Help Topics, Bug Reports, Feature Requests, etc.
-
Pawelec
- Rainbow Master
- Posts: 690
- Joined: Tue Jul 15, 2008 8:37 am
Post
by Pawelec » Fri Feb 04, 2011 5:13 pm
jozsefkoma wrote:Can I make a unofficial MOFI Editor?
*reading and unbelieving*
*thinking*
*making sure nobody is looking*
*whispering*
It would be nice.
*getting excited*
It would be very nice.
*getting more excited*
It would be great.
*getting very excited*
It would be superb.
*getting unpatient*
I think you MUST make it.
*pleasing*
Make it as fast as possible.

"Let us return to the past; it will be progress."
by Giuseppe Verdi
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Fri Feb 04, 2011 8:40 pm
How to publish the unofficial editor?
In some 10MB parts or 50MB in one .exe file?
-
Serlan
- Rainbow Seeker
- Posts: 295
- Joined: Sat Feb 07, 2009 3:12 pm
Post
by Serlan » Fri Feb 04, 2011 11:10 pm
jozsefkoma, please post the file on 5 .zip archives, each 5 archives have 1 instalator of a part of 10 MB unnoficial mofi editor, thats would be nice xD
(I watch all days this topic)
EDIT: Or post it on MF (MediaFire)
Click
here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
-
StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
Post
by StinkerSquad01 » Sat Feb 05, 2011 4:59 am
WHAT.....
I cant believe no one has said,
HAPPY 50 PAGES!
-
Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
Post
by Guppy Star » Sat Feb 05, 2011 12:28 pm
You could have made one ZIP file for all these 5 downloads
HAPPY TO HELP!!!
My HubProject:
Go
My Adventures:
Go
-
Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
Post
by Guppy Star » Sat Feb 05, 2011 12:58 pm
It MAV's when I start editor
HAPPY TO HELP!!!
My HubProject:
Go
My Adventures:
Go
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Sat Feb 05, 2011 1:09 pm
Thanks for error.
I found the problem.
New Installer coming soon.
-
Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
Post
by Guppy Star » Sat Feb 05, 2011 1:35 pm
Can you please explain how you made the program and send me the LOG file of how you did it and the program you used, please?
HAPPY TO HELP!!!
My HubProject:
Go
My Adventures:
Go
-
tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
-
Contact:
Post
by tyteen4a03 » Sat Feb 05, 2011 3:01 pm
Simply wrap it up, and put it on mediafire. No need to split them.
-
Qwerty20000
- Rainbow Seeker
- Posts: 242
- Joined: Fri Sep 24, 2010 8:06 am
Post
by Qwerty20000 » Sun Feb 06, 2011 5:36 am
jozsefkoma wrote:Thanks for error.
I found the problem.
New Installer coming soon.
Please try to make MOFI levels editable with your editor, some time later after you send the new one
-
Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
Post
by Guppy Star » Sun Feb 06, 2011 9:11 am
The problem yesterday was that it couldn't load body.b3d and editing/current and archive were not there!

HAPPY TO HELP!!!
My HubProject:
Go
My Adventures:
Go
-
Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
Post
by Guppy Star » Sun Feb 06, 2011 9:25 am
GOOD EDITOR!
Could you make models like flipbridge, icetroll, crabs, kabooms etc to work in the editor without conversion?
HAPPY TO HELP!!!
My HubProject:
Go
My Adventures:
Go
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Sun Feb 06, 2011 9:36 am
The editor has a major bug.
If a file don't exist or can't be load, the editor say that can't load body.b3d even if the problem is another file.
Sometimes say that can't load evergreen.3ds,but rarely the error report is correct.
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Sun Feb 06, 2011 9:36 am
Guppy Star wrote:GOOD EDITOR!
Could you make models like flipbridge, icetroll, crabs, kabooms etc to work in the editor without conversion?
I will try...
-
Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
Post
by Guppy Star » Sun Feb 06, 2011 10:00 am
Also all mofi leveltextures are available simply and not from custom
HAPPY TO HELP!!!
My HubProject:
Go
My Adventures:
Go
-
Qwerty20000
- Rainbow Seeker
- Posts: 242
- Joined: Fri Sep 24, 2010 8:06 am
Post
by Qwerty20000 » Sun Feb 06, 2011 10:29 am
Well, will this part be of some help on models?
You do not have the required permissions to view the files attached to this post.
-
Guppy Star
- Rainbow Master
- Posts: 919
- Joined: Sat Oct 16, 2010 7:20 am
Post
by Guppy Star » Sun Feb 06, 2011 12:23 pm
Seems interesting qwerty, there's data of model mesh and more... Well, if jafo1015 can do something to this, the editor can be improved
HAPPY TO HELP!!!
My HubProject:
Go
My Adventures:
Go
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Thu Feb 10, 2011 7:48 pm
How to make Ice Flowers in UnOficial editor?
Just set Data1 to 1.
-
jafo1015
- Rainbow Wonderlander
- Posts: 194
- Joined: Sat Nov 10, 2007 8:32 pm
Post
by jafo1015 » Thu Feb 10, 2011 10:03 pm
Guppy Star wrote:Seems interesting qwerty, there's data of model mesh and more... Well, if jafo1015 can do something to this, the editor can be improved
I've looked through the editor in HEX before and found sections with function names and models, but I couldn't make enough sense of it to understand how to get it to accept new models. My few attempts have resulted in errors.
I seem to remember cbloopy saying, somewhere on this thread, that he was using a debugging tool to see what part of the code was being executed during an action. He seemed to change some bytes of data near the beginning of the program, but he never revealed what exactly he did and why.
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Fri Feb 11, 2011 7:45 pm
All wonderland games have a Multiplayer online Conneciton Dialog!
It isn't used in game but I think it is just for blitz 3D Multiplayer connection.
I discovered that all games made with blitz 3D have this dialog window.
You do not have the required permissions to view the files attached to this post.
-
DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Post
by DEEMAN223344 » Sat Feb 12, 2011 12:38 am
I discovered how to use custom models.
-
tails the fox
- Rainbow Master
- Posts: 843
- Joined: Tue Sep 08, 2009 12:56 am
Post
by tails the fox » Sat Feb 12, 2011 1:12 am
OMG TELL IT TELL IT!
Thats what a stuck up person would say.
But seriously, how?
If this is a prank or joke it isnt funny DEEMAN.
Everyone wants custom models, joking/pranking about it is grade-A messed up.
But is this true that you discovered it?
if so please tell us. we've waited a looongg time for them and if this is true, you just created a whole new feature to the WA-Editor (Well its not in real terms a original feature of WAE. as they werent available.)
-
boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
Post
by boywhoflies » Sat Feb 12, 2011 2:36 am
The dude actually did get custom models working.

-
DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Post
by DEEMAN223344 » Sat Feb 12, 2011 2:36 am
I already posted it.
DEEMAN223344 wrote:Thanks!
SO far I have The Custom NPC done. (IT IS A SIGN, BEWARE.)
INSTRUSCTIONS wrote:
1. Get a model and texture and put them in the main directory
2. Make a level.
3. Compile.
4. Open, Then close player.
5. change !Sign and CUNPC to the names you gave the model and texture
6. Save.
7. MAKE BACKUPS OF THE MODEL AND KEEP THEM OUT OF THE MAIN DIRECTORY.
8. Play the level with the model.
9. A debug file will appear saying the encrypted name of the model
10. Put a backup in the main directory and name it the encrypted name (DO NOT CHANGE IT IN THE .WLV, UNDER NO CIRCUMSTANCES, YOU WILL HAVE TO REPEAT STEPS 9. AND 10.!!!)
ALL done!
You do not have the required permissions to view the files attached to this post.
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Sat Feb 12, 2011 7:01 am
DEEMAN223344 wrote:I already posted it.
DEEMAN223344 wrote:Thanks!
SO far I have The Custom NPC done. (IT IS A SIGN, BEWARE.)
INSTRUSCTIONS wrote:
1. Get a model and texture and put them in the main directory
2. Make a level.
3. Compile.
4. Open, Then close player.
5. change !Sign and CUNPC to the names you gave the model and texture
6. Save.
7. MAKE BACKUPS OF THE MODEL AND KEEP THEM OUT OF THE MAIN DIRECTORY.
8. Play the level with the model.
9. A debug file will appear saying the encrypted name of the model
10. Put a backup in the main directory and name it the encrypted name (DO NOT CHANGE IT IN THE .WLV, UNDER NO CIRCUMSTANCES, YOU WILL HAVE TO REPEAT STEPS 9. AND 10.!!!)
ALL done!
Thanks for this!
Now I can use new models without replacing old models.
-
Pawelec
- Rainbow Master
- Posts: 690
- Joined: Tue Jul 15, 2008 8:37 am
Post
by Pawelec » Sat Feb 12, 2011 9:01 am
INSTRUSCTIONS wrote:
1. Get a model and texture and put them in the main directory
Model made with which program? Milkshape3D or something else?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
-
jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
Post
by jozsefkoma » Sat Feb 12, 2011 9:09 am
You can make models or download models from internet but don't forgot to include the word "free" when you use google to search for models.
Some of this cost real money.
-
Pawelec
- Rainbow Master
- Posts: 690
- Joined: Tue Jul 15, 2008 8:37 am
Post
by Pawelec » Sat Feb 12, 2011 9:20 am
I meant which extension should they be. .3ds and rename them to .wd3?
"Let us return to the past; it will be progress."
by Giuseppe Verdi