What about creating a hub?
What about creating a hub?
I was hearing some things and reading some things, and came across someone mentioning how to create hubs, but did not go into specifics. How does one operate this "hub" system? (I understand fully to what it is refering).
Thanks, 2yu (AKA: Rykuta)
Thanks, 2yu (AKA: Rykuta)
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Tell me when and where!Qloof234 wrote:No, but cbloopy's released an Adventure Star Editor file that can be used in the WA Editor to make a hub, along with adventures, which can then be moved into MoFI.
I think I'll make a video tutorial series for this, because it seems to have a few people stumped.

When, a while ago (no idea WHEN, exactly), and where would be on this page in this topic.2yu556 wrote:Tell me when and where!Qloof234 wrote:No, but cbloopy's released an Adventure Star Editor file that can be used in the WA Editor to make a hub, along with adventures, which can then be moved into MoFI.
I think I'll make a video tutorial series for this, because it seems to have a few people stumped.
I still plan on a tutorial video series.

I was refering to the video series.Qloof234 wrote:When, a while ago (no idea WHEN, exactly), and where would be on this page in this topic.2yu556 wrote: Tell me when and where!
I still plan on a tutorial video series.
http://www.youtube.com/watch?v=pYzNYrkKMfY
There's no sound, and it should be watched in HQ.
There were some subtitles about it in the original video, but they dissapeared for some reason...
There's no sound, and it should be watched in HQ.
There were some subtitles about it in the original video, but they dissapeared for some reason...

Thanks for the efforts making the video, although there're definitely some room for improvement:
- I think the video should've edited out some of the level editing. They don't really say anything about the hub. It would suffice to show the first few steps on the level's creation and then just cut to the finished level.
- You don't have to compile the adventures. You can find all the adventures you're editing inside the c:\wa editor v096\user data\adventures\editing\current folder.
- That mistake with copying files due to having an extra "Adventures" folder at the top-level folder (instead of the one under the "Data" folder) will no doubt confuse a lot of people. The video should've cut out all that and just cut to the point where you finally figure out the correct folder to copy files to. (I'd also suggest to move that erroneous "Adventures" folder elsewhere so you don't get confused again.)
When you get around to adding annotations, here are some things that need to be highlighted:
1) localsaveon!
2) copying the "User Data\Custom Content" folder into MOFI's "GameData" folder (for custom textures etc)
3) The Data0 modifier of the Adventure Star points to the "AdventureX" folder in MOFI, where X is the value you set Data0 to.
4) Make sure to annotate how the hub options in master.dat affect what happens when the player wins or loses the adventure. (Although I guess the program itself is pretty clear on what the options do.)
- I think the video should've edited out some of the level editing. They don't really say anything about the hub. It would suffice to show the first few steps on the level's creation and then just cut to the finished level.
- You don't have to compile the adventures. You can find all the adventures you're editing inside the c:\wa editor v096\user data\adventures\editing\current folder.
- That mistake with copying files due to having an extra "Adventures" folder at the top-level folder (instead of the one under the "Data" folder) will no doubt confuse a lot of people. The video should've cut out all that and just cut to the point where you finally figure out the correct folder to copy files to. (I'd also suggest to move that erroneous "Adventures" folder elsewhere so you don't get confused again.)
When you get around to adding annotations, here are some things that need to be highlighted:
1) localsaveon!
2) copying the "User Data\Custom Content" folder into MOFI's "GameData" folder (for custom textures etc)
3) The Data0 modifier of the Adventure Star points to the "AdventureX" folder in MOFI, where X is the value you set Data0 to.
4) Make sure to annotate how the hub options in master.dat affect what happens when the player wins or loses the adventure. (Although I guess the program itself is pretty clear on what the options do.)
@AJ; That's a good point... When I get the time to remake this video, I'll put in a text/image tutorial as well.cbloopy wrote:Thanks for the efforts making the video, although there're definitely some room for improvement:
- I think the video should've edited out some of the level editing. They don't really say anything about the hub. It would suffice to show the first few steps on the level's creation and then just cut to the finished level.
- You don't have to compile the adventures. You can find all the adventures you're editing inside the c:\wa editor v096\user data\adventures\editing\current folder.
- That mistake with copying files due to having an extra "Adventures" folder at the top-level folder (instead of the one under the "Data" folder) will no doubt confuse a lot of people. The video should've cut out all that and just cut to the point where you finally figure out the correct folder to copy files to. (I'd also suggest to move that erroneous "Adventures" folder elsewhere so you don't get confused again.)
When I get the time I do plan on seeing what I can do to fix these problems... Operator Error sucks.
When you get around to adding annotations, here are some things that need to be highlighted:
1) localsaveon!
2) copying the "User Data\Custom Content" folder into MOFI's "GameData" folder (for custom textures etc)
3) The Data0 modifier of the Adventure Star points to the "AdventureX" folder in MOFI, where X is the value you set Data0 to.
4) Make sure to annotate how the hub options in master.dat affect what happens when the player wins or loses the adventure. (Although I guess the program itself is pretty clear on what the options do.)
Oh, crap, localsaveon... I completely forgot that. As for 2), I didn't put that in because this is meant to be a basic tutorial. Everything else was mentioned in the subtitles I had put. Stupid computer...
