAGIC?
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