I can't just "ignore" the shockspheres. They are directly blocking me from getting over the gap and you have to time your jump really well to avoid hitting them, so if I pretend they are not even there I would just keep on dying all the time.
Since I made that last post I have managed to get past them about 3 times, but then I die later in the level so I have to go through that part all over again.
I think that MyNameIsKooky should either make the first part more forgiving, or put a checkpoint after getting past the shockspheres so if you die later in the level you don't have to try and get past them again.
EDIT: Finally got past the level...
EDIT2: Kooky, I'm not sure if you know this already, but I found out why that when you collide to the side of a wall, you don't always end up right next to it (instead being a few pixels away from it and not being able to get closer).
The sprites of both the wall and the player objects are 32x32, and when you press left or right, the player moves 5 pixels in the direction that you pressed, but since 32 is not a multiple of 5, you can't always get exactly next to the wall, so you should make the player move a number of pixels which 32 can be divided by without it resulting in a decimal.
![Razz :P](./images/smilies/icon_razz.gif)