jdl wrote:And that one part in the castle where you have to go up a staircase-like corridor is EXTREMELY hard because of the "touch a wall or ceiling and stop moving" thing. It's a really hard level because you don't know where the lava is. Maybe a rising lava meter would help. Actually, I don't know how that would work really......
Funny, I was actually tempted to complain that it's too easy to get ahead of the lava!

When I play that level, most of the time I never even see the lava. At one point I was actually tempted to suggest to QLoof234 to make the lava speed accelerate when you are more than a certain vertical distance away from it.
I know what you mean about the staircase though. It can be a little annoying to get through; however, with a little bit of practice, you can get at least one or two of your jumps to go over several steps at once, instead of merely hitting your head on the ceiling and end up only one step up.
BTW, in the finished game, will you add a save prompt (Continue and save? Continue, don't save?) after you complete the castles like in SMW with the castles and ghost houses?
Well first Qloof234 will have to program in the ability to save games. By which I assume you mean you can exit the game and run it again, and have the game remember which levels you've completed the last time.
Another nice to have is if the game can remember the customizations I made to the keyboard controls. I assign "Z" instead of "Shift" for the jump button (button 1), because on my computer if I press Shift multiple times quickly enough, a useless prompt (not from the game) comes up. Right now as soon as you start a new game, the game promptly forgets the changes you make to key-button assignments and reverts back to the default.