jozsefkoma wrote:Can I make a unofficial MOFI Editor?
*reading and unbelieving*
*thinking*
*making sure nobody is looking*
*whispering*
It would be nice.
*getting excited*
It would be very nice.
*getting more excited*
It would be great.
*getting very excited*
It would be superb.
*getting unpatient*
I think you MUST make it.
*pleasing*
Make it as fast as possible.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
jozsefkoma, please post the file on 5 .zip archives, each 5 archives have 1 instalator of a part of 10 MB unnoficial mofi editor, thats would be nice xD
(I watch all days this topic)
EDIT: Or post it on MF (MediaFire)
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
The previously links don't work.
Please use this link. http://www.mediafire.com/?zpdbqktmybq148z
The problem was installer.It deleted some files before install,so I published the editor in a zip.
The editor has a major bug.
If a file don't exist or can't be load, the editor say that can't load body.b3d even if the problem is another file.
Sometimes say that can't load evergreen.3ds,but rarely the error report is correct.
Guppy Star wrote:Seems interesting qwerty, there's data of model mesh and more... Well, if jafo1015 can do something to this, the editor can be improved
I've looked through the editor in HEX before and found sections with function names and models, but I couldn't make enough sense of it to understand how to get it to accept new models. My few attempts have resulted in errors.
I seem to remember cbloopy saying, somewhere on this thread, that he was using a debugging tool to see what part of the code was being executed during an action. He seemed to change some bytes of data near the beginning of the program, but he never revealed what exactly he did and why.
needs a 12 step program for overcoming addiction to Minecraft.
All wonderland games have a Multiplayer online Conneciton Dialog!
It isn't used in game but I think it is just for blitz 3D Multiplayer connection.
I discovered that all games made with blitz 3D have this dialog window.
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OMG TELL IT TELL IT!
Thats what a stuck up person would say.
But seriously, how?
If this is a prank or joke it isnt funny DEEMAN.
Everyone wants custom models, joking/pranking about it is grade-A messed up.
But is this true that you discovered it?
if so please tell us. we've waited a looongg time for them and if this is true, you just created a whole new feature to the WA-Editor (Well its not in real terms a original feature of WAE. as they werent available.)
DEEMAN223344 wrote:Thanks!
SO far I have The Custom NPC done. (IT IS A SIGN, BEWARE.)
INSTRUSCTIONS wrote:
1. Get a model and texture and put them in the main directory
2. Make a level.
3. Compile.
4. Open, Then close player.
5. change !Sign and CUNPC to the names you gave the model and texture
6. Save.
7. MAKE BACKUPS OF THE MODEL AND KEEP THEM OUT OF THE MAIN DIRECTORY.
8. Play the level with the model.
9. A debug file will appear saying the encrypted name of the model
10. Put a backup in the main directory and name it the encrypted name (DO NOT CHANGE IT IN THE .WLV, UNDER NO CIRCUMSTANCES, YOU WILL HAVE TO REPEAT STEPS 9. AND 10.!!!)
ALL done!
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DEEMAN223344 wrote:Thanks!
SO far I have The Custom NPC done. (IT IS A SIGN, BEWARE.)
INSTRUSCTIONS wrote:
1. Get a model and texture and put them in the main directory
2. Make a level.
3. Compile.
4. Open, Then close player.
5. change !Sign and CUNPC to the names you gave the model and texture
6. Save.
7. MAKE BACKUPS OF THE MODEL AND KEEP THEM OUT OF THE MAIN DIRECTORY.
8. Play the level with the model.
9. A debug file will appear saying the encrypted name of the model
10. Put a backup in the main directory and name it the encrypted name (DO NOT CHANGE IT IN THE .WLV, UNDER NO CIRCUMSTANCES, YOU WILL HAVE TO REPEAT STEPS 9. AND 10.!!!)
ALL done!
Thanks for this!
Now I can use new models without replacing old models.
You can make models or download models from internet but don't forgot to include the word "free" when you use google to search for models.
Some of this cost real money.