Technos72 wrote:wait what does wg stand for and where is it located in the MOFI game folder?
wg.exe is the Wonderland Application.You open it every time you play Wonderland Adventures.
About this hack:
I think is better to activate the Time Back option before ending the first pop level.
Damn. Demo 3 is delayed because I haven't realized brr can completely destroy fire flowers on n amount of HP in he MOFI engine until now, which changes everything for the last test. Sorry
Ok I'm thinking I'm just about done with Demo 3, if things go smoothly it will be released today. I just have to make a new loading screen and a few more simple things.
Anyway I'm working on a few of the levels for Demo 4 that will be released at the start of August if I do at least one level a day and go with the flow. This section is the orange Windy Hills test center focusing on POW. I don't have to convert levels many many times until the processing of Demo 5 because POW works great in the WA editor and doesn't create or use any other objects. Like how the Grow magic creates flora objects. I'll stop process after working on four levels for the Caption Contest winner xprd. Then I'll resume on July 15th.
Want a screenshot?
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I was replaying the yellow levels in demo 3 and found that you put the 15th purple adventure in place of the 15th yellow adventure! Could you reupload the 15th yellow adventure so I could can play it? Thanks.
1-8 : "Snowman" from Super Smash Bros Brawl (Earthbound series)
9-16 : Alejandro instrumental version by Lady Gaga
the rest : "Cavernous Mythology" from Runescape soundtrack
I had completely forgotten about playing your hub, Technos! I actually got stuck in a dark adventure of the Pop Tests, I can't remember the number, but now I'm starting to do it again!
I have to say, this is one of the best hubs I've played, it's very fun! Keep up the great work!
Demo 4 was supposed to be released tomorrow, truth is it feels kind of stressing trying to make a level each day, it kind of chomping my free time off. Also Minecraft is free when you purchase the humble indie bundle until august 14th and I really want to play it since I got the bundle. Also I don't like the random errors popping up as well as the lame-o MAVs popping up too each day.
So here I am stalling the project again. But don't worry, I'll finish it soon. If it's still stalled after Halloween, go ahead and complain. I leave you with another screenshot
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Since I'm kind of bored with a part in the full version of SKB, and have almost nothing to do, I'll try getting back to this after a month of stalling. I'll have to look through the levels I've done so far so that I get a good difficulty and complexity for the next ones. I'll try to finish this at the end of this month and will be sure to finish at least a few within a weekend.
Has anyone else noticed that in test chamber 15 of Wasteland, the arrow puts you in the water?
EDIT: Is test 18 in the Wasteland even possible? I got to the room where the huge fireflower pops up right behind you but can't get to the yellow button. And in test 18 in the Void, I'm having trouble with the ultrafast chomper. Plus, in test 17 of the Void, I walked and Blinked everywhere, but can't get the last fire gate to go down:
EDIT2: Already finished Void 18. But in Foggy Montains 19 I noticed that there are 2 arrows at the start that take you to different parts of the adventure, and ctrl+F12 doesn't work. The cheat code works fine on other adventures, though.
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