Features You'd Like to See in WA3?

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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Wonderman109
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Post by Wonderman109 » Wed Aug 01, 2012 3:29 pm

StinkerSquad01 wrote:This might have been said, but more official custom options, like using your own music and such without having to hexedit or something.
That would be nice. :)

How about more background objects like more rocks and flowers, buildings, ovens and fridges, stuff like that?

EDIT: Yay Page 8.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Aug 05, 2012 4:57 am

It would be nice to see more things visualized in the editor, such as whether things are active or not, and if walls are jagged or smooth.
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Wonderman109
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Post by Wonderman109 » Sun Aug 05, 2012 12:13 pm

True, but already mentioned.

I'd like to be able to rotate the editor screen so you can see, let's say, an object behind a tall wall without making the level disappear.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Aug 05, 2012 12:15 pm

You can already control the editor's camera angle by using the numpad.
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jdl
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Post by jdl » Sun Aug 05, 2012 12:21 pm

MyNameIsKooky wrote:You can already control the editor's camera angle by using the numpad.
He means rotating the camera left and right. Right now the only way to see something behind a tall wall is turning the level upside down with the numpad.
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Wonderman109
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Post by Wonderman109 » Sun Aug 05, 2012 12:24 pm

Thank you jdl.

I already knew about how you can rotate on the 'Roll' and 'Pitch' in the editor. But rotating on the 'Yaw' is not yet possible, and it would be helpful in some scenarios. Sorry I didn't explain clearer. :oops: :)
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Aug 05, 2012 12:42 pm

jdl wrote:
MyNameIsKooky wrote:You can already control the editor's camera angle by using the numpad.
He means rotating the camera left and right. Right now the only way to see something behind a tall wall is turning the level upside down with the numpad.
Er, no? You can easily see straight down by pressing 7 on the numpad.
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Wonderman109
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Post by Wonderman109 » Sun Aug 05, 2012 1:10 pm

But that angle is not always the one you need to view something...
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Qloof234
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Post by Qloof234 » Sun Aug 05, 2012 3:29 pm

I'm pretty sure you actually can reverse the camera in the editor with the numpad. It's just way more trouble than it's worth (IMO).
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Emerald141
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Post by Emerald141 » Sun Aug 05, 2012 5:09 pm

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StinkerSquad01
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Post by StinkerSquad01 » Sun Aug 05, 2012 7:33 pm

I use to always hit * and / some how and it was really annoying.
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jdl
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Post by jdl » Sun Aug 05, 2012 9:04 pm

Emerald141 wrote:I usually use 7 to view things from a grid perspective, I find it more convenient. Interesting but probably useless fact: the / and * buttons on the numpad tilt the camera left and right.
Wow, I never knew that! :shock: I just tried it, and you can (although it's very tricky) look at the back view of things using / and * in conjunction with 7 and 1.

Unfortunately they don't work for the classic trilogy games.
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Post by |Cookie| » Sun Aug 05, 2012 9:17 pm

StinkerSquad01 wrote:I use to always hit * and / some how and it was really annoying.
I HATE THESE BUTTONS, IT'S MAKE ME ALWAYS EXIT THE EDITOR THEN GET BACK TO IT... :evil:
I hope MS will change these buttons, maybe like - = ??
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Wonderman109
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Post by Wonderman109 » Mon Aug 13, 2012 10:58 pm

Really helpful thing I'd like for the PotZ editor: fullscreen option. It's very hard for me to focus on your editing work when there's a desktop background or window behind the editor, particularly if I'm tired. :( :x
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StinkerSquad01
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Post by StinkerSquad01 » Mon Aug 13, 2012 11:14 pm

StinkerSquad01 from the 6th page wrote:Has no one actually said this yet?

More window resolutions for the editor, along with fullscreen.
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Wonderman109
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Post by Wonderman109 » Mon Aug 13, 2012 11:18 pm

WHOOPS.
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jdl
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Post by jdl » Tue Aug 14, 2012 12:36 pm

Something that's always bothered me is the inability to move items around in your inventory. It really bugs me when there's an empty space between items, or if they aren't organized like I would want them to be. (Maybe a "right-click two items to switch them" solution would be possible?)
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Wonderman109
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Post by Wonderman109 » Tue Aug 14, 2012 12:45 pm

Um...they can be moved in the Player and in-game... :?
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Master Wonder Mage
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Post by Master Wonder Mage » Tue Aug 14, 2012 1:01 pm

You right-click one item and click where you want to swap it to.
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Post by jdl » Tue Aug 14, 2012 1:09 pm

Oh I see. :oops:

When I tried doing it before, I had a glitchy mouse, so that's probably why it never worked for me.

My mistake, sorry. :)
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StinkerSquad01
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Post by StinkerSquad01 » Tue Aug 14, 2012 4:11 pm

Master Wonder Mage wrote:You right-click one item and click where you want to swap it to.
I never knew that. o:
edit: wait nvm
Last edited by StinkerSquad01 on Wed Mar 06, 2013 9:46 pm, edited 1 time in total.
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Wonderman109
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Post by Wonderman109 » Tue Aug 14, 2012 4:23 pm

Actually most people don't. In WA, I was already at the Mushroom Grove before I discovered it. It's not like a stinker told you or anything. If PotZ had that 'feature,' it would be helpful. :wink:
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StinkerSquad01
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Post by StinkerSquad01 » Tue Aug 14, 2012 5:00 pm

By that, you mean if the game told you? Yeah, that would be nice.
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Post by Monofly » Tue Aug 14, 2012 9:48 pm

Master Wonder Mage wrote:You right-click one item and click where you want to swap it to.
Well, I discovered it when I played WA PQ.
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Post by Yzfm » Tue Aug 14, 2012 9:53 pm

A feature I'd like to see is to have kinda higher platforms that you can reach through ladders and teleports, and a gravity effect if you try falling off a platform.

What do you think??
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Wonderman109
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Post by Wonderman109 » Tue Aug 14, 2012 10:32 pm

How about trampolines like the ones in RTW so you can go flying in the air when a mad thwart sets you on fire? :lol:
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Post by Emerald141 » Wed Aug 15, 2012 12:31 am

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Post by ab-47 » Sun Aug 26, 2012 10:45 am

BUMP

The thing that I really wish to see is the "If" feature, based on the eidtor, it'll be like this...

IF (cmd) (ID) (dat1) (dat2) (dat3) (dat4) is executed, then make another cmd.

a simplier way to explain it, If you were fighting a boss, then this boss dies, a command of number 21 opens up a dialog, or any commands, as the ending of the boss.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Aug 26, 2012 11:14 am

How about a chain CMD function instead? You could link to other CMDs, maybe have a timer....A SEQUENCER CMD! Maybe it could use some timeline GUI.
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Post by tyteen4a03 » Sun Aug 26, 2012 12:28 pm

Just implement Lua in the WA Editor and we'll be all happy.
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