Forty-Sixth Adventure: Rainbow Coin Hunt

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Emerald141
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Forty-Sixth Adventure: Rainbow Coin Hunt

Post by Emerald141 » Sun Jan 01, 2012 2:11 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jan 01, 2012 2:15 am

I'm missing rainbowcoin.bmp
Emerald141
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Post by Emerald141 » Sun Jan 01, 2012 2:17 am

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TheThaumaturge
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Post by TheThaumaturge » Sun Jan 01, 2012 2:31 am

Yay, I'll play this as soon as I'm back from the New Year's event. :)
Into The Rainbow!

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jan 01, 2012 3:09 am

This adventure could really use a Spy-Eye, especially for the rotating transporter puzzle.

Here's my feedback on what I played so far. I haven't completed it yet.

West: Decent, but it seems to me like you're really starting to overuse these rotating transporter puzzles.
Southwest: Good Spikeyball redirection puzzle!
South: Nice ice puzzle.
Southeast: Avoiding TollGates is interesting, but did you really need to have THREE Chompers? It was frustrating. Just one Chomper would have been better.
East: I haven't seen an ice/bridge puzzle like this before. Great!
Northeast: I JUST LOVE DYING EVERY TWO SECONDS.
North: I haven't gotten the Magic Gloves yet.
Northwest: That quiz is just so unfair, especially since you don't know what answer(s) you got wrong. I don't even pay attention to half the things he mentioned, like the number of Rainbow coins in the room. Also, what "labyrinth demo" was he talking about? The one in WA1? THIS IS WHY I STOPPED PUTTING MR. BILLBOARD IN MY ADVENTURES!!!!!!!!!!111
Emerald141
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Post by Emerald141 » Sun Jan 01, 2012 3:19 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jan 01, 2012 3:46 am

I beat it. Pesky Chompers.

Near the end there, were you mocking my old puzzle style? :evil: :lol:
Emerald141
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Post by Emerald141 » Sun Jan 01, 2012 5:53 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jan 01, 2012 8:32 pm

It was decent. You're certainly getting better than you were, though.

It seems to me like you're using monsters to make an otherwise easy section difficult, and not the good kind of difficult either, like in the TollGate and Magic areas of this adventure. Instead of adding monsters, make the actual puzzle require more thinking and/or planning. If you can do this, then I think you'll become a much more appealing designer overall. :wink:
Emerald141
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Post by Emerald141 » Sun Jan 01, 2012 8:42 pm

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Nobody
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Post by Nobody » Sun Jan 01, 2012 8:55 pm

I didn't find the Tollgate area frustrating, I thought it forced you to be strategic in picking your path.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jan 01, 2012 9:05 pm

I'm fine with you using monsters; Just don't use a bunch of them to make an otherwise easy puzzle hard (i.e. fake difficulty). When puzzles are like that, it often ends up more annoying than fun.
Nobody wrote:I didn't find the Tollgate area frustrating, I thought it forced you to be strategic in picking your path.
It did, but having three Chompers was a bit unforgiving.
ab-47
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Post by ab-47 » Mon Jan 02, 2012 8:01 am

it seems I can't figure out one of the questions right.
I mean:
Q1:Rainbow coin hunt
Q2:he wanted the glow gem for himself
Q3:race for the temple
Q4:Eight? (can you tell what is this demo labyrinth plz., so I could play it)
Q5:By simply walking through it
Q6:twelve
Q7:You
Q8:Eight
Q9:the teleport agency
Q10:escape from the HQ's

Help? :(
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jan 02, 2012 8:07 am

Emerald141 wrote:Answers to the quiz:
1: Rainbow Coin Hunt
2: He thought I would destroy everything.
3: Race for the Temple
4: Three. The Labyrinth demo is the one in Chrasmist in Wondertown, where the guy in the center wants you to purchase the full version.
5: By walking through it
6: Twelve ((100-4)/8=12)
7: Emerald
8: Eight (duh)
9: WTA
10: Chomper Cave
ab-47
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Post by ab-47 » Mon Jan 02, 2012 8:26 am

thank you!
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Emerald141
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Post by Emerald141 » Mon Jan 02, 2012 3:01 pm

Last edited by Emerald141 on Fri Sep 02, 2022 5:31 am, edited 1 time in total.
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Nobody
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Post by Nobody » Thu Jan 05, 2012 6:16 pm

Emerald141 wrote:I have updated this adventure with the following changes:
-The magic area only has one Chomper now.
YAY.
-The tollgate area only has one Chomper now.
AWW.
-There is a Spy-Eye at the beginning.
-The duck will restart the quiz immediately when you get a question wrong.
-Some of the duck's questions have had further hints added so as to make them easier.
YAY.

I believe you will find this version substantially less frustrating.
My comments in bold. Not that you have reason to care about them.
i should change my signature to be rude to people who hate pictures of valves
Emerald141
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Post by Emerald141 » Sat Jan 07, 2012 2:45 pm

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