
Post Pictures and Progress of In-Progress Adventures Here
- Wonderman109
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- Fluffshery
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I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
In order to "Redeem" myself from my horrible levels, I plan on making Yume Nikki a rather long , challenging , fun puzzled , adventure. Here's a pic from the Nexis (that is how it's spelled right ?)
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Hm... Everything should work correctly. Are you sure that 'Activate ID' for NPC Move and GC starting dialog is set to All (if it's set to number it cannot be activated by player)?Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
If you cannot solve the trouble set up a mechanism using gates with very long activation time. I think you should ask someone for a WOP with gate which has Activation Time set to 150 (the limit in the Editor is 48 if I remember correctly, so you'd need to use multiple gates and buttons, making the mechanism veeeeery big).
"Let us return to the past; it will be progress."
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by Giuseppe Verdi
- Wonderman109
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Well it won't be exactly like it as most of it will have my ideas , but it'll still have its apocalyptic / creepy attire and I may add a few things from the gam to it (such as I'm considering doing Eyeball world and some of Number world , and hell will probably be in it , but mainly my ideas). And it will most likely be vast . I already have a few ideas .Technos72 wrote:A yume nikki adventure? I do want to play it

Wonderman109 wrote:I have finished 10 of the puzzles in TTNW, 6 more to go. I'm almost halfway done.



EDIT: Actually I'm just going to change Number world to color world due to my laziness , it'll still be very weird though. Mainly because I realized it'll have a custom texture and the Snakeslds just wouldn't fit :/.
EDIT 2: Working on color world right now , it actually seems more confusing than Number world!
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- Master Wonder Mage
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The delay is how long you have to stand on the button for the NPC to move.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
You should try putting in a WOP representing Steve Leif Kareha in the color world. That would be coolllarson wrote:Well it won't be exactly like it as most of it will have my ideas , but it'll still have its apocalyptic / creepy attire and I may add a few things from the gam to it (such as I'm considering doing Eyeball world and some of Number world , and hell will probably be in it , but mainly my ideas). And it will most likely be vast . I already have a few ideas .Technos72 wrote:A yume nikki adventure? I do want to play it
Wonderman109 wrote:I have finished 10 of the puzzles in TTNW, 6 more to go. I'm almost halfway done.![]()
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EDIT: Actually I'm just going to change Number world to color world due to my laziness , it'll still be very weird though. Mainly because I realized it'll have a custom texture and the Snakeslds just wouldn't fit :/.
EDIT 2: Working on color world right now , it actually seems more confusing than Number world!
- Fluffshery
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So you can't leave the button. I see. I guess I could do a system with a gate and an invisible button, instead, like Pawalec suggested.Master Wonder Mage wrote:The delay is how long you have to stand on the button for the NPC to move.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
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- Wonderman109
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I got a few ideas:Technos72 wrote:You should try putting in a WOP representing Steve Leif Kareha in the color world. That would be coolllarson wrote:Well it won't be exactly like it as most of it will have my ideas , but it'll still have its apocalyptic / creepy attire and I may add a few things from the gam to it (such as I'm considering doing Eyeball world and some of Number world , and hell will probably be in it , but mainly my ideas). And it will most likely be vast . I already have a few ideas .Technos72 wrote:A yume nikki adventure? I do want to play it
Wonderman109 wrote:I have finished 10 of the puzzles in TTNW, 6 more to go. I'm almost halfway done.![]()
![]()
EDIT: Actually I'm just going to change Number world to color world due to my laziness , it'll still be very weird though. Mainly because I realized it'll have a custom texture and the Snakeslds just wouldn't fit :/.
EDIT 2: Working on color world right now , it actually seems more confusing than Number world!
A)-A dragon turtle
problem: I don't really know how to make it go by repetitively :/ I'll try though
B)- A GC
Problem: Not that fun letting it just sit there :/ .
So everybody give me your vote on this.
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I suggest you to do sth like this:Fluffshery wrote:So you can't leave the button. I see. I guess I could do a system with a gate and an invisible button, instead, like Pawelec suggested.Master Wonder Mage wrote:The delay is how long you have to stand on the button for the NPC to move.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
1. You press the invisible button, which opens the gate (with ActivationSpeed set to highest possible due to the timing reasons), what releases the chomper (of course hidden in a mechanism).
2. The chomper stands on NPC Move button with a delay of 150.
3. The NPC moves after 150 ticks and pushes the GC with CMD 21.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
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Why don't you just have an invisible button open a gate? Behind the gate you can put a slow-moving spikeyball, which activates a command 21 after bouncing down the corridor.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
Maybe the mechanism needs to be EXACTLY 150 ticks delayed?yot yot5 wrote:Why don't you just have an invisible button open a gate? Behind the gate you can put a slow-moving spikeyball, which activates a command 21 after bouncing down the corridor.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
"Let us return to the past; it will be progress."
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by Giuseppe Verdi
- Fluffshery
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I just want it to be a delay where it gives time for the player to move like ten or so tiles away.
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DELETED I CHANGED MY MIND ON THIS ONE
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- flameterror91
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A new level from me ? (Hopefully this one will turn out similar to TTNW part 2 did and not cliche)
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- Wonderman109
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I'm going to redo it . I wasn't happy with my previous level list so I canceled it until I get there . Right now is a place somewhere on the WAY outskirts of Bigtown (which I will also redo)Wonderman109 wrote:What happened to finishing the Wonderwood trilogy?
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- Wonderman109
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I am three-quarters finished TTNW3. It is going to be long for a tennis match level, but it will be fun and has two plot twists, one based off the other. There will be 15 levels and 5 or so dias, and 2/3 of the levels are done. This may be ready by tomorrow evening! 

Not really around much these years.
Wonderman109 wrote:I am three-quarters finished TTNW3. It is going to be long for a tennis match level, but it will be fun and has two plot twists, one based off the other. There will be 15 levels and 5 or so dias, and 2/3 of the levels are done. This may be ready by tomorrow evening!

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"Aparagus is Unlovable"~Common knowledge
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- TheThaumaturge
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Yay, I'm pretty much done with Into The Rainbow, as far as puzzles go. All that's left is some more scenery work for the other 2 levels, and I'll release it! That may happen sometime tonight (If I can somehow become a super-editor) or tomorrow morning.
I'm really proud of how this one is turning out and I've had a lot of fun making it.

I'm really proud of how this one is turning out and I've had a lot of fun making it.

- Wonderman109
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- Wonderman109
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My next adventure involves trying to stop YOUKNOWWHO stealing the key to the Doomstick from the Wondertown Museum. I WAS going to have a massive fight scene in the Wondertown Square from the Wonderbank Nightmare, but the lag was incredible. Most of the action will take place inside the museum instead. 

- Wonderman109
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Wonderman109 wrote:Running through the testing stages on TTNW3...it should be out in an hour or so.

Last edited by llarson on Fri Nov 16, 2012 12:39 am, edited 1 time in total.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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