Finally! I beat procrastination and laziness to complete this adventure for you guys. As usual, it will require my music pack, which can be found here.
After helping that stinker in the sewer system, you are finally close to your destination, the City Hall being just in sight. Can you get to The Mayor in time?
Also, there's a major plot twist at the end. All the foreshadowing will be explained in the next adventure, which will contain tons of storyline.
Alright guys, enjoy!
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Last edited by TheThaumaturge on Sat Mar 24, 2012 7:28 pm, edited 1 time in total.
Dragonturtle puzzle: Great glitch! The puzzle itself was clever too, but I only needed three Dragon Turtles (but I ended up accidentally destroying one via spring, so I guess it doesn't count ).
Scritter puzzle: I liked this puzzle more than I usually like Scritter puzzles. Maybe it's because everything fell into place exactly the way I wanted it to.
Fireflower fight:
Button Popping from ice: Frustrating...
Brr lakes: Good, but I think you're starting to use these TOO much.
Adventure spoilers wrote:I've reached Dean and his murdering me seems to be unavoidable... what do I do?
MyNameIsKooky wrote:Dragonturtle puzzle: Great glitch! The puzzle itself was clever too, but I only needed three Dragon Turtles (but I ended up accidentally destroying one via spring, so I guess it doesn't count ).
The puzzle was actually an accident, at first I didn't mean it to be that way but when the dragonturtle swam after being hit by the spring, my light bulb lit up.
Scritter puzzle: I liked this puzzle more than I usually like Scritter puzzles. Maybe it's because everything fell into place exactly the way I wanted it to.
Believe me, it took me many tries to get some of the scritters to go the right way.
Fireflower fight:
Button Popping from ice: Frustrating...
Sorry, I was running out of ideas.
Brr lakes: Good, but I think you're starting to use these TOO much.
Yeah, I wasn't going to use any, but I was running out of ideas on that last floor so I just threw them in. :3
Adventure spoilers wrote:I've reached Dean and his murdering me seems to be unavoidable... what do I do?
Adventure Spoilers wrote:You are supposed to die. It will all be explained in the next one.
Wait, so you're saying that there's no star? NOOOO! I CAN'T LIVE WITH A BIG, FAT, RED "NO" FOREVER ON MY ADVENTURE LIST!
I thought Dean killing you was a bad ending or something. Perhaps you should have made it clearer that the adventure was supposed to end that way. IIRC, executing CMD 7 while the player is dying will make him alive and intact. Perhaps you should've made it so that the player gets CMD 7'd into a room with the star after he dies.
BTW, I found a glitch: You can talk to Guttenburg (is that his name?) over and over again for infinite coins after rescuing Sammy_Bro and Master Wonder Mage.
Wait, so you're saying that there's no star? NOOOO! I CAN'T LIVE WITH A BIG, FAT, RED "NO" FOREVER ON MY ADVENTURE LIST!
I thought Dean killing you was a bad ending or something. Perhaps you should have made it clearer that the adventure was supposed to end that way. IIRC, executing CMD 7 while the player is dying will make him alive and intact. Perhaps you should've made it so that the player gets CMD 7'd into a room with the star after he dies.
BTW, I found a glitch: You can talk to Guttenburg (is that his name?) over and over again for infinite coins after rescuing Sammy_Bro and Master Wonder Mage.
Oops. I didn't know that. His name is Rudderford.
As for the spoilers:
Oh. I didn't know that either. I'll try to do that and maybe leave a little more for you to speculate on what wil happen next. Thanks, Kooky!
I dunno if the CMD 7 technique will actually work, but I think I saw it happen before in one of Master Wonder Mage's adventures.
EDIT:
TheThaumaturge wrote:His name is Rudderford.
Oh, right. I've clearly been studying too much World History recently. Surely there's a stinker named Johann Guttenburg who invented the movable type printing press...
Yes, the command 7 technique does work. I really think you should use it, at least so that we can know if we got gold or not. Also, it doesn't make sense for him to do so much running, and then be able to instantly kill you. Maybe he likes his cape to much?
Sorry I delayed this so much, but I have a question:
SPOILERS wrote: I'm not really sure how to make the CMD 7 technique work. Do I release a dragonturtle that will step on a CMD 7 button before you get killed? Or is there another way?
Ok, what's happening now is that if I place the kill command before the teleport command for the NPC to step on, it kills you but doesn't teleport you. If I place the teleport command first then it does teleport you but doesn't kill you. Am I doing something wrong?
I think the fire trap would be much more convinient, since I can't seem to be able to fit the spikeyball and spring anywhere. I'll try now. Thanks guys!
I think your original method will actually work. If you were using CMD 5 Data1 -1, then you were probably destroying the General Command that activated CMD 7. Try setting the ID of that General Command to something other than -1.
After a seriously long hiatus from the Editor, I just finished remaking this adventure's ending. The new adventure is now attached. Now I can start working on my next one. Hope you guys enjoy!