24.The weed eater

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llarson
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24.The weed eater

Post by llarson » Thu Jul 26, 2012 7:31 pm

THE GREEN COIN TRILOGY
24.The weed eater
25.Lawn mower sector 5
26.The grass is always greener

I'm finally done with this. It requires the thautmaturge's (Did I spell it right?) music pack. BTW All of my levels with bigtown in them have Kooky's custom arrows which is in one of the links below. HAVE FUN! :D
http://pcpuzzle.com/forum/viewtopic.php?t=22737
http://pcpuzzle.com/forum/viewtopic.php?t=23344
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Last edited by llarson on Fri Jul 27, 2012 12:09 am, edited 3 times in total.
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Post by ab-47 » Thu Jul 26, 2012 7:32 pm

You know the best part in this topic!

that you forgot the level.
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Post by llarson » Thu Jul 26, 2012 7:35 pm

Deleted
Last edited by llarson on Thu Aug 08, 2013 6:06 am, edited 2 times in total.
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Post by ab-47 » Thu Jul 26, 2012 7:39 pm

llarson wrote:
ab-47 wrote:You know the best part in this topic!

that you forgot the level.
Dude go put your sarcasm somewhere else. :roll:
I joke as you joke. :roll:
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Post by Wonderman109 » Thu Jul 26, 2012 7:40 pm

llarson wrote:
ab-47 wrote:You know the best part in this topic!

that you forgot the level.
Dude go put your sarcasm somewhere else. :roll:
Uh, Ab-47 needed to note that or nobody could play your level. :roll: *facepalm*

EDIT:
Master Wonder Mage, in another topic wrote: Oh the shame of people posting at the same time.
Last edited by Wonderman109 on Thu Jul 26, 2012 7:41 pm, edited 1 time in total.
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Post by ab-47 » Thu Jul 26, 2012 7:41 pm

Wonderman109 wrote:
llarson wrote:
ab-47 wrote:You know the best part in this topic!

that you forgot the level.
Dude go put your sarcasm somewhere else. :roll:
Uh, Ab-47 needed to note that or nobody could play your level. :roll: *facepalm*
well, that's what I pointed at, he just got offensive for no reason
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Post by Wonderman109 » Thu Jul 26, 2012 7:42 pm

ab-47 wrote:
Wonderman109 wrote:
llarson wrote:
ab-47 wrote:You know the best part in this topic!

that you forgot the level.
Dude go put your sarcasm somewhere else. :roll:
Uh, Ab-47 needed to note that or nobody could play your level. :roll: *facepalm*
well, that's what I pointed at, he just got offensive for no reason
Why?... :( :x :roll: :? :| :!: :?:

It's a bit unnerving, when people do that. And llarson is by no means the main example of this. :evil:
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Post by llarson » Thu Jul 26, 2012 7:50 pm

Sorry I thought it was sarcasm :cry: . I was trying to put the level in but I got a different message from it . Sorry if I offended you. I was just a little mad that my computer's SOOO SLOW and when I was putting it in no "over 800 kl" message came up so it was gone and when I put it in I saw your message and it offended me. Sorry again :cry: .
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Post by Wonderman109 » Thu Jul 26, 2012 7:56 pm

Hey it's okay. Sorry if I overreacted. :P :)

Anyways, I'M STUCK!!! After you get the indigo gate open...how do you get across the water? :? :(
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Post by llarson » Thu Jul 26, 2012 7:57 pm

There should be a transporter. If it isn't there I'll reupload it as I might've deleted it or something.
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Post by Wonderman109 » Thu Jul 26, 2012 8:00 pm

Unless I somehow did something wrong at the beginning of the area, you need to add the transporter. :wink:
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Post by llarson » Thu Jul 26, 2012 8:03 pm

It looks fine in the editor :? Wait tell me the puzzles you did in a list so I can see where you are. Better yet take a screenshot. If you don't mind however.
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Post by Wonderman109 » Thu Jul 26, 2012 11:07 pm

I pressed the orange buttons, all five, guided the racing scritter to the yellow DiamondOnce button, then pressed the five purple buttons, some with Pop.


I noticed that a red teleporter disappeared when I was in the orange button area.

What colour was the transporter?
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Post by llarson » Thu Jul 26, 2012 11:59 pm

red. It was there when I tested it :| Maybe one of the buttons did that. I'll see what I can do.
EDIT: ruploaded new version.
Last edited by llarson on Fri Jul 27, 2012 12:10 am, edited 1 time in total.
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Post by Wonderman109 » Fri Jul 27, 2012 12:09 am

llarson wrote:red. It was there when I tested it :| Maybe one of the buttons did that. I'll see what I can do.
Uh, the transporter wasn't even on the screen when I was at that part. I looked with my spy-eye, it just wasn't there.

Also, make sure the transporter is a colour you didn't use next time, or at least a different subcolour of red. The red buttons might have something to do with the issue.
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Post by llarson » Fri Jul 27, 2012 12:11 am

I ruploaded it with a new subcolour And I added null magic to render popping buttons impossible.
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Post by Wonderman109 » Fri Jul 27, 2012 12:15 am

Ah, thanks. I found the problem: the transporter was rotated by the red rotator of the spikey with the red springs. Once the red buttons are pressed, it just goes back and forth, never usable. I didn't see it the first time as it was far out to the left.

This accident was sure to happen as far as I saw. You must have tested that part, than add the rotator part or the transporter later, and didn't test again.

You must ALWAYS remember to have a final test after you finish your level, even if you make only a small change after your previous test.
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Post by llarson » Fri Jul 27, 2012 12:21 am

Sorry 'bout that. ^_^
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Post by Wonderman109 » Fri Jul 27, 2012 12:39 am

I didn't want to hurt your feelings until now, but this has proved that enough is enough.

llarson, your levels need work.

That mistake you made with the transporter is acceptable, anyone could make it, but you have other problems as well.

Your graphics need some work. You have already made many levels but you still have square, smooth walls. Your levels aren't very impressive in storyline, puzzle, or length. You kind of copy bits and pieces of other people's work like I do and transform them into something else, but not really as well.

For example, you use the chompers-and-buttons-in-a-room concept WAY too often, and it makes your adventures a bit boring. Someone else already mentioned this.

In this level, you also had that stretch of grass that was just that. Nothing.
You could've at least added jagged round hedge walls to make a path, if you had no inspiration for puzzles.

Your level Time Race has similar problems.



The answer to your problems is not trying to make SO many levels so fast. You see other people, they spend a few weeks on one level while working on others in the mean time. You make many but they are not of any exceptional or original quality and nobody even wants to grade them.

So slow down on the adventures and try to put more effort into them. It may take longer and be hard work, but you get a bigger and much finer end product that is more appreciated.

No intentions to insult you with this, but it's the truth and I think it's time you know.

BTW I finished your level.
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