WA - Editor Tools - Source Code Available!
WA - Editor Tools - Source Code Available!
Hey all,
This is the first part of of what will likely be an ongoing project. The WA Editor Tools 1.0 will convert all of cbloopy's WOPs as well as the Tentacle, UFO, Zbot, Scouge, and MagicMirror. Right now it will only do one file at a time, but soon will have multi-level support, as well as other tools to make hub creation easier.
Below is a link to download the zip file containing the program, updated WOP's and an installer for the .NET Framework 4.0 (necessary to run the program). If you've already downloaded the Tentacle, Zbot, Scouge, UFO, and Magic Mirror WOP' s from one of my previous posts, please replace them with the new versions contained in the zip file. The new versions have also added the TextureName modifier as well as a few other adjustments. Follow the directions in the readme.txt file to begin using the program.
UPDATED 2/19/11:
Version 1.2 is ready! This version has the following features:
1. A level converter to make use of Mysteries of Fire Islands (MOFI) objects or custom models not supported in the WA Editor. It can also reverse convert MOFI objects back to WA Editor format
2. An adventure converter, which converts multiple levels at once
3. A master.dat file editor to enter win and lose coordinates for hub adventures, and select MOFI win adventure conditions
4. A custom music selector with an expandable library
5. A hub maker, which automates converting individual adventures into hub format
6. Custom objects to automate selecting custom music and MOFI win conditions
To install, click the download link below and:
• Unzip contents of the folder and place the “WA Editor Tools” folder where you like. "C:\WA Editor v0.96" is recommended.
• The “WA Editor Tools.exe”, “Converter Data.txt” and “Default Settings.txt” files should all be in the same folder.
• Install .NET Framework 4.0 on your computer if not already installed. The Web-based .NET installer is included in the zip folder.
• Place the new WOP(Conversion) files into the "\Object Presets\MOFI(Conversion)" folder, or some other folder within the "\Object Presets\" directory
• Place the WOP(glyphs) files into the desired "\Object Presets\" directory
• Place the “WA-ET Objects” WOPs into the “\Object Presets\” directory
• Editor Tools is now ready to run.
This version also fixes a number formatting bug when using a computer set to non-English languages, and a bug using flipbridges. If you've already downloaded previous versions of this program, replace ALL the files associated with the program, not just the .exe, since the format of the .txt files have changed. Read the pdf instruction file before using, so you understand how the new features work.
EDIT 2/20/11: Fixed a bug in processing the FlipBridge. Fixed an incompatibility issue with Windows XP users. Follow the link below for the updated file.
EDIT 9/7/2013: I'm discontinuing support for this program due to not enough hours in the day and my busy life. But the source code is available for download on page 5 of this thread. Enjoy!
This is the first part of of what will likely be an ongoing project. The WA Editor Tools 1.0 will convert all of cbloopy's WOPs as well as the Tentacle, UFO, Zbot, Scouge, and MagicMirror. Right now it will only do one file at a time, but soon will have multi-level support, as well as other tools to make hub creation easier.
Below is a link to download the zip file containing the program, updated WOP's and an installer for the .NET Framework 4.0 (necessary to run the program). If you've already downloaded the Tentacle, Zbot, Scouge, UFO, and Magic Mirror WOP' s from one of my previous posts, please replace them with the new versions contained in the zip file. The new versions have also added the TextureName modifier as well as a few other adjustments. Follow the directions in the readme.txt file to begin using the program.
UPDATED 2/19/11:
Version 1.2 is ready! This version has the following features:
1. A level converter to make use of Mysteries of Fire Islands (MOFI) objects or custom models not supported in the WA Editor. It can also reverse convert MOFI objects back to WA Editor format
2. An adventure converter, which converts multiple levels at once
3. A master.dat file editor to enter win and lose coordinates for hub adventures, and select MOFI win adventure conditions
4. A custom music selector with an expandable library
5. A hub maker, which automates converting individual adventures into hub format
6. Custom objects to automate selecting custom music and MOFI win conditions
To install, click the download link below and:
• Unzip contents of the folder and place the “WA Editor Tools” folder where you like. "C:\WA Editor v0.96" is recommended.
• The “WA Editor Tools.exe”, “Converter Data.txt” and “Default Settings.txt” files should all be in the same folder.
• Install .NET Framework 4.0 on your computer if not already installed. The Web-based .NET installer is included in the zip folder.
• Place the new WOP(Conversion) files into the "\Object Presets\MOFI(Conversion)" folder, or some other folder within the "\Object Presets\" directory
• Place the WOP(glyphs) files into the desired "\Object Presets\" directory
• Place the “WA-ET Objects” WOPs into the “\Object Presets\” directory
• Editor Tools is now ready to run.
This version also fixes a number formatting bug when using a computer set to non-English languages, and a bug using flipbridges. If you've already downloaded previous versions of this program, replace ALL the files associated with the program, not just the .exe, since the format of the .txt files have changed. Read the pdf instruction file before using, so you understand how the new features work.
EDIT 2/20/11: Fixed a bug in processing the FlipBridge. Fixed an incompatibility issue with Windows XP users. Follow the link below for the updated file.
EDIT 9/7/2013: I'm discontinuing support for this program due to not enough hours in the day and my busy life. But the source code is available for download on page 5 of this thread. Enjoy!
Last edited by jafo1015 on Sat Sep 07, 2013 1:18 pm, edited 9 times in total.
- Guppy Star
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- Guppy Star
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- Joined: Sat Oct 16, 2010 7:20 am
Sorry to hear about the trouble. Did you install the .NET Framework 4.0 on your computer? The program won't run without it.Pawelec wrote:It doesn't work. It was saying "cannot find Converter Data.txt in *advenure I was trying to convert folder*", so I put it there, and now it says something about wrong entire coding.
The program needs the "Converter Data.txt" and "Default Settings.txt" to be in the same folder as the Editor Tools Program.
I've installed the program on other machines without any trouble, so I can't think of any other reasons why it wouldn't work. Take a look at the readme file and make sure your computer has the minimum requirements. Hope this clears up the trouble.
Windows XP with Service Pack 3 should be fine. x86 refers to the 32 bit architecture, so your system should be fine. I've tested it out on both Vista and Win 7, but I no longer have a working XP machine to test it out on that OS. But, as long as the .NET framework installs, it should run.
Is anyone else having problems with it?
I'll be releasing an updated version today or tomorrow with multi-level conversion. So you could wait and see if that one works for you.
Is anyone else having problems with it?
I'll be releasing an updated version today or tomorrow with multi-level conversion. So you could wait and see if that one works for you.
- jozsefkoma
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Hmmm. It appears your system is changing the "working" directory to the directory of the file you are trying to convert. Not sure why it's doing that, but I will add something to the code to fix it.
Did anyone else have this error?
EDIT: @Pawelec try the updated .exe file below and see if this fixes the problem. Just put this .exe in the same folder as the old one.
ATTACHMENT DELETED: DOWNLOAD NEW VERSION IN FIRST POST INSTEAD
Did anyone else have this error?
EDIT: @Pawelec try the updated .exe file below and see if this fixes the problem. Just put this .exe in the same folder as the old one.
ATTACHMENT DELETED: DOWNLOAD NEW VERSION IN FIRST POST INSTEAD
Last edited by jafo1015 on Sat Feb 19, 2011 5:09 pm, edited 1 time in total.
I forgot to say that I'm using polish wersion of XP SP3 and .NET Framework. But your .txt files are in UTF, which also supports polish. I don't think that it has any affect to the work of program. File names aren't using polish characters, so that's not a problem.I wrote:It doesn't work. It was saying "cannot find Converter Data.txt in *advenure I was trying to convert folder*", so I put it there, and now it says something about wrong entire coding.
Now it shows only the second error - about wrong entire coding. First issue was fixed. I REALLY WANT TO USE YOUR PROGRAM.
Thanks for help - you're amazing!
EDIT: I just realised that it looks for "Conversion Data.txt", but in folder is "Converter Data.txt".
Another EDIT: I copied and renamed. Now I have both files in program location, but it didn't fix the issue.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
The correct name of the file is "Converter Data.txt" That error message had a typing mistake (which I have now fixed). But what exactly is the error message you have now? If it is in Polish, is there an error number to go with it that I can look up? Or can you translate it for me? I'd really like to solve this problem since there are people from many countries on this forum.
EDIT: Or, is that screen shot you attached the error you speak of? If so, I think I understand the problem. It does not seem to be reading the Conveter Data file correctly. This may be due to foreign encoding issues when the program reads the file Converter Data file. There are a couple of ways to fix this, but let me know exactly what error message you get.
EDIT: Or, is that screen shot you attached the error you speak of? If so, I think I understand the problem. It does not seem to be reading the Conveter Data file correctly. This may be due to foreign encoding issues when the program reads the file Converter Data file. There are a couple of ways to fix this, but let me know exactly what error message you get.
Thanks. I think the problem is with the character I'm using to separate the data in that file. Here are a couple of modifications. Try ver 1.1.2 first, if that doesn't work, then try ver 1.1.3 with the new Converter Data.txt file.
ATTACHMENTS DELETED: DOWNLOAD THE NEW VERSION FROM THE FIRST POST
ATTACHMENTS DELETED: DOWNLOAD THE NEW VERSION FROM THE FIRST POST
Last edited by jafo1015 on Sat Feb 19, 2011 5:11 pm, edited 1 time in total.
I'm very sad 'cause it's still not working...
*Thinking*
He is making program for me only and thanks for it. Strange. I like this guy.
EDIT: I MADE IT WORK!!! IN POLAND WE SEPARATE DECIMAL FRACTIONS BY COMAS, NOT BY DOTS!
BTW, sorry to say that, but even 1.1.0 is works now. I'm sorry that your work wasn't necessary at all, BUT I THANK YOU VERY MUCH FOR YOUR INTRESTING!!!
*Thinking*
He is making program for me only and thanks for it. Strange. I like this guy.
EDIT: I MADE IT WORK!!! IN POLAND WE SEPARATE DECIMAL FRACTIONS BY COMAS, NOT BY DOTS!
BTW, sorry to say that, but even 1.1.0 is works now. I'm sorry that your work wasn't necessary at all, BUT I THANK YOU VERY MUCH FOR YOUR INTRESTING!!!
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- tails the fox
- Rainbow Master
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- Joined: Tue Sep 08, 2009 12:56 am
Um Exuse me, BUt i Have A Problem with this.
I Seccessfully convert levels i want to use with this.
Problem is, (If its a problem)
Will this be compatable with the old user "Cbloopy"'s MOFI Level Converter objects?
If so Is it compatable with being in the MOFI hub?
Because i tried to test out MOFI NON CONVERTER objects, With the level converter ones and yours, i put the level (Converted only with yours)
as the hub and deleted the other hub data (.wlvs/Levels .dia/Dialogs.etc)
But it MAVS when i click start.
Is this a error? or is it just not compatable?
I Seccessfully convert levels i want to use with this.
Problem is, (If its a problem)
Will this be compatable with the old user "Cbloopy"'s MOFI Level Converter objects?
If so Is it compatable with being in the MOFI hub?
Because i tried to test out MOFI NON CONVERTER objects, With the level converter ones and yours, i put the level (Converted only with yours)
as the hub and deleted the other hub data (.wlvs/Levels .dia/Dialogs.etc)
But it MAVS when i click start.
Is this a error? or is it just not compatable?
@ Pawelec
LOL!!!!
I'm so glad it works for you now! Don't feel bad, my modifications didn't take that long to do. I'll include 2 versions of that file since I know other countries use a comma instead of a dot as well. Or perhaps there's something I can code to "force" the program to use English format.
Anyway, have fun making adventures!
LOL!!!!
I'm so glad it works for you now! Don't feel bad, my modifications didn't take that long to do. I'll include 2 versions of that file since I know other countries use a comma instead of a dot as well. Or perhaps there's something I can code to "force" the program to use English format.
Anyway, have fun making adventures!
Didn't I make too much panic?
I would check the number format earlier.
Anyway, I made crazy level with tentacles.
NOW WE HAVE ALL MOFI IN THE EDITOR...
...maybe. I just realised that MOFI supports more types of hats for stinkers. We can't get them using normal .WOP. They should look great in my marine adventures!
I would check the number format earlier.
Anyway, I made crazy level with tentacles.
NOW WE HAVE ALL MOFI IN THE EDITOR...
...maybe. I just realised that MOFI supports more types of hats for stinkers. We can't get them using normal .WOP. They should look great in my marine adventures!
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
Yes, this program IS compatible with cbloopy's MOFI(conversion) objects.tails the fox wrote:Um Exuse me, BUt i Have A Problem with this.
I Seccessfully convert levels i want to use with this.
Problem is, (If its a problem)
Will this be compatable with the old user "Cbloopy"'s MOFI Level Converter objects?
The level files it makes should also be usable in a hub. I'm not sure why it would MAV. The hub adventure would still require a 1.wlv to be the "starting level" where the player starts at the same x and y coordinates every time (i forget what those coordinates are right now.)tails the fox wrote:If so Is it compatable with being in the MOFI hub?
Because i tried to test out MOFI NON CONVERTER objects, With the level converter ones and yours, i put the level (Converted only with yours)
as the hub and deleted the other hub data (.wlvs/Levels .dia/Dialogs.etc)
But it MAVS when i click start.
Is this a error? or is it just not compatable?
I'll test it out and see.
- tails the fox
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- tails the fox
- Rainbow Master
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- Joined: Tue Sep 08, 2009 12:56 am
Thanks,jafo1015 wrote:Yes, this program IS compatible with cbloopy's MOFI(conversion) objects.tails the fox wrote:Um Exuse me, BUt i Have A Problem with this.
I Seccessfully convert levels i want to use with this.
Problem is, (If its a problem)
Will this be compatable with the old user "Cbloopy"'s MOFI Level Converter objects?
The level files it makes should also be usable in a hub. I'm not sure why it would MAV. The hub adventure would still require a 1.wlv to be the "starting level" where the player starts at the same x and y coordinates every time (i forget what those coordinates are right now.)tails the fox wrote:If so Is it compatable with being in the MOFI hub?
Because i tried to test out MOFI NON CONVERTER objects, With the level converter ones and yours, i put the level (Converted only with yours)
as the hub and deleted the other hub data (.wlvs/Levels .dia/Dialogs.etc)
But it MAVS when i click start.
Is this a error? or is it just not compatable?
I'll test it out and see.
I really want to use these objects.
@ Tails the Fox
The converted folder worked fine for me as a hub. Remember that level 1 must start at coordinates 37,8. Also, I don't have Zbots and UFO's figured out all the way. They will sometimes MAV if they are trapped behind a wall. See this thread http://pcpuzzle.com/forum/viewtopic.php?t=21963 for more details on UFOs and Zbots.
The converted folder worked fine for me as a hub. Remember that level 1 must start at coordinates 37,8. Also, I don't have Zbots and UFO's figured out all the way. They will sometimes MAV if they are trapped behind a wall. See this thread http://pcpuzzle.com/forum/viewtopic.php?t=21963 for more details on UFOs and Zbots.
- tails the fox
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- Qwerty20000
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Does it MAV the MOFI player or do the objects not convert? Also, if you could you attach the .wlv file you are having trouble with (before converting) it will help me troubleshoot the problem. And, do you mean cbloopy's converter program or his WOPs?Qwerty20000 wrote:After I convert using yours and then if I use cbloopy's it doesn't work!
- tails the fox
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