A long time ago, I found some ways that you can fail in the hub of the classic Wonderland Adventures game (but forgot to post). Anyway, I found 3 ways:
1. In the sewers, when you first visit, there's a path of collapsing bridges. You can just step on the first one, and go back and then your stuck!
2. In the Lazy Leaf Forest, where you first learn "POP" in the area where there's "POP" on the hub, you can press the bridge button to activate the bridges, walk to the second or third bridge on the path, use Pop to power down the other bridges, then your stuck, and if you reactivate the bridges, you'd just kill yourself.
3. In the same area of number 2 and the same idea, instead of using POP to power down the other bridges, yousimple walk on any one of the 4 bridges and press the button and you've just simple failed and killed yourself on the hub!
I haven't found any for WA MOFI.
If anyone finds any more, your free to post them here (WA or WA MOFI)!
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
In WA you can also get stuck by using your last blink charge to diagonally blink inside Cedrick-In-The-Morning's tent or by using the cheat code in "The red shard" before taking the shard.
I also found two ways to get stuck in MOFI.
First, if you cheat the adventure where Morklin gives you the magic gloves before picking them up, you won't be able to blink across the islands a bit later in the game.
Second, after the ice trolls attacked the stinker camp, Ace won't stand in front of the cave until you talk to that green rainbow magic student. If you enter the cave, you'll be trapped inside it.
Plus, you can make it impossible to get all 100 regular gold stars by cheating the adventure in the jungle where you find the first floing orb before picking it up.
If you activate wall-blinking in WA1 (I think it was Ctrl+B) then you get some neat tricks but you can also fail in some stupid ways.
One thing I remember is that with wallblinking you can skip every single adventure in The Void (aside from "The Purple Shard") by blinking past the gates one by one. If you do so, you won't be able to get back to The Void and complete the remaining adventures.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Kilicool64 wrote:
I also found two ways to get stuck in MOFI.
First, if you cheat the adventure where Morklin gives you the magic gloves before picking them up, you won't be able to blink across the islands a bit later in the game.
I believe that there is a special code in the game that gives you the gloves even if you cheat it.
Kilicool64 wrote:
Second, after the ice trolls attacked the stinker camp, Ace won't stand in front of the cave until you talk to that green rainbow magic student. If you enter the cave, you'll be trapped inside it.
I've done that before.
Kilicool64 wrote:
Plus, you can make it impossible to get all 100 regular gold stars by cheating the adventure in the jungle where you find the first floing orb before picking it up.
That adventure is uncheatable.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
At the small jungle temple (loopy's secrets), after opening up the bridge, walk onto the island (don't go inside) and walk off the island. when walking off the bridge will collapse and you will die.
You can get 1 indigo shards before the thwart if you click answers instantly for MORKLIN's dialogue and SW going. I've tried it and found out that if you use the teleportshard system!
1) If you press shard1, it tells you messed up with the sequence
2) If you press shard2, it tells you messed up with the sequence
3) You can't press both
If I am correct, I believe you mean that if you are fast enough, you can grab the Indigo shard before the thwart does. I did this once.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
Master Wonder Mage wrote:Welcome to the forum, wonderlandfun. That actually doesn't quite work because there is a button inside the house you can press to get back out again.
I think he was refering to how you die.
Its possible for that to happen. if you track jeldic right as he goes in, the door will slam your character in, killing them.
When you finish the second adventure you can quickly overtake one Wee Stinker or two Wee Stinkers, either way trapping you.
When you finish the second adventure you can talk to Pootsy from below then quickly run to the Wee Stinkers then talk to Pootsy again (from behind) then follow the Wee Stinkers' path overtaking one or not, either way a Wee Stinker will die.