3 Ways You Can Literally Fail in the Hub of the Classic WA

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md
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3 Ways You Can Literally Fail in the Hub of the Classic WA

Post by md » Sat Apr 16, 2011 7:47 pm

A long time ago, I found some ways that you can fail in the hub of the classic Wonderland Adventures game (but forgot to post). :lol: Anyway, I found 3 ways:
  • 1. In the sewers, when you first visit, there's a path of collapsing bridges. You can just step on the first one, and go back and then your stuck! :lol:

    2. In the Lazy Leaf Forest, where you first learn "POP" in the area where there's "POP" on the hub, you can press the bridge button to activate the bridges, walk to the second or third bridge on the path, use Pop to power down the other bridges, then your stuck, and if you reactivate the bridges, you'd just kill yourself. :lol:

    3. In the same area of number 2 and the same idea, instead of using POP to power down the other bridges, yousimple walk on any one of the 4 bridges and press the button and you've just simple failed and killed yourself on the hub! :lol:
I haven't found any for WA MOFI. :(

If anyone finds any more, your free to post them here (WA or WA MOFI)! :D
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Post by Emerald141 » Sat Apr 16, 2011 8:10 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sat Apr 16, 2011 8:12 pm

Emerald141 wrote:4. Use one of the Shards after Wonderland is drained of color.
You can't, because when you try to, it says "The shard makes a dull sound. Something is wrong."
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Post by jozsefkoma » Sat Apr 16, 2011 8:23 pm

Are many ways to do that in Wa but in MOFI I didn't find any way.
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Post by Emerald141 » Sat Apr 16, 2011 10:42 pm

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Post by Kilicool64 » Sun Apr 17, 2011 9:05 am

In WA you can also get stuck by using your last blink charge to diagonally blink inside Cedrick-In-The-Morning's tent or by using the cheat code in "The red shard" before taking the shard.


I also found two ways to get stuck in MOFI.

First, if you cheat the adventure where Morklin gives you the magic gloves before picking them up, you won't be able to blink across the islands a bit later in the game.

Second, after the ice trolls attacked the stinker camp, Ace won't stand in front of the cave until you talk to that green rainbow magic student. If you enter the cave, you'll be trapped inside it.

Plus, you can make it impossible to get all 100 regular gold stars by cheating the adventure in the jungle where you find the first floing orb before picking it up.
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Post by Muzozavr » Sun Apr 17, 2011 10:54 am

If you activate wall-blinking in WA1 (I think it was Ctrl+B) then you get some neat tricks but you can also fail in some stupid ways.

One thing I remember is that with wallblinking you can skip every single adventure in The Void (aside from "The Purple Shard") by blinking past the gates one by one. If you do so, you won't be able to get back to The Void and complete the remaining adventures.
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Post by LittleZbot » Mon Apr 18, 2011 8:22 pm

Kilicool64 wrote: I also found two ways to get stuck in MOFI.

First, if you cheat the adventure where Morklin gives you the magic gloves before picking them up, you won't be able to blink across the islands a bit later in the game.
I believe that there is a special code in the game that gives you the gloves even if you cheat it. ;)
Kilicool64 wrote: Second, after the ice trolls attacked the stinker camp, Ace won't stand in front of the cave until you talk to that green rainbow magic student. If you enter the cave, you'll be trapped inside it.
I've done that before.
Kilicool64 wrote: Plus, you can make it impossible to get all 100 regular gold stars by cheating the adventure in the jungle where you find the first floing orb before picking it up.
That adventure is uncheatable. :wink:
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Post by Emerald141 » Tue Apr 19, 2011 12:23 am

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Post by Guppy Star » Tue Apr 19, 2011 3:45 am

Blink to an island in the beach with only 1 power left will also trap you!!!
Provided the island doesn't have blink!!!
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Post by MyNameIsKooky » Tue Apr 19, 2011 3:47 am

Every island in a hub area with blink would have blink on it, I'm pretty sure. MS is careful about these things.
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Post by billy bob » Wed May 11, 2011 1:56 pm

This post has been deleted. Or rather, has been changed to what it is now.
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Post by Master Wonder Mage » Wed May 11, 2011 10:22 pm

In MOFI, when you are at the wonderfalls, after you rediscover Morklin and co., you can kill one of the springing wee stinkers if you run fast enough.
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Post by yot yot5 » Mon Jun 06, 2011 10:37 am

At the small jungle temple (loopy's secrets), after opening up the bridge, walk onto the island (don't go inside) and walk off the island. when walking off the bridge will collapse and you will die.
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Post by Guppy Star » Mon Jun 13, 2011 8:49 am

You can get 1 indigo shards before the thwart if you click answers instantly for MORKLIN's dialogue and SW going. I've tried it and found out that if you use the teleportshard system!

1) If you press shard1, it tells you messed up with the sequence
2) If you press shard2, it tells you messed up with the sequence
3) You can't press both
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Post by LittleZbot » Mon Jun 13, 2011 11:07 pm

If I am correct, I believe you mean that if you are fast enough, you can grab the Indigo shard before the thwart does. I did this once.
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Post by wonderlandfun » Tue Jul 05, 2011 11:15 am

In WA, at Jedlic's house, if you stand in Jedlic's door right before it closes you are stuck in the door and the game ends in the hub.
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Post by Master Wonder Mage » Tue Jul 05, 2011 12:12 pm

Welcome to the forum, wonderlandfun. That actually doesn't quite work because there is a button inside the house you can press to get back out again.
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Post by LexieTheFox » Tue Jul 05, 2011 12:44 pm

Master Wonder Mage wrote:Welcome to the forum, wonderlandfun. That actually doesn't quite work because there is a button inside the house you can press to get back out again.
I think he was refering to how you die.
Its possible for that to happen. if you track jeldic right as he goes in, the door will slam your character in, killing them.
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Post by Master Wonder Mage » Tue Jul 05, 2011 1:06 pm

Except that doesn't happen.
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Post by MyNameIsKooky » Tue Jul 05, 2011 3:29 pm

Master Wonder Mage wrote:Except that doesn't happen.
Yes it does. I've done it before. You have to stand next to the door. When Jedlic opens it, the door will slam into you and you will die.
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Post by wonderlandfun » Tue Jul 05, 2011 9:36 pm

Thanks for the welcomes. I'm sorry for the misclarification, I was referring to how you could die in the hub.
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Post by billy bob » Tue Jul 26, 2011 1:11 pm

There are two in the cave near Jedlic's Windmill.

When you finish the second adventure you can quickly overtake one Wee Stinker or two Wee Stinkers, either way trapping you.

When you finish the second adventure you can talk to Pootsy from below then quickly run to the Wee Stinkers then talk to Pootsy again (from behind) then follow the Wee Stinkers' path overtaking one or not, either way a Wee Stinker will die.
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Post by billy bob » Thu Jul 28, 2011 1:07 pm

If you're looking for my list, it has been moved to here.
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Post by dig 222 » Tue Aug 02, 2011 9:05 am

Near the duck pond i used a spring then i crashed into a duck and died.
:lol:
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Post by billy bob » Tue Aug 02, 2011 10:44 am

Where is the duck pond?
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dig 222
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Post by dig 222 » Tue Aug 02, 2011 10:44 am

...on meh custom level i fixed that now though.
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Post by billy bob » Tue Aug 02, 2011 10:48 am

It isn't in the hub. We are finding ways to fail in the hub (not adventures).
Title wrote:3 Ways You Can Literally Fail in the Hub of the Classic WA
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dig 222
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Post by dig 222 » Tue Aug 02, 2011 10:53 am

oh.
FAIL
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Post by billy bob » Mon Nov 07, 2011 8:52 pm

Isn't it possible to fail by having no inventory space when you need to collect an item?

Isn't it possible to fail by spending too many of your coins on refilling your lamp?
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