

(though I probably wouldn't say no if anyone asked me to design a few adventures

Have to admit, I'm not sure what you mean here. What I did here was just use X/YAdjust on the Fencepost model to position it under the bridges, no model-swapping involved.md wrote:I already did the exact same thing with the MOFI Bridges long ago.dig 222 wrote:I like what you did with the fence posts/MOFI bridges, no one has done that before.
All you need to do it set the model to Obstacle46 (which represents the MOFI Bridge).
Ahah, that'd be interesting, certainly.md wrote:Why don't you join forces with Lucky-Luc? You two would be unstoppable!![]()
Luc's adventure making skills with your graphic designing skills; you two would dominate the Wonderland community!
In case you did not realise, that was just a joke.
I was referring to the actual MOFI Bridge. You need to change it to Obstacle46 so it actually looks like the proper one and has the 3D effect, and it looks like you did that.Qloof234 wrote:Thanks for all the positive comments again!![]()
Have to admit, I'm not sure what you mean here. What I did here was just use X/YAdjust on the Fencepost model to position it under the bridges, no model-swapping involved.md wrote:I already did the exact same thing with the MOFI Bridges long ago.dig 222 wrote:I like what you did with the fence posts/MOFI bridges, no one has done that before.
All you need to do it set the model to Obstacle46 (which represents the MOFI Bridge).
Ahah, that'd be interesting, certainly.md wrote:Why don't you join forces with Lucky-Luc? You two would be unstoppable!![]()
Luc's adventure making skills with your graphic designing skills; you two would dominate the Wonderland community!
In case you did not realise, that was just a joke.![]()
On a more serious note - I wouldn't be against the concept of working in a group for something like this. As I've stated before, though, I'm taking this solo because I feel more comfortable that way.
Once I get further in and the difficulty needs to start going up, we'll see, but for the earlier stages, I think I can manage.
Must admit I'm still not sure what you mean here. Are you referring to the MoFI conversion .wop set? If so, I'm using cbloopy's MoFI-model-hacked editor. I can't even imagine how nightmarish positioning the bridges would be using the non-MoFI modelsmd wrote:I was referring to the actual MOFI Bridge. You need to change it to Obstacle46 so it actually looks like the proper one and has the 3D effect, and it looks like you did that.
Also, I know how it feels; you always feel more comfortable doing it by yourself, most likely because you do not have to rely on others.![]()
However, if you ever do need help with adventures, I would not hesitate to help and I won't say "no".
No, like, in the .wop file, you set a model (like FlipBridge, SteppingStone, etc). By changing the model to Obstacle46, u get the MOFI Bridge, which is what you have. This does not need a conversion as it is already supported by the cracked MOFI Editor.Qloof234 wrote:Must admit I'm still not sure what you mean here. Are you referring to the MoFI conversion .wop set? If so, I'm using cbloopy's MoFI-model-hacked editor. I can't even imagine how nightmarish positioning the bridges would be using the non-MoFI modelsmd wrote:I was referring to the actual MOFI Bridge. You need to change it to Obstacle46 so it actually looks like the proper one and has the 3D effect, and it looks like you did that.
Also, I know how it feels; you always feel more comfortable doing it by yourself, most likely because you do not have to rely on others.![]()
However, if you ever do need help with adventures, I would not hesitate to help and I won't say "no".![]()
Not that nightmarish. If you mean FlipBridges, that was represented by a model that had been stretched to the proportions of a FlipBridge, so still not that nightmarish. Plus you can just memorize how many tiles long a FlipBridge is.Qloof234 wrote:I can't even imagine how nightmarish positioning the bridges would be using the non-MoFI models![]()
Great to have you back SNP!Super Nuclear Power wrote:I must admit, this looks really cool! I'll probably be downloading this when a demo comes out.
Super Nuclear Power wrote:I must admit, this looks really cool! I'll probably be downloading this when a demo comes out.
I never really left, I'm always checking the forum, and I post occasionally on stuff I find interesting.md wrote:Great to have you back SNP!Super Nuclear Power wrote:I must admit, this looks really cool! I'll probably be downloading this when a demo comes out.![]()
The latest screenshots look simply amazing!
Very odd, as trees in winter don't have leaves. I'd suggest using apple tree without leaves instead, but that's only my personal opinionQloof234 wrote:The tree texture here needs some cleaning up, there are a few artifacts hanging around. Other than that, how does it look?
It depends if there are seasons in Wonderland. Without seasons they wouldn't even manage to sprout in the mountains, but if seasons exist in WA then they would simply wait for the snow to melt.Lucky-Luc wrote:This is supposed to be foggy mountains, right? Would broad-leaved trees grow there at all?