WA: QftRS Hub System *Abandoned- read first post*

Help Topics, Bug Reports, Feature Requests, etc.
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orza6006
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Post by orza6006 » Sun Sep 13, 2009 6:33 am

It won't work for me....

I'm not really a WA person, so oh well.
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bround
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Post by bround » Sun Sep 13, 2009 7:39 am

MyNameIsKooky wrote:
bround wrote:Where is the other tunnel? I've got to the tunnel at the arcade.
The other tunnel is behind the house by the Wondertown Fort.
Thanks!
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Emerald141
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Post by Emerald141 » Sun Sep 13, 2009 12:46 pm

Last edited by Emerald141 on Thu Sep 01, 2022 10:13 pm, edited 1 time in total.
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Qloof234
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Post by Qloof234 » Sun Sep 13, 2009 1:57 pm

Emerald141 wrote: Moss keys show up as lockpicks.
If you cheat the Blink Training level you end up with an extra pair of gloves that randomly appears in your inventory.
Not really bugs, per se, because in MoFI the moss keys were replaced with a lockpick, and also in MoFI, if you were to cheat the Pop training level then you would receive the gloves (some people got stuck during testing because this wasn't implemented yet and at first it was impossible IIRC to get the gems). :wink:
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Sammy_P
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Post by Sammy_P » Sun Sep 13, 2009 2:32 pm

I'm gonna make a Mushroom Grove level after church. :mrgreen:
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Nobody
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Post by Nobody » Sun Sep 13, 2009 3:48 pm

Emerald141 wrote:I can't believe this project is so popular... :)
Well, actually I can (lol) Good for you.

I am taking a short break from Wonderland while I wait for excitement to build for Demo 2: Windy Hills and Mushroom Grove. I am planning on having both of those areas be significantly smaller than Wondertown. :wink: Yeay! Thank you for... never mind.

The current plan right now is to add the Windy Hills and Mushroom Grove in Demo 2, the Foggy Mountains and the Forever Forest in Demo 3, and the Wasteland, the Void, and Cloud City in the final version. However, I am debating having a sidequest, like the Rainbow Pool. Should I add that in, or should I leave it out and stick with Cloud City? Isn't the arcade a sidequest?

Some known bugs with Demo 1:
Moss keys show up as lockpicks. They always do in MOFI. :(
If you cheat the Blink Training level (and I can't imagine why you would want to do that) you end up with an extra pair of gloves that randomly appears in your inventory (no collection.)
Octesian's glasses are red. That's bad?
The logo appears glitchy. Maybe that's because I used Paint. Logo's are unimportant.
I think (but I'm not certain) that you can use the moss key from the final level to unlock the Windy Hills.
The houses are not solid in the southern street. I have fixed this now, but I have not uploaded the new version.
The dot of glass stays in your inventory after you use it.
The Stinkers around the Arcade expect the same games as in WA1.
I accidentally deleted Znoo-Znee's sign. The logic of that tile is still set as "Wall."
Probably some others I missed.

Thanks for all your help, guys. I couldn't have done this without you. :D
Also, is there any way to make the demo a smaller download?

96 megabites is a lot.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Sep 13, 2009 3:54 pm

Emerald141 wrote:The houses are not solid in the southern street.
The houses weren't solid in the level "Chompers on the Loose". Could you fix that?
Emerald141 wrote:I think (but I'm not certain) that you can use the moss key from the final level to unlock the Windy Hills.
Use subcolors or something.
Emerald141 wrote:I can't believe this project is so popular... :)
I made 80% of the levels in Wondertown, but don't get your hopes up too high for the release of Demo 2. I have a project to do that involves hacking the NES Super Mario Brothers to find 256 Worlds and 256 Areas, so I won't really get a chance to get to level editing in a while.
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Nobody
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Post by Nobody » Sun Sep 13, 2009 5:37 pm

16 MEGABITES ALREADY! *mild yawn*
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Sep 13, 2009 8:04 pm

Maybe Emerald could make it a .rar and then zip the .rar!
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gameboy991
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Post by gameboy991 » Sun Sep 13, 2009 8:07 pm

Still waiting for that tutorial MyNameIsKooky... :roll:
Emerald141
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Post by Emerald141 » Sun Sep 13, 2009 8:54 pm

Last edited by Emerald141 on Thu Sep 01, 2022 10:11 pm, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Sep 14, 2009 11:30 am

Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post! :? )

Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them! :D

Then compress it even more by zipping the .rar.
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tyteen4a03
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Post by tyteen4a03 » Mon Sep 14, 2009 11:35 am

MyNameIsKooky wrote:Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post! :? )

Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them! :D

Then compress it even more by zipping the .rar.
No, .7z pwns ya all.

It is free, and more effective.(And yes, more space for ya!)
and the duck went moo

Beep bloop
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Sep 14, 2009 6:59 pm

tyteen4a03 wrote:
MyNameIsKooky wrote:Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post! :? )

Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them! :D

Then compress it even more by zipping the .rar.
No, .7z pwns ya all.

It is free, and more effective.(And yes, more space for ya!)
I never said .rar was good, and I never use .rar. It was just a suggestion. Well, maybe you could make a .rar, 7zip it, then zip that. :lol:
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ben-09
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Post by ben-09 » Mon Sep 14, 2009 7:16 pm

I finished it. :D Not much to suggest apart from whats already been suggested apart from that I found the adventure "Tunnel Trouble" boring and tedious.

Q: is it possible to unlock the arcade in this demo?
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Sep 14, 2009 7:20 pm

A: No.

Why is Tunnel Trouble boring?
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ben-09
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Post by ben-09 » Mon Sep 14, 2009 7:22 pm

its got no puzzle and its not a very good action level.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Sep 14, 2009 8:20 pm

ben-09 wrote:its not a very good action level.
Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project. :roll:

Since my levels must suck, I might as well quit designing for this project.
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Nobody
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Post by Nobody » Mon Sep 14, 2009 10:27 pm

(%3 after the download quits at a 'mere' %45 again.)
MyNameIsKooky wrote:
ben-09 wrote:its not a very good action level.
Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project. :roll:

Since my levels must suck, I might as well quit designing for this project.
*fake kindness* You could be level, hub, and maybe even character designer for mine. :D :D :D

Okay I'm lazy.
i should change my signature to be rude to people who hate pictures of valves
Emerald141
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Post by Emerald141 » Mon Sep 14, 2009 10:29 pm

Last edited by Emerald141 on Thu Sep 01, 2022 10:07 pm, edited 1 time in total.
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Nobody
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Post by Nobody » Mon Sep 14, 2009 10:57 pm

Perhaps the demo could be in seperate zips?

%8
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Sep 14, 2009 11:06 pm

Emerald141 wrote:
MyNameIsKooky wrote:
ben-09 wrote:its not a very good action level.
Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project. :roll:

Since my levels must suck, I might as well quit designing for this project.
PLEASE, NO! I really appreciate your help Kooky. Your levels are fantastic, even if Ben doesn't think so. :)

I can't figure out how I would get this project across without you. You're an essential part.
Fine. But I'm bored.
maxnick
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Post by maxnick » Tue Sep 15, 2009 12:01 am

MyNameIsKooky wrote: Fine. But I'm bored.
Then make some levels!!! :P :wink: :lol:
Uijt jt nz tjhobuvsf.
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LittleZbot
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Post by LittleZbot » Tue Sep 15, 2009 2:27 am

GameBoy, what is the main thing you need that you don't know about in the Editor?

MyNameIsKooky, Don't quit! Don't quit! Even though I suggested the Magic Mastery level, I had to cheat it! It was hard from the Start!
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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ben-09
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Post by ben-09 » Tue Sep 15, 2009 3:49 am

littlezbot: I didn't find it that hard.

MNIK: I was a bit harsh there. sorry. Its just a bit basic, thats all. :)
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Nobody
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Post by Nobody » Thu Sep 17, 2009 6:09 pm

ben-09: lucky.

BTW, how do you make adventure stars in the hub work?
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Sep 17, 2009 7:01 pm

ben-09 wrote:MNIK: I was a bit harsh there. sorry. Its just a bit basic, thats all. :)
K.
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bround
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Post by bround » Wed Sep 30, 2009 10:31 am

This is.... DEAD? I like this game!
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ben-09
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Post by ben-09 » Wed Sep 30, 2009 7:12 pm

yeah, this is one of the best projects! :)
Don't die on me! :) :lol:
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Sep 30, 2009 7:28 pm

Emerald just has this project on hold right now.
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