Hardest Level Ideas

Discuss the games (no level solutions or off-topic, please).

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MyNameIsKooky
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Hardest Level Ideas

Post by MyNameIsKooky » Fri Dec 18, 2009 11:37 pm

I'm aware that most of the levels suggested in this topic would be impossible to make, but oh well.

In this topic, the first poster will suggest a relatively simple level. Next posters will build onto that. Example: Person 1 says: "A pathway to the exit," and Person 2 says: "A pathway to the exit with many UFOs."

I'll start.

A trampoline that leads to the exit.
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Post by tyteen4a03 » Fri Dec 18, 2009 11:40 pm

That sounds like a idea topic for Muz's new level :lol:

A trampoline that leads to an exit surrounded by a bunch of chompers.
and the duck went moo

Beep bloop
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Post by billy bob » Fri Dec 18, 2009 11:49 pm

A trampoline that leads to a teleport surrounded by a bunch of chompers that leads to where stinky started which means a double bounce which to get to the exit you have to double bounce to the opposite direction that your first move was in.
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Post by Nobody » Sat Dec 19, 2009 12:59 am

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing.

What? :lol:
i should change my signature to be rude to people who hate pictures of valves
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Post by MyNameIsKooky » Sat Dec 19, 2009 1:54 am

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers.
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Post by billy bob » Sat Dec 19, 2009 2:50 am

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minuets of chomper dodging you must go into a fake wall and use movable canons to blow up certain kegs and then enter the exit otherwise you will automatically get a MAV.
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Post by Nobody » Sat Dec 19, 2009 2:58 am

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some more push cannons to blow up certain kegs and then enter the exit before you automatically get a MAV.
i should change my signature to be rude to people who hate pictures of valves
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Post by MyNameIsKooky » Sat Dec 19, 2009 3:32 am

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some more push cannons to blow up certain kegs and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure.
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Post by Nobody » Sat Dec 19, 2009 5:04 am

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveiniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure.
i should change my signature to be rude to people who hate pictures of valves
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Post by billy bob » Sat Dec 19, 2009 3:29 pm

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure. Also there are signs on every floor tile which has a picture of the flashing background.
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Post by MyNameIsKooky » Sat Dec 19, 2009 5:38 pm

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure. Also there are signs on every floor tile which has a picture of the flashing background. You have five seconds to finish the entire level because a ton of Motherships will be rising up. When they release the UFOs there will be so many UFOs that the level will MAV.
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ben-09
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Post by ben-09 » Sat Dec 19, 2009 8:57 pm

This seems like a forum game :?
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Post by Emerald141 » Sat Dec 19, 2009 9:09 pm

billy bob
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Post by billy bob » Sat Dec 19, 2009 9:34 pm

A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure. Also there are signs on every floor tile which has a picture of the flashing background. You have five seconds to finish the entire level because a ton of Motherships will be rising up. When they release the UFOs there will be so many UFOs that you[r life will] MAV. [After you get to the exit you have to do it again otherwise the CLS command will be canceled forever and your computer memory will be wiped and we will steal all your passwords and sell them to elmopalooza](all the stuff in these brackets: "][" will not happen in the level unless a miracle occurs).
Last edited by billy bob on Sat Dec 19, 2009 9:41 pm, edited 2 times in total.
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Post by billy bob » Sat Dec 19, 2009 9:35 pm

Emerald141 wrote:
ben-09 wrote:This seems like a forum game :?
No, this is a serious level idea topic that is meant to provide challenging ideas, not laughs.
How are we going to get the chompers to eat the exit though? :lol:
Or making a flashing background and signs that have the flashing background?

Sorry for double post.... :oops:
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Post by Qloof234 » Sat Dec 19, 2009 9:50 pm

Well, there's no logical way to make Chompers eat the exit through HEX-editing, but if it was possible to split it into ASM code...

:wink:
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Post by MyNameIsKooky » Sun Dec 20, 2009 1:59 am

If we could get RTW to be open source, then goodie. But since that's illegal that won't happen. :d

Anyways, I think its a good time to start with a new level because that paragraph is getting huge. xd

Let's start with good ol' First Steps.
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Post by Nobody » Sun Dec 20, 2009 3:08 am

And then lets make it We End at the Beginning.
i should change my signature to be rude to people who hate pictures of valves
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Post by tyteen4a03 » Sun Dec 20, 2009 5:48 am

MyNameIsKooky wrote:If we could get RTW to be open source, then goodie. But since that's illegal that won't happen. :d

Anyways, I think its a good time to start with a new level because that paragraph is getting huge. xd

Let's start with good ol' First Steps.
RTW is released using a Shareware License.
and the duck went moo

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Post by Muzozavr » Sun Dec 20, 2009 6:51 am

Same as We end at the beginning, but the box "puzzle" at the bottom is now actually a challenge.
Rest in peace, Kym. I hardly knew ya.
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Post by MyNameIsKooky » Sun Dec 20, 2009 4:37 pm

Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it.
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Post by Nobody » Sun Dec 20, 2009 9:55 pm

MyNameIsKooky wrote:Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers.
i should change my signature to be rude to people who hate pictures of valves
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Post by MyNameIsKooky » Sun Dec 20, 2009 10:09 pm

Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long.
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Post by Nobody » Sun Dec 20, 2009 10:33 pm

Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle.
i should change my signature to be rude to people who hate pictures of valves
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Post by billy bob » Sun Dec 20, 2009 11:16 pm

Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place!
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Post by MyNameIsKooky » Mon Dec 21, 2009 1:12 am

Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place! If a box lands on you and makes you die then you have to beat I Wanna Be The Guy on Impossible difficulty.
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Post by ben-09 » Mon Dec 21, 2009 4:25 am

MyNameIsKooky wrote:Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place! If a box lands on you and makes you die then you have to beat I Wanna Be The Guy on Impossible difficulty.
How is it possible to make the bold happen in a level? :?
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Re: Hardest Level Ideas

Post by MyNameIsKooky » Mon Dec 21, 2009 8:15 pm

ben09 wrote:
MyNameIsKooky wrote:Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place! If a box lands on you and makes you die then you have to beat I Wanna Be The Guy on Impossible difficulty.

How is it possible to make the bold happen in a level? :?
MyNameIsKooky wrote:I'm aware that most of the levels suggested in this topic would be impossible to make, but oh well.
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Post by ben-09 » Mon Dec 21, 2009 8:31 pm

Emerald141 wrote:
ben-09 wrote:This seems like a forum game :?
No, this is a serious level idea topic that is meant to provide challenging ideas, not laughs.
MyNameIsKooky wrote:I'm aware that most of the levels suggested in this topic would be impossible to make, but oh well.
That doesn't make sense.
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Post by Emerald141 » Mon Dec 21, 2009 11:32 pm

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