Wonderland Adventures: The Hero's Pyramid Project

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Technos72
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Wonderland Adventures: The Hero's Pyramid Project

Post by Technos72 » Sat Apr 17, 2010 7:34 pm

While I'm waiting for the WA3 game and it's puzzle elements for my earlier project, WA: Legends of the Rainbow, I'm thinking of another hub game which is The Hero's Pyramid.

Blue fires that "chill" people has popped up in a village in the Wasteland. You and some old friends walk up to a HUGE pyramid called the Hero's Pyramid. You must open the way to the hero's shrine on top of the pyramid which will take a very, VERY, long time.

I include music from Brawl, Metroid Prime, and Rayman 2

I will make chomp-snakes (snake chomper texture), evil dragon turtles that are black and will do whatever they can to stop you :twisted: ,and two new items:

Air bubble - Allows you to swim underwater

Companion turtle - Helps you in your quest by activating stuff

I hope I'll be able to finish this soon. I take breaks sometimes because I'm working on other stuff for you.
Last edited by Technos72 on Tue Apr 20, 2010 7:49 pm, edited 2 times in total.
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Post by Technos72 » Sun Apr 18, 2010 9:42 pm

Here's a title picture of Hero's Pyramid
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Post by MyNameIsKooky » Sun Apr 18, 2010 9:56 pm

Whoa, that title screen looks really cool. It doesn't really blend in with the WA logo well, though, unless you made that 3D too. If you wanted to, just a suggestion. :wink:
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Post by Technos72 » Mon Apr 19, 2010 12:03 am

Can you answer my question above under the red?
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Re: Wonderland Adventures: The Hero's Pyramid Project

Post by MyNameIsKooky » Mon Apr 19, 2010 12:20 am

Technos72 wrote:When I play it on the MOFI and when NPCs move, they create invisible walls behind them while walking. What's wrong? I can't continue unless I know.
Not sure. MOFI's level formatting is slightly different, so some WA objects behave differently than in the player.
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Re: Wonderland Adventures: The Hero's Pyramid Project

Post by Technos72 » Mon Apr 19, 2010 12:30 am

I thought of a better way to continue and it may work.

Also if you're interested in this I can throw in a demo version
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Post by jozsefkoma » Mon Apr 19, 2010 3:39 pm

:D :)
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Re: Wonderland Adventures: The Hero's Pyramid Project

Post by Nobody » Mon Apr 19, 2010 4:09 pm

Technos72 wrote:While I'm waiting for the WA3 game and it's puzzle elements for my earlier project, WA: Legends of the Rainbow, I'm thinking of another hub game which is The Hero's Pyramid.

Blue fires that "chill" people has popped up in a village in the Wasteland. You and some old friends walk up to a HUGE pyramid called the Hero's Pyramid. You must open the way to the hero's shrine on top of the pyramid which will take a very, VERY, long time.

I hope I'll be able to finish this soon. I take breaks sometimes because I'm working on other stuff for you.

I'm having a problem!

When I play it on the MOFI and when NPCs move, they create invisible walls behind them while walking. What's wrong? I can't continue unless I know.
That never happened to me.
i should change my signature to be rude to people who hate pictures of valves
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Re: Wonderland Adventures: The Hero's Pyramid Project

Post by Qloof234 » Mon Apr 19, 2010 6:30 pm

Technos72 wrote:When I play it on the MOFI and when NPCs move, they create invisible walls behind them while walking. What's wrong? I can't continue unless I know.
I've never had this issue myself, but I know mqdar has. Do the NPC's creating invisible walls have any dialog?
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Re: Wonderland Adventures: The Hero's Pyramid Project

Post by Technos72 » Mon Apr 19, 2010 7:12 pm

It had no dialog. I used an NPC move and it moved creating invisible walls. But I think I know how to fix it. I just don't make it stop until it reaches the NPC change point ive "installed" :D . Invisible walls seem to be created when I put in an NPC move.

But I think the no dialog is the problem! I put no dialog on the NPC change where the NPC stopped.
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Post by Qloof234 » Mon Apr 19, 2010 7:40 pm

The lack of dialog does seem to be the issue here, yes.

Are there any Stinkers in MoFI that don't actually have any dialog? I never checked. :?
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Post by Technos72 » Mon Apr 19, 2010 8:49 pm

Another problem. The flipbridge isn't working. It was in MoFI but it looks same than the one in the editor. Is there a WOP of the ACTUAL flipbridge?
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Post by Qloof234 » Mon Apr 19, 2010 9:18 pm

If you mean the Flipbridge doesn't work in the Player, it's because the Player doesn't even have the coding for it. There's no way to fix this, so if you want to test a level that has any MoFI elements in it, they'll only work correctly in MoFI itself.
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Post by Technos72 » Mon Apr 19, 2010 9:41 pm

That's what I did. I played my map with the flipbridge inserted in MOFI but it looks wrong and was seven times longer when activated.
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Post by Technos72 » Tue Apr 20, 2010 7:44 pm

Never mind.

I now have the flipbridge :D

The thing I did wrong is I got the map from the editor folder then put into MOFI. Didn't work so I converted and worked!

Now I know when I put in a map with MOFI elements. It will look exactly like the one in editor (not looking like original) when not converted!

(BTW I'm not talking about the fire island map. I'm talking about the rooms)
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Post by Technos72 » Mon Jun 28, 2010 12:33 pm

Wow It's been two months not working :shock: . I was trying out new things and was taking a wonderland break. Like super mario kart hacking and playing roblox.

Now I'm back working on the project. I haven't made any adventures yet but I'm starting to make the first one. Anybody can help by building adventures for this game and process may speed up a little.

After the first adventure, there will be three adventures about using POW. I'll make one while anybody can make the other two.
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Post by LittleZbot » Mon Jun 28, 2010 8:48 pm

I'll see if I can help.

Oh, can you give me the Snake chomper texture? I may use it-
Spoiler alert. LittleZbot wrote:as a surprise in TCP(The Chomper Problem)
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Post by Technos72 » Mon Jun 28, 2010 9:18 pm

Here take it. credit goes to me for making it (not all) And your hub game gives me an idea for a future one.
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Post by LittleZbot » Sun Jul 04, 2010 1:58 am

Any updates? I'm quite interested.
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Post by Technos72 » Sun Jul 04, 2010 3:21 pm

ive just finished the first adventure and going to work on the first POW adventure if I have time. I'm still waiting for the other two POW adventures.
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Post by LittleZbot » Mon Jul 05, 2010 11:18 pm

Don't bother. I've made it for you!

P.S. Please let me do all three. I like doing POW ones. :D

P.P.S. Do you have any specific Fireflower texture for the game? If so, please post it and I will use it in POW training 3.

(POW training 1: Chomp-snakes. POW training 2: Barrels;Cuboids if necessary. POW training 3: Fireflower practice. At the end, a miniature boss Fireflower. POW training 4(Not called for but being done as a challenge just in case) :The big Challenge, use all you have learned to complete this one.(That is my plan for the training areas))
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Post by LittleZbot » Thu Jul 15, 2010 1:31 am

BUMP.

Hello? Technos?
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Post by Technos72 » Thu Jul 15, 2010 9:02 pm

Sorry for the wait.

I tried the level. With some tweaks it will fairly become the first adventure. thanks.
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Post by LittleZbot » Thu Jul 15, 2010 9:17 pm

Technos72 wrote:Sorry for the wait.

I tried the level. With some tweaks it will fairly become the first adventure. thanks.
You're Welcome! :D But can I do the other three POW ones too?
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Re

Post by Pawelec » Fri Jul 16, 2010 7:43 am

Great chomper texture!
I fixed it a bit - it has specific tongue.
I also made green one (no, not by RGB channels changing - I used diffrend snake skin) for use in the jungle.

I will post them on Other Custom Content too.
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Post by Technos72 » Fri Jul 16, 2010 8:38 pm

do two. I said three POW levels total. You made first one
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Post by LittleZbot » Fri Jul 16, 2010 8:44 pm

OK, But still I'd like to make a Ultimate POW challenge level, where you use all the skills you learned in the training levels to complete one big one. You know, like the magic levels in Emerald's QftRS. :) Would that be OK?
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Post by Technos72 » Fri Jul 16, 2010 11:27 pm

OK but just try to make it easy
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Post by LittleZbot » Sat Jul 17, 2010 3:25 am

Alright then. :)
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Post by LittleZbot » Sun Aug 29, 2010 1:23 am

Bump.

Is this still active?

(Having a Little with PT2, don't expect it soon :( )
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