Original Character Designs For The Classic Trilogy

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jdl
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Original Character Designs For The Classic Trilogy

Post by jdl »

I thought this would be fun so why not?

Let's see if we can come up with original characters (OCs) for Wonderland.
This could really give Patrick some ideas for a new character if he decides to return to the classic trilogy style (RTRTW?)!

I've sat down with Paint.NET and our old pal Stinky and gave him some new colors. :stinkyhappy:

Introducing Arno:

A Stinker with a darker colored body like Qookie. He has an orange cap with a cyan top and a green stripe, orange shoes, and brownish eyes. I really like how he turned out!

I've also found a little trick with Audacity that makes your voice sound somewhat like a Stinker, so maybe later I'll give him a voice when I have time.
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Post by Sammy_P »

Ooh! That's pretty cool.

Also, I think I know what trick on Audacity you're talking about. :wink:
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Post by tyteen4a03 »

Pitch shift, to at least +16.
and the duck went moo

Beep bloop
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Post by jdl »

I use the "Change Speed" and "Change Tempo" functions. Sometimes "Change Pitch" too if it needs it. :wink:
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Re: Original Character Designs For The Classic Trilogy

Post by Wonderman109 »

jdl wrote:I thought this would be fun so why not?

Let's see if we can come up with original characters (OCs) for Wonderland.
This could really give Patrick some ideas for a new character if he decides to return to the classic trilogy style (RTRTW?)!

I've sat down with Paint.NET and our old pal Stinky and gave him some new colors. :stinkyhappy:

Introducing Arno:

A Stinker with a darker colored body like Qookie. He has an orange cap with a cyan top and a green stripe, orange shoes, and brownish eyes. I really like how he turned out!

I've also found a little trick with Audacity that makes your voice sound somewhat like a Stinker, so maybe later I'll give him a voice when I have time.
Is Arno Qookie's brother? :P
Not really around much these years.
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Post by jdl »

Here's Arno's audition, it was really fun to do:

http://www.mediafire.com/?jf3fyrvsucr3trc

I actually sound a lot like Peegue too. :lol: :D
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Post by Nobody »

You should talk slowly and then do Change Speed.

EDIT: It's corrupted for me.
i should change my signature to be rude to people who hate pictures of valves
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Post by Yzfm »

I don't get that..

This topi talks about retextured stinkys on our own way?

and making their own voices??

Explain please..
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Post by StinkerSquad01 »

Ha, those are cute. :P
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Post by jdl »

Nobody wrote:You should talk slowly and then do Change Speed.
Yeah I forgot to mention that I have to talk slowly.
Nobody wrote:EDIT: It's corrupted for me.
What exactly is corrupted? The RAR opens fine for me. :?
Yzfm wrote:I don't get that..

This topi talks about retextured stinkys on our own way?

and making their own voices??

Explain please..
The topic is about making your own character for Wonderland using the model styles that are used in Wonderland, Wonderland Secret Worlds, and Return To Wonderland. I just decided to retexture Stinky. Making voices are optional, but I decided to have a little fun and make my own. :D

EDIT:
StinkerSquad01 wrote:Ha, those are cute. :P
Thanks. :)
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Post by Yzfm »

Oh, if that is the case:

Introducing Otzo, I took Stinky's picture and put it on GMK Sprite editor.

I gave him a Cyan hat, cyan eyes and cyn shoes.

I also made the top of his hat green. That makes Otzo the 2nd custom rtw character!!

This is FUN :D
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Post by Wonderman109 »

Looks like we're starting a whole new Wonderland trilogy here, aren't we? :P :wink:
Last edited by Wonderman109 on Thu Jul 05, 2012 4:34 pm, edited 1 time in total.
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Post by Dark Drago »

Kinda true
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Post by jdl »

It would be really cool if we could have custom player models and full control of Secret Feature B (I'm not going to spoil it here). If someone knows what the player model files are for RTW please let me know! :D


EDIT: Just took a look myself and I'm not entirely sure where the model files are, but the textures for the player models are in res2.dat and there's no possible way to edit them unfortunately. Also, I just realized that we can't edit the models because it might cause animation issues.. :(
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Post by jdl »

I made an Arno model by editing the Official Stinky model! :D

No, he's not playable (yet!), this is just the model.
Note: I had to make some adjustments to Arno's hat colors since the hat color mapping on the Stinker models are repetitive in some places.

EDIT: I added the back view. :)
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Post by Yzfm »

Oh boy!!

Could you make Otzo too?
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Post by jdl »

Yzfm wrote:Oh boy!!

Could you make Otzo too?
Sure.
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Post by jdl »

I have completely edited Stinky's expression textures to make him look like Arno. Now if only I could replace images and sounds in res2.dat...
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Post by Wonderman109 »

ME LIKE.
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Post by Sammy_P »

jdl wrote:and sounds
Don't you remember Super Secret Feature B?
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Post by jdl »

Sammy_P wrote:
jdl wrote:and sounds
Don't you remember Super Secret Feature B?
Yes but Feature B doesn't allow you to replace all the sounds.
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Post by Yzfm »

Can you post the models for us to use?? please??
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Post by jdl »

Yzfm wrote:Can you post the models for us to use?? please??
I have posted Otzo's models. I'm going to wait a bit before posting Arno.
Click here to download Otzo's model pack.
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Post by Yzfm »

Thanks, how about THAT:

This is Mr. Turnip :lol: A yellow version of peegue :lol:

He is the mayor of Pickletown :lol: (I might include this in a future adventure)

And can you make a model for that too???
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Post by llarson »

CAN I USE MR.TURNIP AS MY AVATAR! :D :D :D
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Post by Yzfm »

YES YOU CAN!!!!!! :D :D :D :D :D :D
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Post by jdl »

Yzfm wrote:Thanks, how about THAT:
This is Mr. Turnip :lol: A yellow version of peegue :lol:
He is the mayor of Pickletown :lol: (I might include this in a future adventure)
And can you make a model for that too???
Unfortunately I can't, I don't have Peegue's model. The models in the Classic Trilogy are encoded into the res.dat files, and until there's a way to open everything in them (along with replacing items in them) I won't be able to do anything with character models (except Stinky of course).
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Post by Yzfm »

jdl wrote:
Yzfm wrote:Thanks, how about THAT:
This is Mr. Turnip :lol: A yellow version of peegue :lol:
He is the mayor of Pickletown :lol: (I might include this in a future adventure)
And can you make a model for that too???
Unfortunately I can't, I don't have Peegue's model. The models in the Classic Trilogy are encoded into the res.dat files, and until there's a way to open everything in them (along with replacing items in them) I won't be able to do anything with character models (except Stinky of course).
That's bad, did you mention something about an unpacker for res files in Spongebob Krabby quest topic?? :)
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Post by jdl »

Yzfm wrote:
jdl wrote:
Yzfm wrote:Thanks, how about THAT:
This is Mr. Turnip :lol: A yellow version of peegue :lol:
He is the mayor of Pickletown :lol: (I might include this in a future adventure)
And can you make a model for that too???
Unfortunately I can't, I don't have Peegue's model. The models in the Classic Trilogy are encoded into the res.dat files, and until there's a way to open everything in them (along with replacing items in them) I won't be able to do anything with character models (except Stinky of course).
That's bad, did you mention something about an unpacker for res files in Spongebob Krabby quest topic?? :)
Dragon Unpacker is able to rip resources in files such as sounds and images, however it's not able to find advanced files like models. It also only unpacks files, not packs them (so I'm unable to replace files using it).
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Post by Yzfm »

But how did we get stinky's model??
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