WA3 Update Thread

Discuss the games (no level solutions or off-topic, please).
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Nobody
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Post by Nobody »

My guess: There are three levels of Indy: Destroy, Undestroy, Use
i should change my signature to be rude to people who hate pictures of valves
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Qloof234
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Post by Qloof234 »

Midnight Synergy wrote:(I don't have a higher res version, sorry, I took this shot a little while ago)
Ah, okay.

Well, from what I can see, does indigo magic have something to do with freezing the level or controlling monsters or something?
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richmond2010
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Post by richmond2010 »

MyNameIsKooky wrote:Control is a command or a label. Nothing special, move along people. :?
Control can mean anything - Control behaviour; Control movement; and for FireFlowers/IceFlowers, control which direction to shoot.
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DEEMAN223344
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Post by DEEMAN223344 »

move along people.
The above quote explains all. We'll see who's right later.
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Post by Emerald141 »

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richmond2010
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Post by richmond2010 »

Ok, then maybe 'Control' means something else.
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^_^
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Post by ^_^ »

I guess you can control an anemy for a little time, and then it destroys?
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MyNameIsKooky
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Post by MyNameIsKooky »

"Control" has nothing to do with Indigo Magic. It is a command. The coding you see that says "ControlRetroCoily" was probably the last bit of code added before MOFI was released.
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Midnight Synergy
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Post by Midnight Synergy »

This edition of "picture of the week" comes a little earlier than usual.

It's the molecular structure of ibuprofen.

Translation: I threw my back out this week and will be minimizing "sitting at my computer" for a little while. Hope to be back with a new pic of the week on Friday the 15th.
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Technos72
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Post by Technos72 »

I can never picture that in the game. Wait. It seems to be a planet system? Is there that many planets???
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~xpr'd~
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Post by ~xpr'd~ »

MS, is that some secret message that WA3 is so awesome that anyone who plays it will need pain killers to stay sane? XD
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she/her | Sayori#2285
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janetgalle
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Post by janetgalle »

Been there..... seen that!
Hope you feel better soon.
jg
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Post by Marinus »

~xpr'd~ wrote:MS, is that some secret message that WA3 is so awesome that anyone who plays it will need pain killers to stay sane? XD
Or perhaps it means that WA3 is going to be much more expensive, so he can buy a better chair.

But seriously, Patrick I hope the pain will be over soon.
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Post by tyteen4a03 »

Marinus wrote:
~xpr'd~ wrote:MS, is that some secret message that WA3 is so awesome that anyone who plays it will need pain killers to stay sane? XD
Or perhaps it means that WA3 is going to be much more expensive, so he can buy a better chair.
:lol:

Looks interesting... any kind of those things in Wonderland?

(anyways take care)
and the duck went moo

Beep bloop
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Post by ^_^ »

tyteen4a03 wrote:
Marinus wrote:
~xpr'd~ wrote:MS, is that some secret message that WA3 is so awesome that anyone who plays it will need pain killers to stay sane? XD
Or perhaps it means that WA3 is going to be much more expensive, so he can buy a better chair.
:lol:

Looks interesting... any kind of those things in Wonderland?

(anyways take care)
Wonderland is being destroyed, and all stinkers will quickly get killed. :twisted: 8) :P
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Blast!10
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Post by Blast!10 »

Technos72 wrote:I can never picture that in the game. Wait. It seems to be a planet system? Is there that many planets???
We never know... you may be right after all!

Image

(Yes, I know it's really sloppy, and includes only Mars, Jupiter, Mercury and Venus, but... you get the point.)

Which reminds me... Gustav Holst is still above epic.

@Patrick; take care, and I hope everything sorts itself out! :)
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MyNameIsKooky
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Post by MyNameIsKooky »

Technos72 wrote:I can never picture that in the game.
It's a molecule, like MS said. It's too small to be visible. P:

I'm not sure if that's actually going to be related to something in-game or representing Patrick painfully designing line after line of code.
Technos72 wrote:Wait. It seems to be a planet system? Is there that many planets???
Random Planet wrote:Molecules are so small, IT'S FUNNY TO ME.
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Post by Emerald141 »

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Post by jozsefkoma »

I've got a idea about this power.Ibuprofen is used in some medications and coughing syrups.Because in the blitz code i found a code and it check if retro coily is frezed I think that the coils are ill and you use this power to make it good.
(I'm not an expert and i'm not sure if my opinion is correct.)
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MyNameIsKooky
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Post by MyNameIsKooky »

Emerald141 wrote:-----Next
-----If flag-True
------CreateSpellBall(ObjectX(l)-.S.ObjectY(l).0.5.-1.0.0.1.-1.-1.-99.300
------ObjectData(1.8)-1;EA
-----EndIf

----EndIf
---EndIf


--EndIf
-EndIf



End Function

I believe that was the coding for the spellball shooters from MOFI.

Function ControlRetroCoily(l)

I don't think "ControlRetroCoily" is related to indigo because indigo hasn't been defined in the code yet.

-If ObjectIndigo(l)-0
--EntityAlpha ObjectEntity(l).0.2
-Else
--EntityAlpha ObjectENtity(l).1
-EndIf

That was possibly the coding that selects Indigo Magic from a charger.

-: check if biting someone
-If ObjectIndigo(l)-0
--For j-0 To NofObjectx-1
---If ObjectType(j)-1 Or ObjectType(j)-120 Or ObjectType(j)-100 Or ObjectType(j)-110 Or ObjectType(j)-390
Checked for types of stuff that could be affected by indigo?
----If (ObjectX(l)-ObjectX(j))^2+(ObjectY(j))^2<.5
-----DestroyObject(j,8)
Position checker that destroys upon being in that position affected by variables?
----EndIf
---EndIf
--Next
-endif

-If ObjectFrozen(l)-1 Or ObjectFrozen(l)-10001 Or ObjectFrozen(l)—1
--freeze
"Freeze"s certain objects?
--If ObjectFrozen(l)-10001
---ObjectFrozen(l)-ObjectFrozen(l)+999
--Else
---ObjectFrozen(l)-10008ObjectFrozen(l)
--EndIf
No clue on this part.
My thoughts on the coding in bold.
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Post by Nobody »

CHECK IF BITING SOMEONE??? :shock:
i should change my signature to be rude to people who hate pictures of valves
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Post by MyNameIsKooky »

Nobody wrote:CHECK IF BITING SOMEONE??? :shock:
Possibly so the game doesn't glitch during an Indigo effect as the player loses.
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Post by Nobody »

It also fits in with the idea that you were actually wrong, but meh. :P

Also (to MS), even if it wasn't your original intention to make the molecular stucture of ibuprofen a planetary system, you should. Maybe... RED: Zbot Planet. GREY: Doesn't support life. GREEN: Other.
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Post by tyteen4a03 »

-If ObjectFrozen(l)-1 Or ObjectFrozen(l)-10001 Or ObjectFrozen(l)—1
--freeze
"Freeze"s certain objects?
^Nope, it is something like sleep() which pauses excution by a milliesecond (or something)
--If ObjectFrozen(l)-10001
---ObjectFrozen(l)-ObjectFrozen(l)+999
--Else
---ObjectFrozen(l)-10008ObjectFrozen(l)
--EndIf
^now THIS is the freeze bit.
and the duck went moo

Beep bloop
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Post by MyNameIsKooky »

tyteen4a03 wrote:^Nope, it is something like sleep() which pauses excution by a milliesecond
What's the point of pausing something for a millisecond? It's so insignificant. If MS wanted to delay it, then he would have put it after the coding ahead.
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Post by tyteen4a03 »

MyNameIsKooky wrote:
tyteen4a03 wrote:^Nope, it is something like sleep() which pauses excution by a milliesecond
What's the point of pausing something for a millisecond? It's so insignificant. If MS wanted to delay it, then he would have put it after the coding ahead.
Who knows. But sometimes freezing is used to create effects (e.g Magic doesn't always apply instantly)
and the duck went moo

Beep bloop
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Post by ^_^ »

Please don't talk about Indigo, i wanted to have it as a surprise in game.
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Post by tyteen4a03 »

^_^ wrote:Please don't talk about Indigo, i wanted to have it as a surprise in game.
YOU CAN NOT STOP US FROM TALKING INDIGO MUAWAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

(Spoiler Warning at title?)
and the duck went moo

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Post by ^_^ »

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Post by Pawelec »

Midnight Synergy wrote:I threw my back out this week and will be minimizing "sitting at my computer" for a little while. Hope to be back with a new pic of the week on Friday the 15th.
Patrick shown us ibuprofen model because he is ill and progress will be delayed. He is going to stay in bed.

EDIT: You can't stop think about WA3...
"Let us return to the past; it will be progress."
by Giuseppe Verdi
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