The Ultimate WA Editor Hex-Editing Topic! Take A Look!

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Pawelec
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Post by Pawelec » Fri Feb 04, 2011 5:13 pm

jozsefkoma wrote:Can I make a unofficial MOFI Editor?
*reading and unbelieving*
*thinking*
*making sure nobody is looking*
*whispering*
It would be nice.
*getting excited*
It would be very nice.
*getting more excited*
It would be great.
*getting very excited*
It would be superb.
*getting unpatient*
I think you MUST make it.
*pleasing*
Make it as fast as possible. :wink:
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jozsefkoma
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Post by jozsefkoma » Fri Feb 04, 2011 8:40 pm

How to publish the unofficial editor?
In some 10MB parts or 50MB in one .exe file?
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Serlan
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Post by Serlan » Fri Feb 04, 2011 11:10 pm

jozsefkoma, please post the file on 5 .zip archives, each 5 archives have 1 instalator of a part of 10 MB unnoficial mofi editor, thats would be nice xD

(I watch all days this topic)

EDIT: Or post it on MF (MediaFire)
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
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StinkerSquad01
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Post by StinkerSquad01 » Sat Feb 05, 2011 4:59 am

WHAT.....
I cant believe no one has said,
HAPPY 50 PAGES!
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jozsefkoma
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Post by jozsefkoma » Sat Feb 05, 2011 12:21 pm

Part 1: http://www.mediafire.com/?ub17ogb3byg2a59
Part 2:http://www.mediafire.com/?du4et3wc7pz31ch
Part 3: http://www.mediafire.com/?5i28t3344xxddsm
Part 4:http://www.mediafire.com/?uj8xnw265qzj62n
Part 5: http://www.mediafire.com/?tm28pw1ukvs8zkk
Download and put all together.
Start the exe file and install it.
I work on a method to make more wops
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Guppy Star
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Post by Guppy Star » Sat Feb 05, 2011 12:28 pm

You could have made one ZIP file for all these 5 downloads
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Guppy Star
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Post by Guppy Star » Sat Feb 05, 2011 12:58 pm

It MAV's when I start editor
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jozsefkoma
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Post by jozsefkoma » Sat Feb 05, 2011 1:09 pm

Thanks for error.
I found the problem.
New Installer coming soon.
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Guppy Star
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Post by Guppy Star » Sat Feb 05, 2011 1:35 pm

Can you please explain how you made the program and send me the LOG file of how you did it and the program you used, please?
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tyteen4a03
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Post by tyteen4a03 » Sat Feb 05, 2011 3:01 pm

Simply wrap it up, and put it on mediafire. No need to split them.
and the duck went moo

Beep bloop
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Qwerty20000
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Post by Qwerty20000 » Sun Feb 06, 2011 5:36 am

jozsefkoma wrote:Thanks for error.
I found the problem.
New Installer coming soon.
Please try to make MOFI levels editable with your editor, some time later after you send the new one
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jozsefkoma
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Post by jozsefkoma » Sun Feb 06, 2011 9:04 am

The previously links don't work.
Please use this link.
http://www.mediafire.com/?zpdbqktmybq148z
The problem was installer.It deleted some files before install,so I published the editor in a zip.
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Guppy Star
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Post by Guppy Star » Sun Feb 06, 2011 9:11 am

The problem yesterday was that it couldn't load body.b3d and editing/current and archive were not there! :D
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Guppy Star
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Post by Guppy Star » Sun Feb 06, 2011 9:25 am

GOOD EDITOR! :D

Could you make models like flipbridge, icetroll, crabs, kabooms etc to work in the editor without conversion?
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jozsefkoma
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Post by jozsefkoma » Sun Feb 06, 2011 9:36 am

The editor has a major bug.
If a file don't exist or can't be load, the editor say that can't load body.b3d even if the problem is another file.
Sometimes say that can't load evergreen.3ds,but rarely the error report is correct.
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jozsefkoma
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Post by jozsefkoma » Sun Feb 06, 2011 9:36 am

Guppy Star wrote:GOOD EDITOR! :D

Could you make models like flipbridge, icetroll, crabs, kabooms etc to work in the editor without conversion?
I will try...
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Guppy Star
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Post by Guppy Star » Sun Feb 06, 2011 10:00 am

Also all mofi leveltextures are available simply and not from custom
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Qwerty20000
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Post by Qwerty20000 » Sun Feb 06, 2011 10:29 am

Well, will this part be of some help on models?
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Guppy Star
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Post by Guppy Star » Sun Feb 06, 2011 12:23 pm

Seems interesting qwerty, there's data of model mesh and more... Well, if jafo1015 can do something to this, the editor can be improved
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jozsefkoma
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Post by jozsefkoma » Thu Feb 10, 2011 7:48 pm

How to make Ice Flowers in UnOficial editor?
Just set Data1 to 1.
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jafo1015
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Post by jafo1015 » Thu Feb 10, 2011 10:03 pm

Guppy Star wrote:Seems interesting qwerty, there's data of model mesh and more... Well, if jafo1015 can do something to this, the editor can be improved
I've looked through the editor in HEX before and found sections with function names and models, but I couldn't make enough sense of it to understand how to get it to accept new models. My few attempts have resulted in errors.

I seem to remember cbloopy saying, somewhere on this thread, that he was using a debugging tool to see what part of the code was being executed during an action. He seemed to change some bytes of data near the beginning of the program, but he never revealed what exactly he did and why.
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jozsefkoma
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Post by jozsefkoma » Fri Feb 11, 2011 7:45 pm

All wonderland games have a Multiplayer online Conneciton Dialog! :shock:
It isn't used in game but I think it is just for blitz 3D Multiplayer connection.
I discovered that all games made with blitz 3D have this dialog window.
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DEEMAN223344
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Post by DEEMAN223344 » Sat Feb 12, 2011 12:38 am

I discovered how to use custom models.
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tails the fox
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Post by tails the fox » Sat Feb 12, 2011 1:12 am

OMG TELL IT TELL IT!
Thats what a stuck up person would say.
But seriously, how?
If this is a prank or joke it isnt funny DEEMAN.
Everyone wants custom models, joking/pranking about it is grade-A messed up.
But is this true that you discovered it?
if so please tell us. we've waited a looongg time for them and if this is true, you just created a whole new feature to the WA-Editor (Well its not in real terms a original feature of WAE. as they werent available.)
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boywhoflies
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Post by boywhoflies » Sat Feb 12, 2011 2:36 am

The dude actually did get custom models working. :D
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DEEMAN223344
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Post by DEEMAN223344 » Sat Feb 12, 2011 2:36 am

I already posted it.
DEEMAN223344 wrote:Thanks!
SO far I have The Custom NPC done. (IT IS A SIGN, BEWARE.)
INSTRUSCTIONS wrote: 1. Get a model and texture and put them in the main directory
2. Make a level.
3. Compile.
4. Open, Then close player.
5. change !Sign and CUNPC to the names you gave the model and texture
6. Save.
7. MAKE BACKUPS OF THE MODEL AND KEEP THEM OUT OF THE MAIN DIRECTORY.
8. Play the level with the model.
9. A debug file will appear saying the encrypted name of the model
10. Put a backup in the main directory and name it the encrypted name (DO NOT CHANGE IT IN THE .WLV, UNDER NO CIRCUMSTANCES, YOU WILL HAVE TO REPEAT STEPS 9. AND 10.!!!)
ALL done!
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jozsefkoma
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Post by jozsefkoma » Sat Feb 12, 2011 7:01 am

DEEMAN223344 wrote:I already posted it.
DEEMAN223344 wrote:Thanks!
SO far I have The Custom NPC done. (IT IS A SIGN, BEWARE.)
INSTRUSCTIONS wrote: 1. Get a model and texture and put them in the main directory
2. Make a level.
3. Compile.
4. Open, Then close player.
5. change !Sign and CUNPC to the names you gave the model and texture
6. Save.
7. MAKE BACKUPS OF THE MODEL AND KEEP THEM OUT OF THE MAIN DIRECTORY.
8. Play the level with the model.
9. A debug file will appear saying the encrypted name of the model
10. Put a backup in the main directory and name it the encrypted name (DO NOT CHANGE IT IN THE .WLV, UNDER NO CIRCUMSTANCES, YOU WILL HAVE TO REPEAT STEPS 9. AND 10.!!!)
ALL done!
Thanks for this!
Now I can use new models without replacing old models.
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Pawelec
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Post by Pawelec » Sat Feb 12, 2011 9:01 am

INSTRUSCTIONS wrote: 1. Get a model and texture and put them in the main directory
Model made with which program? Milkshape3D or something else?
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jozsefkoma
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Post by jozsefkoma » Sat Feb 12, 2011 9:09 am

You can make models or download models from internet but don't forgot to include the word "free" when you use google to search for models.
Some of this cost real money.
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Pawelec
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Post by Pawelec » Sat Feb 12, 2011 9:20 am

I meant which extension should they be. .3ds and rename them to .wd3?
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