
I got inspired to create my next adventure when I heard some music from some of the games I liked the most when I was child, and they're games I would very gladly replay.
Ok, here is the list of the music files in the pack:
Hex Value: 96 OGG #: 150: DK64: Frantic Factory
Hex Value: 97 OGG #: 151: DK64: Crystal Cave
Hex Value: 98 OGG #: 152: DK64: Fungi Forest
Hex Value: 99 OGG #: 153: DK64: Army Dillo Rematch (Boss Theme)
Hex Value: 9A OGG #: 154: DK64: King Kut-Out (Boss Theme)
Hex Value: 9B OGG #: 155: Banjo-Tooie: Cloud Cuckooland
Hex Value: 9C OGG #: 156: Banjo-Tooie: Weldar, Visually Impaired Welding Torch (Boss Theme)
Hex Value: 9D OGG #: 157: Banjo-Tooie: Atlantis (Underwater Theme)
Hex Value: 9E OGG #: 158: Banjo-Tooie: Hailfire Peaks (Lava Side, Lava Theme)
Hex Value: 9F OGG #: 159: Banjo-Tooie: Hailfire Peaks (Ice Side, Ice Theme)
Hex Value: A0 OGG #: 160: Banjo-Tooie: Hailfire Peaks (Both Sides' Themes Combined. Believe me, it's awesome.)
Hex Value: A1 OGG #: 161: Banjo-Kazooie: Treasure Trove Cove (Beach Theme)
Hex Value: A2 OGG #: 162: FTL: The Last Stand (Enemy Base Theme, could be fit for bosses as well)
Hex Value: A3 OGG #: 163: Bit. Trip Runner: Impetus
Hex Value: A4 OGG #: 164: Bit. Trip Runner: Strength
Hex Value: A5 OGG #: 165: Bit. Trip Runner: Tenacity
Hex Value: A6 OGG #: 166: Bit. Trip Runner: Conviction
Hex Value: A7 OGG #: 167: Bit. Trip Runner: Triumph
Hex Value: A8 OGG #: 168: Bit. Trip Runner: Fortitude
Hex Value: A9 OGG #: 169: FTL: Federation
Hex Value: AA OGG #: 170: Bit. Trip Beat: Transition (Chiptune Theme)
Hex Value: AB OGG #: 171: FEZ: Compass (Coastal Theme)
Hex Value: AC OGG #: 172: FEZ: Beacon (Beach/Coastal Theme)
Hex Value: AD OGG #: 173: FEZ: Majesty (Town/City Theme)
Hex Value: AE OGG #: 174: Bit. Trip Void: Ego (Fitting for mysterious places and dark places as well.)
Hex Value: AF OGG #: 175: Bit. Trip Void: Super Ego (This one is much cheerier than Ego.)
Hex Value: B0 OGG #: 176: Bit. Trip Flux: Epiphany (NOTE: All Bit. Trip Flux OGG's are about 6 minutes long. If you want the best parts of the music, use in successive levels or a big level.)
Hex Value: B1 OGG #: 177: Bit. Trip Flux: Perception
Hex Value: B2 OGG #: 178: Bit. Trip Flux: Catharsis (Generally peaceful. Near the end it gets epic.)
Hex Value: B3 OGG #: 179: Bit. Trip Beat: Descent
Hex Value: B4 OGG #: 180: Bit. Trip Beat: Growth
Hex Value: B5 OGG #: 181: TBoI: Penance (Suiting for haunted houses or creepy places of sorts.)
Hex Value: B6 OGG #: 182: TBoI: Crusade (Boss music, also suitable for chases as well.)
Hex Value: B7 OGG #: 183: TBoI: Unholy Assault (Boss music, suitable for chases as well.)
Hex Value: B8 OGG #: 184: FEZ: Nature (Calm, Natural Theme)
For the custom music to work, you must extract the ogg files into the WAEditor/Data/Music folder.
Please let me know if these files' numbers overlap with any other music packs. Enjoy!

V8 LINK:
http://www.mediafire.com/?e2g2zhdh0k7za20
Please keep in mind that these songs are by no means MINE! They belong to their respective composers and companies.
I will also use these in my upcoming adventures. Feel free to use them yourselves.
