For wewa models

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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garirry
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For wewa models

Post by garirry »

When we can use customs models in the editor :?:
Last edited by garirry on Mon May 11, 2009 1:45 pm, edited 1 time in total.
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Nobody
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Post by Nobody »

When MS or someone spends a long time doing what is needed to allow them.
i should change my signature to be rude to people who hate pictures of valves
garirry
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Post by garirry »

Whaaaaat :?: (now I erased all my smiles until one : :?: )
Last edited by garirry on Mon Nov 15, 2010 1:53 am, edited 1 time in total.
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Qloof234
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Post by Qloof234 »

First off, stop spamming with smilies. It makes the forum lag for people with slow internet connections.

Second off, we do have to wait - there's a very slim chance of getting custom models in with .wop files as we have with textures, so we have to wait until Patrick makes the editor compatible with them.
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garirry
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Post by garirry »

I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
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Qwerty20000
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Post by Qwerty20000 »

garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
If you do that you'll end up in a MAV

or

Your editor will not work because of improper models and if you replace an
existing model with your new models, the editor will never be able to read that file and open the adventures you've done earlier

Get it?
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Qloof234
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Post by Qloof234 »

garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
Except that's not how it is at all. The WA Editor will MAV the moment you load a model that isn't from the original game. Even if it's from MoFI, it'll crash. Don't talk to me like I'm an idiot about something like that which I've been working with for longer than you. :|
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Post by Guppy Star »

Qloof234 wrote:
garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
Except that's not how it is at all. The WA Editor will MAV the moment you load a model that isn't from the original game. Even if it's from MoFI, it'll crash. Don't talk to me like I'm an idiot about something like that which I've been working with for longer than you. :|
that's right...
Editor shall MAV the moment you do that
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